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Aura Slot for Skolver / Upgrading Guild Hall/ Tier Difficulty Level Control

6 replies [Last post]
Tue, 12/06/2011 - 01:05
Jinnith

I got feedback in SK from other Knights about Skolver and adding an Aura slot,
Some said Skolver is too white for Aura's, but that doesn't exclude using a flame aura,
Let alone i think said user should be allowed to use an aura even if it's White on white.
( I Personally say Skolver looks grey enough, for twilight to even show up, to me. )
Let people do what they want with Aura's for Skolver, you already can with Snarb and Vog.

Guild Hall Upgrades, ( CR/CE )
I think it would be more social to guild to have things to do Via their own Guild Hall,
A place to get away from Town Square and Bazaar.
That could range from a lot of things, Cards, Minesweeper SK style, Trivia,
Adding things to the guild hall, Making it look less drab, or more drab, whichever you buy
to upgrade it into.
And other stuff to enhance social interaction via guild hall that is less revolved around sitting there and typing.

I'm against anything making SK *easier*,
I think the game should be made harder, America tones down too many things, Work for your Items!
Tier's should have a difficulty control, Enhancing how hard each Tier, is.
Normal, Moderate, Hard, Hardcore, in that sense.
T1 - T3 on normal / T1 - T3 Moderate / T1 - T3 Hard / T1 - T3 Hardcore

Less of this easy crap, bring on things for us expert, and older players, We need more of a challenge,
Let the other players play on Normal/Moderate Level if they think it's too hard, But don't confine everyone else to an easier made game.

Side Note: Arsenal every level is a horrible Idea, Each player can just get every single part of armor and weapon/shield,
and change it every single level to not encounter any weakness via mob to enhance their challenge to the game, Let alone to need
less of a party if any.
If Levels of Tiers are implemented, Then only the Normal level Tiers should have the arsenal every level, For those that *actually* like it.

Like my Idea/Opinions or not, I'm not here to start a fuss, This *is* the Suggestion section,
If you don't like my ideas and opinions just be decent enough to move on and keep quiet.

-Jinnith

Tue, 12/06/2011 - 03:21
#1
Psychodestroyer's picture
Psychodestroyer
Um...

Skolver already HAS an aura, of sorts, when I last saw it.

It kinda shines...

Last I saw anyway.

Anyway, I'm all for Guildhalls getting outfitted with stuff. A noticeboard for one, and perhaps some furniture.

Arsenal stations were to encourage getting specialized gear, I think. So instead of just getting one, all-rounder set, it encourages people to get specialized gear for each type.

IMO anyway.

EDIT: Adding on the the arsenal bit, it's to make people spend more ce.

IMO

Tue, 12/06/2011 - 03:11
#2
Kraanx's picture
Kraanx
we could have ''barrier

we could have ''barrier keys''(not a fail, like shadow or silver, lets say 100 energy for the 1st, 150 for the second, 200 for the third and so on) for unlocking those barriers in guildhalls, and get acccess to more stuff.
and a noticeboard, for sure

Tue, 12/06/2011 - 04:52
#3
Juances's picture
Juances
If ya want some challange

If ya want some challange there's an easy way for you to increase difficulty: equip proto gear and try again.

Tue, 12/06/2011 - 15:08
#4
Jinnith
@Juances: If that's what I

@Juances: If that's what I would have to do to find a challenge that's pretty lame.

@Kraanx: I like that idea with the keys in the guildhall, it also benefits the game making money,
also with giving players content they would enjoy, making both sides unable to really complain.
Game still have to make money, yanno'.

@Psychodestroyer: Yes Skolver has an Aura but thats a default aura to the armor itself,
Vog has a magma red glow aura by default, and can have additional Aura, So Skolver should, too.
I would like to Equip my Twilight Aura to my Skolver armor, for example.
I can see how they would want players to pay more attention to armor by the arsenal, True,
But I think it could have been done differently, like my idea with removing the arsenal in the hard/hardcore Tier difficulties.
Players group up less if they can get all the armor roles them self, And SK is meant for party play more than Solo play,
so that damages the social aspect of the game a bit.

Keep the Opinions Coming, Id love to hear more-
-Jinnith

Tue, 12/06/2011 - 15:19
#5
Psychodestroyer's picture
Psychodestroyer
Oooooh.

I geddit. My bad.

I haven't gotten past 3* yet, so I'm next to clueless about these things :/

Wed, 12/07/2011 - 11:51
#6
Jinnith
@Psychodestroyer: No worries

@Psychodestroyer: No worries man, It's all opinions and suggestions~ =3

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