Royal Jelly nerf :(
So I had yet to reach the Jelly King, and was looking forward to the fight, as a few conversations I saw had me believing it was quite the challenge. But with the latest patch it seems that OOO made him a little easier. Sad.
I'm sure he will still be a challenge, but I was looking forward to the more difficult pre-patch Jelly King. Now I'll never know if I could take him lol
The patch notes say he heals for less, and has less minions.
They also nerfed rocket puppies. Though I am not sad about that. Stay free, rocket puppies.
As for the note about Umbra Driver, I can't tell if he means it is fixed and now the normal shots do knockdown, or they fixed it and now the normal shots no longer knockdown. I thought they were supposed to knockndown.
Oh, didn't figure they would update it so fast.
Then again, that patch time...

Well I think they're going in the right direction. Probably should increase its hp to discourage rushing and encouraging dodging cause the battle would be longer. Having a boss that regens is a bad idea if the healing is too strong because everyone would just resort to rushing which is bad >_> Also glad the boss doesn't turn invincible every chance it gets, that was just dumb. Hmm, though a boss only having 2 attacks a bit lacking. Since its a boss dependant on summoning, maybe have different types of slimes being summoned. (That might be interesting considering the variety slimes come in)
THose are some good ideas for the boss actually.
Also the Unmbra Driver is not supposed to knock down on normal shots, I believe.
This sets a terrible precedent. It's a bit discouraging to see that the Devs nerf Royal Jelly when the best players say it's fine and perhaps too easy as is, yet they buff Van when the best players say it's maybe a little too hard for the playerbase and pretty ridiculous with the sometimes unavoidable/impossible to see lava. I'm gonna predict the future. In about 2-3 months when more players are fighting Vanaduke, he will be nerfed in order to appeal to the mass tears that will surely ensue. Until then, however, he's gonna stay how he is and perhaps get even harder, and the sometimes broken lava will be there alive and kicking.

What exactly does need nerfing on vanaduke? Besides that crazy bullet hell (There's one good opening in that actually), not being able to see him all the time due to a shoddy camera angle and the high hp of zombies, I find him a fair challenge intended for everyone in the party to be somewhat good.
Jelly king probably will be buffed again later but hopefully discouraging just plain rushing him. That makes a sad boss >_>
If they fixed the lava, he'd have a really good difficulty. It's stinky that you can't use swords in stage 5, but it's nothing impossible and that's more of a suggestion to make the fight funner. It won't matter how tough he is to me and you, though. He will be nerfed in a few months. If players couldn't handle the Royal Jelly of yesterday, there's no way these same players can handle Vanaduke in his current state.
"It's a bit discouraging to see that the Devs nerf Royal Jelly when the best players say it's fine and perhaps too easy as is " - Otrapas
Unfortunately the "best players" are the players with Grand Faust's and Vile Strikers. and most likely with a spare set of +Slime damage Equipment.
Even with a experienced group, I was already going to into the fight expecting to have to revive myself at least twice in the beginning. That just wasn't "fun".
Royal Jelly was definitely not fine. Well, maybe 'fine' but not 'good'. Assuming you had 2-3* equipment, i.e., a normal Tier2 player, beating his Jelliness depended entirely on collecting the right set of vials on your way down, and entirely required a rush strategy. It's not that he was too tough, so much as the fight was boring. Most jelly king fights are anti-climactic. I've only had a couple times where it was at all extended and we still won and those required an energy respawn, but you have to expect that. A more strategic fight would definitely be better.

I haven't fought him since the update, but a slightly easier Royal Jelly sounds good to me (as long as he also gives somewhat less loot - you shouldn't get kingly riches for princely feats).
I tried fighting the Jelly King twice, once at the end of preview and once this week. The first time I had all 4* gear, but I wasn't as good at playing. It was hopeless. This week my gear was largely 3*, but with a 4* bomb with a UV of + medium damage against slime. I'm also much better at playing now. Despite a well-equipped, skilled party of 4 (mostly 3-4* gear) and lots of potions saved up, we didn't get close to winning. Maybe we weren't ready to win, even against the newer version of the Royal Jelly, but it shouldn't have been such a slaughter. This is a tier 2 boss, so you should be reasonably able to take him on with higher level tier 2 equipment (a mix of 3-4* gear).
I look forward to taking on the new Royal Jelly with my current gear. It should be a fun challenge to pursue while I look for the last few recipes to get me to tier 3.
For the record, guys, the Umbra Driver IS supposed to have a knock down. It didn't before but the 4* version did. I think the bug fix was taking the knock down off the 4* and giving it back to the 5*.
I can confirm it's off the 4*. I've heard it's back on the 5*. If it isn't, I'll be very mad.
"It's a bit discouraging to see that the Devs nerf Royal Jelly when the best players say it's fine and perhaps too easy as is,"
But that's just the thing, the "best players" are all in 4/5 star equipment. Everyone continues to fail this realization. This same discussion had the same problem in the Preview Event. Sure, the T3 players can slaughter it, but they're T3. The boss is Tier 2, he's meant to be killed in T2, that means if you're going to remotely judge the difficulty of the boss, you must do it in 2/3 star equipment or you're just talking for no reason. If the T2 players have too much trouble with it, then it needs a nerf, it's that simple. You should not need to be T3 to kill a T2 boss.

I never had problems with jelly king once I got my vile striker :<
Sure you need the vials and all people to zerg him with a sword but that's a befitting strat of a first boss fight. perhaps he should be moved to t1. (as in, jelly king remake for t2 and a boss with same functionality as current jelly king for t1)
What changed, dare I ask?...