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Bring back bees! New Beast Family monster!

3 replies [Last post]
Sun, 11/27/2011 - 16:30
Heavy-Duty's picture
Heavy-Duty

Looking over 10FunFactsOnSpiralknights by Nick in the General Discussion, I noticed they removed a Bee monster. The mechanic was that it is attracted to a Honeycomb or something like that, which wouldn't that bad at all in my opinion...
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The monster itself could be a part of the Beast Family, with the family lacking creatures already. Plus, I was thinking it could go along the lines of putting knights to sleep after a short period of time after an attack, well that's one version.
APPEARANCE:
-Basically yellow and Regal in color, it's eyes look like that of Gun Puppies, but netting for the slit of the eye. Two small spikey antennae are on top of its head, and it's mouth is barely visible. The body of it is just the stinger attacked to hexagonal wings, and rings around the body. The wings constantly vibrate.
COMBAT:
-It constantly moves erratically until a Knight is visible, then the bee (or the Buzzer) would slowly fly up to the Knight, stinger ready to hit constantly and deal Piercing damage. When there's a group of six Buzzers, they all link wings and fly in a ring together, and a holographic crown appears in the center. Like the Lichen, these Buzzers combine to become ever stronger. In the Hexagon ring, Buzzers could rotate and launch stingers constantly as a fortress and bump up Defense of nearby monsters. Fateful Knights get caught in the middle and are damaged little by little, and being cause the respective status conditions. When broken up by killing a single Buzzer, they move much faster and more discoordinated. They rarely attack in this stage, but cause havoc among Monsters. These Buzzers are small, and could deal much damage in entire hordes. Buzzers are attracted to delicious Sticky Combs, which Knights could pick up and put down in other locations. When a Sticky Comb is picked up by a Knight, Buzzers stop attacking the Knight. When put down, Buzzers swarm the Comb and do not attack unless the Knight rubs against the Comb. The Sticky Comb is destroyed when the Knight attacks it when it is already put down by the Knight or when accidentally dropped when the Knight is picking it up and attacked by another Monster. When it is destroyed, Buzzers are faster and more willing to attack.
TIER DIFFERENCE
-T1: already said.
-T2: Wings are spiked, and rings glow to status condition colors. Holographic Crown is shiny in a Hexagon Ring. Hexagon Rings are able to blast at all directions. They can shoot stingers regularly.
-T3: Wings are spikier and the main color turns to a darker orange then yellow. The Holographic Crown is replaced by an attack warning signal. Individual Buzzers can ram Knights and cause status conditions with their wings. Hexagon Rings can heal other Buzzers. Eyes are shiny to the color of their status condition.
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Did I miss anything? Any suggestions? Comments? Concerns?

Sun, 11/27/2011 - 16:44
#1
Heavy-Duty's picture
Heavy-Duty
EDIT!

Gremlins, Constructs, Undead, and Fiends will be attracted to destroy the Sticky Comb! If they destroy it, it's the Knights that will take the pain! Protect the Sticky Comb and take out anything nearby!

Sun, 11/27/2011 - 17:54
#2
Orangeo's picture
Orangeo
+1 But the fact that they

+1
But the fact that they were removed in the first place means that they would have to be different from before.

Sun, 11/27/2011 - 20:38
#3
Heavy-Duty's picture
Heavy-Duty
...

I think they are different now.... I never knew everything on the first one. Anyone want to add on? Or disagree? or agree?

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