we have the 7? offensive vials
and 2 defensive capsules
i was thinking about having temp buff pills too
15 seconds duration?
along the lines of
extra damage
extra defense (maybe just for 1 of the 4 types?) or a 1 hit shield, or maybe 5 seconds of damage immunity
extra move speed (something noticeable)
instant (faster) charge
plenty of other ideas.. but you get the point
Extra damage and defense would definitely be useful, but damage immunity - even for a relatively short period - is a little overpowered, and I'm unconvinced that instant charge would actually be all that useful once the time needed to use the item and take an initial swing is taken into account. Extra move speed is a tricky one; spike trap corridors and enemy tracking speed are largely dictated by how quickly Knights move.