I was wondering if the team could add an option to replace the current potion icons with colorblind friendly icons. I have a lot of trouble discerning the kinds of potions that drop. Perhaps you could add design elements or lettering to clarify things.
Colorblindness and potions
A letter (P for small poison vial, P+ for large poison vial, ECT) would probably suffice. But this is overall a very good suggestion, and not "WHY IS THIS NOT WOW?".
Needless to say: Signed. I hope you get helped soon.
I have a very mild red-green colorblindness, but still... all those vials with identical icons differentiated only by color...
stopping to mouse-over them is a nuisance.
Damage indicators are pure color also. That may matter less, but still... ovals for shadow, diamonds for piercing, clovers for elemental, moons for normal... (okay, maybe not clovers and moons ;))
Shield status isn't much of a problem for me as whether I see the color correctly or not, the difference between healthy and unhealthy shield is clear.
Different shapes for different vials (or a letter), for different damage types, &c, please... there's nothing I've seen that has to require color as the only way to tell the difference, if only a few small graphics were added.
i vote put the symbol for the different status affects on the vial itself (lightnin bolt on the shock vial, snowflake on the frost vial, Z on the snooze vial, etc), (in addition to the star for ultra vials)
Wow I didn't even notice that there were different damage indicators.
Indeed, different shapes for different damage types would be helpful. I liked the suggestion of using lightning bolts, flames etc. for vials. That would help tremendously. In fact, they could probably just reuse the gate icon art and just stick it on a vial :X.
As for the other suggestions, why on earth would I want to use an entirely different OS just to play a game? A FREE TO PLAY game?
So, I'm not color blind, but I kind of agree with this. Simply because they use Red for curse and Red-Orange for fire. I constantly got the two confused. And they use different shades of blue for sleep, freeze, and shock, I believe. Like, I thought the yellow vial was shock for the longest time, and I would be surprised when it was stun, lol.
Basically, I think it would benefit more than just color blind players. xDD
That said, I agree/support this notion (including the bit where they could just reuse the already existing gate icons).
cant mouse over the object to read the name and description?
Scrub Tip:
You can click and drag consumables to drop them!
Oh heck yes. I'm NOT colour blind, but...
There's two shades of blue potion (shock and sleep) a green (poison) at least two shades of red (fire and stun) ...
And the game makes NO effort to explain what they are, to you. I had to keep referring back to the wiki to find out which one was a heal potion! (It's the pokeball, of course. Nom nom nom, yummy pikachu gives me health!)
I kinda distracted myself there, where was I?
Oh yes.
SOMETHING on the vials to make them more distinctive and to let you see what they are, would be very nice. You usually need them in the middle of an "Oh dear, everything has gone wrong and the phantoms have caught up" experience, when mousing over isn't really an option.
vote++ on fitting an effect-type icon in there somewhere.
Mind you, I know why they didn't do it. They have a limited number of pixels to work with on the throwables, they wanted it to be reasonably pretty (and succeeded) and making them significantly larger would eventually make the slots annoying to have across the top of your screen. Still, both for an ease-of-remembering and a help-the-colorblind standpoint, it would be nice to have a more direct icon-to-effect connection.
this actually ties in with another issue:
Understanding what all the potions DO. Yes, I know what a sleep potion is going to do, and yes I understand all of the possible effects, but still, I find myself mousing over potions to see, "Is this fire, or is it sleep?". The colors tell you what's different, but not if you can't tell them apart regardless of colorblindness.
I have mild red-green, but I think there need to be letters or something to tell you what each vial will do. Oh, and I totally didn't know certain potions had different damage outputs...
the potions deal damage (typed depending on kind of potion -- most are elemental, curse is shadow, stun might be normal)
the damage from the vial's actual hit used to be a lot more significant though, it's pretty piddly now
Rentago: No one uses the phrase scrub. My god, you're so hilariously pathetic, I'm going to eat my delicious dinner and laugh at you.
Haha, hahaha, hah.
Seriously though, you're an ass - be constructive.
"Newb" Rentago: You shouldn't act like you've got seniority in this game, when your joined date is displayed for everyone to see. Also, you're being horribly insensitive to color blind people, as sometimes colors blend so it might be more difficult for them to read the hover-over text. Also, have you ever hovered over the potions during battle? EDIT: They seem to have taken the ability to hover over it while it's on the ground for a description out. You can now hover over it in your inventory for a description (even though it's somewhat vague). You should really just buzz off, scrub. :D
To everyone else: Um...I'm aware the stun vials are yellow? At first I was confused, which is what I had said. But yeh, their visual language could be a little better, as there are certain things that we're brought up being taught (one example being that lightning is "yellow," and even if you learn later that it's actually white-hot/blue-ish, you're still instilled with the idea that it's yellow). That being said, I would consistently pick up shock vials thinking they were freeze. And I didn't realize that putting them to sleep would cause them to gain health, lol. Keep in mind though, everything that I'm saying is stuff that confused me the day that I joined this game. I have since learned what everything is, and more or less what everything does. But that doesn't mean this suggestion isn't worth it, because I think that color blind people have the right to convenience just like everyone else. And quite frankly, I think it would only benefit everyone because then we'd all be able to see, say, a little lightning bolt. And we'd all immediately recognize that it's a shock vial.
Sure it would take a bit of effort from the arts guy (who apparently hates UI, lol), but he wouldn't really have to create anything new, he'd just have to super-impose the already existing symbols of poison, fire, etc. onto the already existing potion vials. And it wouldn't even take any changing in the programming, because the art guy could just save the new file over the old one, and it would automatically change the appearances in game.
i say commission a dude to give the entire game a good looking-over to make sure it's easily usable by colorblind players; things that are supposed to be distinguished by hue (especially between red and green) should have the option to instead be distinguished by some other visual characteristic
indeed you could just put another tickybox in the graphics options to flop over the art assets for colorblind mode so you don't have to necessarily aim for optimal rainbow prettiness AND colorblind usability at the same time
then do a similar thing for the deaf, they play vidyas too (this would probably require MINIMAL work)
I support some sort of change on the potions, I kind of just pick them up willy nilly since some of them look similar when I throw one, its more of a surprise what effect will come out (and mouse over-ring is distracting anyway). I'm fine with them as they are, but they could be improved.
Maybe some simple two letter things beside the amount you have counter.
FR = Fire
FZ = Freeze
ST = Stun
CU = Curse
PO = Poison
etc etc
One issue though, this wouldn't work so well in other languages without translating them for each.
I give this suggestion the thumbs up, a little icon on the vial would be incredibly helpful to a good chunk of players.
a colorblind mode might be more feasible than to squeeze letters into the current icons.
I am not colorblind, but I know people who are. I fully support this because I simply cannot ask those friends to play this game for this simple reason (moreso about damage types)
I raise my ambiguously colored vials in the air and salute you my chromatically challenged brothers and sisters! Huzzah!
Are you saying that you can tell if a mob is weak to a type of damage based on the color of the numbers? Wicked! All I need now are new X chromosomes or new eyes.
agreed. i have a red-green problem, and telling potions apart is virtually impossible, as theyre all brown.. as mentioned above, a letter on each one would probably suffice, and make it pretty easily done. the clorblind OS is not always pheasable for people, as some of us have families who arent colorblind, and it would make things a little annoying for them having to change it back and forth... or mess with other games they play on
You might want to consider moving to a colourblind friendly OS. Compiz (a linux windows manager) has plugins for colourblind users that can highlight colours or shift them to an easier to see colour.
Unfortunately all of the vials and the like are one colour that is then changed in software, so I can't simply make yo a custom skin that will do it.
I could change the debuff icons (when you get a status effect, like being on fire) to something more recognizable. I don't think it would be very helpful though.