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This forum has been removed and recreated here:
http://forums.spiralknights.com/en/node/45425
Thankyou for your co-operation!
How would a weapon give a defense bonus? Wut? If it were half shield and half weapon, then I can understand, but a cleaver...
Just cause you made an item, doesn't make it easier on Three Rings. Someone still has to model it, texture it and program it.
"Power: 4/10
Speed: 5/10"
What defines those limits? You need to provide a base.
Saying speed 5, what is it like? a brandish?
Vitasuit First Class*****
Defense: 8/10
No elemental
Bonus: High resistance to poisoning ,Level 5 and above +7health, Level 10 +8 health
Alchemy path:
****Vitasuit deluxe
*****Vitasuit First Class
Image: http://horizonflare.deviantart.com/gallery/#/d4ae2ed
Tornado Ringer*****
Power: 8/10
Speed: 10/10
No elemental
Bonus: Fires projectiles, Level 5 and above charge time reduction: Low, Level 10 charge time reduction: Medium
Alchemy path:
**Spur
***Arc Razor
****Winmillion
*****Tornado Ringer
Image: http://horizonflare.deviantart.com/gallery/#/d4ahcej
I hope you like my suggestions.
basically... im letting you make anythihng for spiral knights as long as it stays within the boundaries of the game
as for the speed and power thing... check the wiki and you see those bars for the stats? they have little rectangles in them
10 rectangles fit in a bar.. so im just simplifying that to an /10 rating
i was trying to simplify this forum but if you do not understand it then thats YOUR problem not OOO or MINE
Heaven's Tip ****
Power: 7.5/10
Speed: 6.5/10
No Elemental
Bonus: Heat 5; Attack Speed- low
Heat 10; Attack Speed- medium
Alchemy Path:
* Dayger, Nightingale
** Gifted Blade, Accursed Blade
*** Enlightened Blade, Phantom Blade
**** Heaven's Tip, Chaos Tip
**** Divine Tip, Infinite Tip
Negotiator****
Power: 8.5/10
Speed: 7/10
Range: 7/10
No Elemental
Bonus: Heat 5; Attack Speed- Low, Rockets x2
Heat 10; Attack Range- Low, Rockets x4, Fireworks appear on contact
Permanent; Fires Rockets
Alchemy Path:
*** Prosecutor
*** Negotiator
***** Decider
@Skyber: thanks for doing it right and NOT complaining
KUDOS!!!!!!!! c=3 (.Y.)
If the OP didnt act so immature I would post something to this thread :(
Yeah you acted a little immature up there. Defense bonus makes no sense at all. Thats not even a UV and it can never be a UV.
What Face meant was that all items have the 1~10 block rating, but they're completely arbitrary. Two weapons with both maxed "normal" attack type (at full 10 blocks) can deal completely different damage in the exact same circumstances. The bonuses are to give a general comparison to other weapons, not a specific rating, they're mainly just there so you have something to compare stats on the same weapon with.
Although..defence bonus on a big fat knife?
Um...good work on the names there, but you might wanna work a little bit more on them: specify if they are guns, swords, bombs (guessing all sword so far?), add more on clip size/()-hit combos, etc. Until then, all I can say is, awesome names :|
Surley you should expand on all weapons in the alchemy path, not just the first one. Who says OOO isn't getting it right? There're doing a pretty awesome job.
Have to agree with Melisan; there's not a whole lot wrong with SK equipment, and they patch/bugfix pretty regularly. Considering your suggestion on "how OOO should do it" I'm kinda just thinkin' you have no idea, tbh..
No. Lol your Cleaver makes no sense..