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Make the clockwork more interesting. New content pls. We're bored. +random suggestion collection.

11 replies [Last post]
Sun, 11/20/2011 - 06:48
Ufana

We're bored. The clockwork is getting boring for the 100th time, we have been out of options to make it interesting again ourselves for a while now. Please do something about it. The last updates failed to keep "veterans" interested for more than a week for various reasons. Where's our long awaited new "endgame content"?

Just a few random ideas how to make it available:
- Add "Guildhall Gates" where trough the use of mats or something we can create access points to special lvls.
- A "single lvl/room mode" added to Krogmo somehow; game modes like "survival" (vs version: "last man standing"), "highest dmg", "fast room-clearing"
- Put "teleport keys" to pick up into that useless "core room" - usable once to access a single lvl (+invite friends) of whatever at any time later.
- Let us somehow access "unfinished gates" (the closed ones in the arcade) that are "broken" and "interesting" in some way (...story blablabla). Who never had the desire to jump after his minerals to see what's down there?
- A method of skipping some lvls (taking shortcut) at the expense of loot, to focus on more interesting lvls.

And a few random ideas... "I want":
- An ice fsc (jut replace the mobs)
- Shock fsc
- jelly jigsaw (back)
- cemeteries with ghosts instead of zombies.
- Player (/guild) created danger/puzzle rooms for others to play.
- More big rooms full of caged mobs that crazy people could theoretically set free all at once for a lagsplatterfest of uncertain outcome ^^
- rooms / "spawn points" that can on occasions just spawn twice as many mobs with half the HP.
- Occasional mini-bosses. How hard can it be to make a normal mob 1.5 times the size/strength and put one in every second lvl or something?
- New / better "puzzles"! The SK engine allows for tons of fun puzzles that aren't used anywhere yet. There's practically whole categories of "puzzles" you didn't bother to introduce (yet).

Some other things that we'd love (to do)...:
- Mess around with guild/friends in private lockdown / BN matches. No, its not prone to exploits, we don't need external rewards for those private matches.
- Something, anything "useful" in the guild hall. ANYTHING!
- Many of us want to "reward" ourselves for the things we do in SK by just "having fun". So some quick & easy "useless stuff" would be neat. Anywhere.
- Harmless Bugs. There's not enough of those. Why'd you take away our "magical crafting wall"? Also it would be great if you could add some sort of clipping bug that allows players to get stuck behind "Boost" in the town square somehow. Yes, we're THAT bored.
- Take the wrong way. Yes, we really do want to alchemer-charge our way into a dead end full of unreachable rocket puppies with the exit blocked. And we want to bring two totems into the tiny room full of zombies that locks the team in until all mobs are dead. Also we want to take trojans into elevators with us and have them kill the whole team while the new lvl's loading.

As already says: Those are just random examples. The main point of this thread is: "We're bored. Please do something about it!" ;)

thx.

Sun, 11/20/2011 - 07:50
#1
Effrul's picture
Effrul
Who's this "we," white man?

Who's this "we," white man?

Sun, 11/20/2011 - 18:36
#2
Oakgear's picture
Oakgear
He's constantly mentioning a plural group

Hmmm... Or maybe he has split personalities that hover over his shoulders when playing Spiral Knights

Sun, 11/20/2011 - 20:17
#3
Driggan
I have to agree, the game

I have to agree, the game feels mega stale. I think: "Should I log into Spiral Knights and breeze through FSC again?" But why should I? Most days I can't find the motivation to bother using my mist energy.

The only new content to come out is behind a vicious pay wall and there's little to no incentive to go there other than to see 'new content'. But it's not really new, it's just the same levels made with more 'shadow' enemies, floor traps, and swinging fireballs.

What could possibly be taking you so long to get content out, OOO? Energy rezzing? Arsenals? Give me a break, these are obvious attempts to harvest more CE. Moreover they are MINISCULE changes to the game.

Almost every addition to the game so far, aside from the two bosses and Lockdown, has been inconsequential. Did OOO fire most of the development team the moment the game released? I honestly cannot imagine how the current dev team managed to create the game in the first place.

Seriously, I am bored. This game has potential, so I hesitate to toss the game away in the garbage pile. But I'm not gonna wait around forever, and I don't think everyone else will either.

Sun, 11/20/2011 - 20:37
#4
West-Tex-Mex's picture
West-Tex-Mex
Yes to mini bosses

The game could use mini bosses, in my opinion. We all know that there is a creature called Vog that exists, according to the wiki, but we never see it. Why not make that a mini boss somewhere in the FSC?

Sun, 11/20/2011 - 20:55
#5
Alpha-Stevo's picture
Alpha-Stevo
Because Vog is a deity. The

Because Vog is a deity.

The same deity that turned Almire into what it is today.

As in, tons of fire zombies and a scoliosis masked marauder.

And it wasn't even the REAL Vog that went to him.

It was just an IDOL.

Vog Cubs, on the otherhand, would probably work better.

Mon, 11/21/2011 - 00:40
#6
Knightrails's picture
Knightrails
You never know. They could be

You never know. They could be working on stuff right now. I find it hardly doubtful that they aren't working on new content. Doesn't it sound more likely that they don't want to release stuff till it's done?

Thu, 11/24/2011 - 08:27
#7
Ufana
The new "story rooms" +

The new "story rooms" + "drones" that are planned sound nice, but also they don't sound... enough. Maybe many don't see yet what's happening, but we have a lot of players in our guild that were playing since the beta or since shortly after... and they've been dropping out one by one for a while now already. And those that started playing when SK went steam are beginning to join them. Many old faces that have been back several times - the last time when shadow lairs came - have disappeared again, to only log in on a weekly or even monthly basis. Or some just log in every day to craft away their ME, look if there's something new, say: "meh, not motivated..." in chat and log out right away again. Some of what used to be our most active players throughout the first months only show up on "special occasions".

OOO has been giving us a lot of new reasons to venture into the clockwork. But the assortment of things you can do down there hasn't really changed since the game started (except for the addition of the Twins... which are sort of short... and T2...). It could really use some "clockwork-wide twists" that players can enable to alter the entire experience a little somehow. The "artificial rewards" (like: things you can do with crowns / heat/ ce) that OOO has been focusing on for a while now are starting to feel really unrewarding, because the way we (usually / "are supposed to") earn them has not really gotten more excitement in a long time.

Thu, 11/24/2011 - 08:59
#8
Kentard's picture
Kentard
tl;but i read.

Honestly though, I'd rather quality than quantity, or I'd rather you thought them out carefully than to spam a whole list of random suggestions.
But, either way, here are my 2 cents' worth:

- A "single lvl/room mode" added to Krogmo somehow; game modes like "survival" (vs version: "last man standing"), "highest dmg", "fast room-clearing"
Prolly mentioned before - search up survival or zombie mode.

- Put "teleport keys" to pick up into that useless "core room" - usable once to access a single lvl (+invite friends) of whatever at any time later.
No - would mean you could just farm bosses anytime you like. Especially Vana.

- Let us somehow access "unfinished gates" (the closed ones in the arcade) that are "broken" and "interesting" in some way (...story blablabla). Who never had the desire to jump after his minerals to see what's down there?
I never did. As with about a majority of the other players.

- A method of skipping some lvls (taking shortcut) at the expense of loot, to focus on more interesting lvls.
Again, back to my point on farming bosses only. The point is you HAVE to play through those levels unless you're lucky enough to get into a party that's already cleared them and is moving deeper into the strata.

- An ice fsc (jut replace the mobs)
- Shock fsc

Pointless. Might as well have a Poison FSC and a FSC with mobs that stun?

- jelly jigsaw (back)
I'm actually quite interested in this idea. Care to elaborate?

- cemeteries with ghosts instead of zombies.
I'd rather have the zombies than having a bullet hell with all those Kats.

- Player (/guild) created danger/puzzle rooms for others to play.
This can be exploited easily to farm crowns. No.

- More big rooms full of caged mobs that crazy people could theoretically set free all at once for a lagsplatterfest of uncertain outcome ^^
We have those. They're called arenas.

- rooms / "spawn points" that can on occasions just spawn twice as many mobs with half the HP.
It's pointless, really. Would make things too easy for that tier.

- Occasional mini-bosses. How hard can it be to make a normal mob 1.5 times the size/strength and put one in every second lvl or something?
Maybe not a normal mob, per se, but I'm quite open to the idea of minibosses.

- New / better "puzzles"! The SK engine allows for tons of fun puzzles that aren't used anywhere yet. There's practically whole categories of "puzzles" you didn't bother to introduce (yet).
You can, but with more complex puzzle mechanics you might have to wait a lot longer. Roarmulus was a pretty good 'puzzle' I'd have to say.

I've given up looking at the rest.

Thu, 11/24/2011 - 09:30
#9
Ufana
Those "random suggestions"

Those "random suggestions" are a brainstorming / "think outside your box pls" - sort of thing, so no real need to go into detail for each one, you can just dump your own "random ideas". Well... but because I'm really really really BORED :D

Some random answers:

- Yes, many have been suggested before. That doesn't make them less random or good.
- Teleport keys would not have a big impact on boss farming, you'd only get one token and that you can get by joining a guild/friends team on the last elevator too. Also they'd be only usable once, so one extra token per FULL t2 run. And... noone needs tokens! They're practically worthless unless you just started playing the game.
- An ice fsc would make shivermist useless and crowd control per ash (+ area damage) useful, allowing for a whole different way to play those lvls.
- A shock fsc would be... part mean, part fun. Both ice & fire work on the mobs. Another different way to play it. Stun/Poison just wouldn't be mean enough :P
- With jelly jigsaw you might be disappointed: I just mean the old jigsaw lvls, like they used to be before. They might have been easier for most people, but they also were sort of "beautiful", relaxing, fun. "Jellies in their natural habitat" was just much more convincing than "retrodes in the park...? wtf".
- I too find zombies in a cemetery much more convenient than a ghost bullet hell, which is a good reason to introduce them on special occasions. I miss the times, when cemeteries were considered dangerous and sometimes the "last survivor" had to make a run for the elevator xD
- Nothing that doesn't have rewards can be exploited for rewards - "Player (/guild) created danger/puzzle rooms for others to play." wouldn't really need any rewards besides maybe a per-lvl TOP10 and the fun you have playing... so... no problem here. And maybe OOO can find some good ideas for new puzzles among that players create.
- "More big rooms full of caged mobs that crazy people could theoretically set free all at once for a lagsplatterfest of uncertain outcome ^^" are not like arenas. Because in arenas, you can't free all the mobs at once. They spawn, when the last wave is beaten. What comes closest to this, is jelly farm 1 where you can have lots of jellies spawn and drag them all into the "DR" where more jellies spawn. It's a lot of fun, but such a short fun D:
- rooms / "spawn points" that can on occasions just spawn twice as many mobs with half the HP could be really dangerous for some teams, depending on how they are equipped. And they'd be a lot of fun for every bomber.
- "Occasional mini-bosses. How hard can it be to make a normal mob 1.5 times the size/strength and put one in every second lvl or something?" on the other hand are prone to be loved by most swordies and HATED by bombers.

Thu, 11/24/2011 - 09:31
#10
Ufana
Those "random suggestions"

edit: f'in double post

Thu, 11/24/2011 - 09:49
#11
Creig's picture
Creig
Puzzle

Make a map where you have to find the peices and bring them back to a board where you arrange them like a real jigsaw puzzle so it creates and image that summons a special boss or that just summons the gate or something

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