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LOCKDOWN to the Clockworks

12 replies [Last post]
Thu, 11/24/2011 - 13:45
Nacho's picture
Nacho

The lockdown items are really nice and i wish i could take them to the clockworks but, for example, in an arena a striker booster would be kinda useless.
What im suggesting is something pretty much like a shadow lair.

To enter this "krogmo path" you would need a krogmo key wich can be bought from sullivan for the price of 400 krogmo coins (we gotta give the item some rarity).

After you got the krogmo key you do the same as you would do if u had a shadow key. Travel to a subtown use the key and enter the krogmo path with your current party wich cannot be changed while in the krogmo path.

When u first enter you will notice the arsenal station and also the stations where you can change your class.

The place would be kind of a palace and, just like in shadow lairs, the monsters would be a special kind. Lets say chromalisk, they can turn invisible but they will also have a radar just like a recon. Other monsters will also vary from their normal versions but i leave that to the developers.

As you reach the end of the krogmo path you will have to face the king krogmo and after the battle you will get a krogmo jewel http://imgur.com/pIGue
it would make no sense to spend krogmo coins to get krogmo coins so thats my solution. The krogmo jewel doesnt have the normal skull token image as the other bosses because i think that king krogmo isnt actually an enemy.

Let me know what u think.

Thu, 11/24/2011 - 18:05
#1
Frostythepyro's picture
Frostythepyro
intersting, could be nice,

intersting, could be nice, would need to have a time limit as otherwise guardian sheilds healing power would make it far too simple. Would also need a way for monsters to detect cloaded recons, otherwise evryone could go recon and slip by monsters that dont need to be killed to open a gate.

Thu, 11/24/2011 - 20:45
#2
Nacho's picture
Nacho
Tupac Back

about the time limit, i dont see thats to fair. It makes sense what u said about the recon and stuff but instead of just cutting the time it would be much better to implement a different dessign to the dungeons. For instance lets say, monsters taking a point of control and you have to take it back to open a gate.

Also thats why i think that the monsters should be different, gremlins with armour and shield so a recon deactivate it. maybe mounted alpha wolvers so the rider throws bombs often, something like that. Trying to emulate the feeling of playing a lockdown but against monsters and making a progress.

Sat, 11/26/2011 - 02:07
#3
Nacho's picture
Nacho
Bump

bump

Mon, 11/28/2011 - 19:20
#4
Nacho's picture
Nacho
Nobody?

Nobody?

Mon, 11/28/2011 - 20:52
#5
Nacho's picture
Nacho
Bump

Cmmon its a good idea

Tue, 11/29/2011 - 03:33
#6
Kraanx's picture
Kraanx
true, ill support it. what do

true, ill support it.
what do we do with krogmo jewels, and what does the fight with king krogmo look like?

Tue, 11/29/2011 - 16:48
#7
Nacho's picture
Nacho
THe Krogmo Jewels

The krogmo Jewels wont be spend with sullivan like u do with the krogmo coins, instead you do what you would normally do with a boss token, you exchange it with brinks i think. You know for weapons and something like that.

The king krogmo. If you notice king krogmo has almost the same shape as lord vanaduke, even his arms and legs look very alike so what i imagine is that he would be slightly smaller than vanaduke. As for the fight i dont really have nothin in mind, but maybe having points of control in a room and some frog minions that will be defending them, so you have to dodge king krogmo attacks and also take thos points of control.

King krogmo will have a shield on that will only deactivate when the two points of control are yours. But sadly since this is a team game i dont imagine how would someone solo this.

Tue, 11/29/2011 - 19:47
#8
Nacho's picture
Nacho
BUMP again

This is a goood idea i think it deserves a try

Wed, 11/30/2011 - 06:03
#9
Memento's picture
Memento
no

no moe content that needs keys to be done.
It's bad.

Wed, 11/30/2011 - 10:36
#10
Welchdrew's picture
Welchdrew
I support, it sounds rather

I support, it sounds rather cool! :)

Wed, 11/30/2011 - 10:50
#11
Ultrasuperknight's picture
Ultrasuperknight
i do not agree

spending 400 krogmo coins only for a stupid path that give u a special krogmo coin that does nothing its stupid
the jewel is useless and the path is too exespensive 400 krogmo u can sell 4 mod calibrators nad get lots of cr

Sat, 12/03/2011 - 23:54
#12
Nacho's picture
Nacho
Man who said that the krogmo

Man who said that the krogmo jewel would be useless, its like a boss token you go and exchnge it for prizes with brinks. I just didnt want to make out weapons because i wnted the conversation to be about the path itself. If you have done a shadow lair before you know then that after you get to kill the boss you got a big room full of prizes and in a shadow lair you get the same token (You get more but its the same) that you would get by fighting the original weaker boss. I said 400 krogmo coins just to make it rare but the price is not set. As i said i dont want to make out weapons now but ill try what you think about this:

Krogmo striker - 20 krogmo jewels
It looks like a sword with some chainsaw appearence. It has a motor and some teeth that goes around the sword.
It has a -3 health penalty just like the striker in the lockdown. When you charge it gives you movesment speed increased.
It does a little less damage than a striker but it get 3 ghost hits, and when you run around you leave a glowin line just like in the lockdown.

Guardian bomb - 20 Krogmo jewels
A bomb with good knock out. It lowers your defense while you are charging.
It gives a 4 seconds inmunity to the teammates that are in the bomb radius.

Recon Gun - 20 Krogmo jewels
When you charge it doesnt makes you invisible but it does 3 times the recon pulse.
If the pulse hits a monster 2 times it gets a death mark just like in lockdown.
If you hit a target with a death mark each hit will explode or do something.

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