Deconstruction Zones and Devilish Drudgery areas, even Wolver Dens, and more, have their own unique themes for their levels. They sound good, and add some flavor to the soundtrack. However, we like never hear these themes, as they are only in the normal types of levels of these one. If it is ice Deconstruction, it'll have ice music rather than Deconstruction, same goes for all the other levels like this. Honestly, we hear these level themes quite a lot during the clockworks areas, not that they are bad, but now they are taking over the place of these other music pieces, to the point where we don't hear them most of the time, seeing how most of these levels are always status levels. Maybe for all of these levels, their normal level music should play no matter what, if it is normal, ice, fire, ect IMO. What do you guys think about this? Would you rather hear these themes more in the levels?
Music for levels such as Deconstruction Zones, Devilish Drudgery, ect should have their normal themes all the time
Thu, 04/14/2011 - 03:15
Zugama
Legacy Username
Thu, 04/14/2011 - 06:40
#2
Metaknight
anyone remember x-men 2 for
anyone remember x-men 2 for the sega genesis? each level had a base track but depending on what x-men character you were playing with, there would be an additional instrument/melody woven into that base track. that was pretty awesome.
i dont think that would work well here (with the elements instead of characters). but that was a neat way of mixing up the music tracks.
I'd definitely agree with you on the Deconstruction Zones. Mainly, I would like to hear it more often as opposed to exclusively. I am not as hardcore a player so I go at a rate of like, two tiers a day if I'm not preoccupied, and that may be why I still like the element themes. I'd probably place the deconstruction music on a 3-4 chance of playing in its respective areas. Devilish Drudgery? Not entirely sure, but possibly the same. I don't know about you guys, but I consider the Deconstruction Zones to be a pretty unique map type, taking a more free-roaming stance on the game as opposed to the branched rendition of Point A to B that we usually see, not to mention the activatable Mecha Knights and turrets often available throughout. For that uniqueness I'd give its theme a higher probability as opposed to the Elemental songs. Then again, if the music team of Three Rings is feeling adventurous, it could try making a rendition of each song to fit with the elements! For such defined map types, I'd say it's a pretty logical way to go about it.