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Buy a Variant

7 replies [Last post]
Mon, 11/28/2011 - 17:32
Oceanprince's picture
Oceanprince

Want that ONE variant and don't want to roll for it? How about buying it? For a cost.
How much? A LOT.

I am still working on numbers for Two and Three unique variants at a time but ANYTHING that can give you and edge in PVP, is always higher cost then PVE only bonuses (Damage bonus vs. construct or gremlin or fiend or beast or undead or slime). I broke down the PVP bonuses into two parts. One is a "lesser" influence group and the other is a "major" influence group.

The bonus level (low, Medium, high, ect.) will act as a multiplier to the cost. Two or Three Variants unique variants of your choice at once will also be an option for those with really deep pockets.

Is this a good idea or the worst thing ever? Feedback is welcome here. I expect a LOT of hate, but explain your hate please. If you think this could work, tell me what (if anything) needs a change?

Prices for Single variant from Low to Maximum! The values are rounded to the nearest multiple of 5 when necessary.

Low Rating Block:
Low Damage bonus vs. monster types
20,000 (1.0X of 1 Unique Variant Ticket)

Low ASI or CTR or Movement increase or Increased Status Resistance or Chance of inflicting status
30,000 (1.5X of 1 Unique Variant Ticket)

Low Health bonus or Increased Damage Type Resistance or Weapon-specific damage bonus or Increased Damage By Type
35,000 (1.75X of 1 Unique Variant Ticket)

Medium Rating Block:
Medium Damage Bonus Vs. X monster types
40,000 (2.0X of Low)

Medium ASI or CTR or Movement increase or Increased Status Resistance or Chance of inflicting status
75,000 (2.5X of Low)

Medium Health bonus or Increased Damage Type Resistance or Weapon-specific damage bonus
96,250 (2.75X of Low)

High Rating Block:
High Damage Bonus Vs. X monster types
80,000 (2.0X of Medium)

High ASI or CTR or Movement increase or Increased Status Resistance or Chance of inflicting status
187,500 (2.5X of Medium)

High Health or Increased Damage Type Resistance or Weapon-specific damage bonus
264,685 (2.75X of Medium)

Very High Rating Block:
Very High Damage Bonus Vs. X monster types
160,000 (2.0X of High)

Very High ASI or CTR or Movement increase or Increased Status Resistance or Chance of inflicting status
468,750 (2.5X of High)

Very High Health bonus or Increased Damage Type Resistance or Weapon-specific damage bonus
727,885 (2.75X of High)

Ultra Rating Block:
Ultra Damage Bonus Vs. X monster types
320,000 (2.0X of Very High)

Ultra ASI or CTR or Movement increase or Increased Status Resistance or Chance of inflicting status
1,171,875 (2.5X of Very High)

Ultra Health bonus or Increased Damage Type Resistance or Weapon-specific damage bonus
2,001,685 (2.75X of Very High)

Maximum! Rating Block:
Maximum! Damage Bonus Vs. X monster types
640,000 (2.0X of Ultra)

Maximum! ASI or CTR or Movement increase or Increased Status Resistance or Chance of inflicting status
2,929,690 (2.5X of Ultra)

Maximum! Health bonus or Increased Damage Type Resistance or Weapon-specific damage bonus
5,504,635 (2.75X of Ultra)

Mon, 11/28/2011 - 17:50
#1
Juances's picture
Juances
You added lots of UV that

You added lots of UV that don't actually exist (and for a reason) to that list.

Mon, 11/28/2011 - 18:06
#2
Elersatz
Prices...

I can barely get 20k cr, how do you expect ANYONE to be able to afford (or even bother to buy) a 5,504,635 cr item?!

Mon, 11/28/2011 - 18:23
#3
Antistone's picture
Antistone
Look

Under the current system, players can roll random UVs, and then sell them to each other. Market sets the price of different UVs depending on how common they are and how much people want them. Everything gets used, because stuff that players are less interested in drops in price until someone decides it's worth it, and vice versa.

Assigning fixed prices to specific UVs will inevitably result in players valuing some UVs differently than their prices, leading to some UVs becoming ubiquitous and others never being used. Especially because the exact same UV can change radically in actual utility depending on what item it's on; for example, charge time reduction is of very little use on a cutter, but it's far and away the best UV available on a status bomb.

Additionally, due to psychological factors, there is probably no price point you could possibly set that would induce players to spend as many crowns on UVs as they would if randoms were the only option; set the price lower than the current statistical costs and players save money buying the same stuff, set it equal or higher and players will balk. No, that's not rational, but it's realistic.

So...what exactly is your point? That you would personally prefer a non-random system, despite the downsides mentioned above? That you're not satisfied with current prices/rarities? That you want a wider variety of UVs added to the game, and you think stealth-inserting them into a price list is a better option than asking for them in a straightforward way? I can't seem to figure out what you're thinking here.

Mon, 11/28/2011 - 18:57
#4
Nicoya-Kitty's picture
Nicoya-Kitty
Instead of making these a

Instead of making these a fixed-price vendor-sold item, maybe OOO could sell specific variant tickets in their featured auctions.

Mon, 11/28/2011 - 19:33
#5
Oceanprince's picture
Oceanprince
Nicoya-Kitty, now that's an

Nicoya-Kitty, now that's an idea. Get the variant you want, and users will pay a LOT for it if everyone wants it. I can support that. Won't be able to buy it, but it will be a nice crown sink and it does benefit users.

Mon, 11/28/2011 - 19:43
#6
Miiyu's picture
Miiyu
Not trying to troll, but...

Horrible idea. If you could buy a specific variant for any price, really, they would be common all over the place. If you could buy Shadow Maximum! on your wolver cap, no one would craft them anymore, because their price would be cut down to the price of buying a max uv. Thus resulting in a massive lack of two star items. Kill the newbies huh? :p

Tue, 11/29/2011 - 00:34
#7
Haematite's picture
Haematite
Im pretty sure the whole

Im pretty sure the whole random UV was implemented for the sole purpose of the thrill of the gamble

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