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You People Wanting New Content in Spiral Knights.

45 replies [Last post]
Sat, 12/10/2011 - 21:23
Kinggobi's picture
Kinggobi

I challenge you to design a new tier. This would entitle.

Designing concept art for every monster and sketching the stages.

Modeling the monsters new looks.

Modeling the levels.

Programming the movement and functions of the levels and monsters.
-This includes buttons, gates, arenas and danger rooms.
-This includes Drops and chance of things dropping.

Test it.
-Modifying and correcting the new features.

Release it.

Now, do this again. In the next week, to satisfy the whining people who crave new content because it's getting boring.

Thoughts?

TL;DR Why don't we thank OOO for what they've done instead of whining for new content?

Sat, 12/10/2011 - 21:30
#1
Oceanprince's picture
Oceanprince
Almost right

You made a mistake. If you are using the same basic functions (party buttons, switches) then that code already exists. Doesn't the server control stuff like Danger Rooms appearance percentages?
You also forgot texturing those models. Though, being attacked by wireframe monsters does sound kind of awesome...

Sat, 12/10/2011 - 21:42
#2
Aumir's picture
Aumir
Well

Well, I started the suggestion "Shadow Distortions". I am not working with OOO, so I can't do the next steps because I would be entering copyright infringment area. So there. I hope you enjoy the suggestion, other players have been also expanding it and has shaped into something that may be considered by you as "decent". Search it in the Suggestion forums, as I have done my part.

And we are not whining, we are just saying that for the good of the game, this game should put more content on the fray. You, though, are whining. Stop clogging the forum with useless threads, please, and good night.

Sat, 12/10/2011 - 22:02
#3
Kinggobi's picture
Kinggobi
It seems you missed my point

It seems you missed my point completely. People don't understand what OOO has to go through what I described was the process.

@ Aumir It seems you are butthurt for that I am sorry :<

@Oceanprince That was just a brief description to get the point across, but thanks for the comment C:

Sat, 12/10/2011 - 22:29
#4
Oceanprince's picture
Oceanprince
Actually

I do programming myself. I understand this process even though I am not in game development.

Sat, 12/10/2011 - 22:30
#5
Kinggobi's picture
Kinggobi
Anyone who has done

Anyone who has done programming or attempted the design of a video game should realise it's not a matter of point and click.

Sun, 12/11/2011 - 02:14
#6
Giannii's picture
Giannii
I think we do, I hope. But

I think we do, I hope. But still the game needs content and will need content :P can't argue against that.

Sun, 12/11/2011 - 03:49
#7
Zephyrgon's picture
Zephyrgon
YOU are CORRECT!

I think that people underestimate OOO too much. They have already amassed a huge player base in less than 1 year, which is simply amazing. Everyone has to take into consideration that SK is still a very young game, with a lot more potential to grow.

Sun, 12/11/2011 - 07:56
#8
Xylka-Mkii's picture
Xylka-Mkii
I practiced some HTML

I practiced some HTML earlier, but it became VERY tedious from scratch.

It was then I realized that starting from scratch will take months. Not counting the Domain price and updating the site EVERY WEEK

Kinggobi, I applaud you

/clap

Sun, 12/11/2011 - 09:01
#9
Bobomaster's picture
Bobomaster
@Xyllka-Mkii Programming is

@Xyllka-Mkii Programming is nothing like a puny markup language.

@OP

"Designing concept art for every monster and sketching the stages." - you can still have new content while reusing current enemies
"monsters new looks." - you can still have new content while reusing current enemies
"buttons, gates, arenas and danger rooms." - you can still have new content while reusing general gameplay items
"Drops and chance of things dropping." - I haven't seen many people complain about this, and either way, I doubt it's that hard to draw a little circle icon and give it an effect like periodically increase health or something.

So what we have left is level modeling and debugging.

For level modeling, think about the Portal 2 DLC or whatever. That one that lets you design your own levels? If OOO allowed some way for the community to submit custom levels, and added quality ones into the game, I bet there would be many unique and fun levels to play, even without new enemies.

For debugging, every programmer has to do it. No exceptions. You can't really call yourself a programmer if you don't debug your applications. And by debugging, I don't mean just errors in the code, I mean also including things like keeping everything balanced and stuff.

A puzzle-themed level, anyone?

And was
"Now, do this again. In the next week, to satisfy the whining people who crave new content because it's getting boring."
really necessary? Nobody was asking for weekly updates, etc. etc.

Sun, 12/11/2011 - 09:38
#10
Flists's picture
Flists
Runescape has a new quest

Runescape has a new quest added once a month. People seem pretty happy about that.

Sun, 12/11/2011 - 10:16
#11
Pieda
OOO certainly has its own

OOO certainly has its own level editor library, just as they have their own models editor library (the same one used by Spiral Spy). Designing new maps would only require some imagination and a good practice of that level editor, which they certainly already have. New features would require new code. Adding maps is just re-editing what's already been done, it doesn't take ages at all.
Small example: for those who experienced already once in their life coding some JAVA graphic application and eventually faced all the annoying Action event/listener shits it requires to make it work properly, there are plenty WYSIWYG (What you see is what you get) editors that enables you to straightly draw the shape and behaviours of your application without writing a single code line (try Netbeans for example, it's free moreover), identical features exist in plenty development needs, including video games. It would be utterly silly for any video game company to not develop the slightest model editor to create/update their game.
I'm not sure you know much about programming. The only brake OOO could actually suffer of is their small number, hence lower speed and eventually unability to implement and test features at the same time, and sorry, but they're part of SEGA now, that should be over with already.

Sun, 12/11/2011 - 10:30
#12
Nodocchi's picture
Nodocchi
I'm just wondering, is adding

I'm just wondering, is adding new maps enough? It seems to me if the only thing OOO added was new maps like the candlestick keep, people aren't going to be very satisfied, because after all it is only a new map. We aren't getting the core, or new weapons or armour, or any new gameplay elements. But if OOO releases one of these every week I can only assume it would take up a fair bit of their time, leaving them less time to implement the core and maybe actual new stuff that is not more rehashing of what has already been done before. What you guys are saying would be easy for OOO to implement is fairly reasonable, but it also does not add much to the game. I certainly wouldn't be really happy with just a new map to play a couple of times.

Sun, 12/11/2011 - 10:32
#13
Xylka-Mkii's picture
Xylka-Mkii
@Bobomaster I'm not sure if

@Bobomaster
I'm not sure if that was an insult or not? <_>

I know HTML isn't actual programming for a game or anything, but its areound the same sort of concept. I meant to say I know that it isn't easy to just throw in new content every day.

Sun, 12/11/2011 - 10:50
#14
Pieda
HTML is a markup

HTML is a markup language.
Java (language used for SK) is an object-oriented language. There are no relevant common points between HTML and any object-oriented language...unless your website implements PHP/JS features. And still, the need to update a website is far different from updating a game.
Wouldn't the Core just be a set of new maps? And new equipments just new models?

Sun, 12/11/2011 - 11:07
#15
Blanky's picture
Blanky
It seems like everybody

It seems like everybody forgets that the SK team is only consists of about 10 people. <. <

They aren't as big as a company like Blizzard, it takes them a long time to code these things. :/

Sun, 12/11/2011 - 11:16
#16
Bobomaster's picture
Bobomaster
@Pieda You're mainly right,

@Pieda

You're mainly right, except for the fact that PHP is not really Object Oriented, yes it does support objects, but they're not that useful, unlike Java and C++. But then we get into a whole other argument concerning compiled and interpreted... yeah whatever. I still agree with you.

Sun, 12/11/2011 - 11:22
#17
Lanieu's picture
Lanieu
It took my team (team of 4)

It took my team (team of 4) more than half a semester to create a 2000 line of code Trivia Game in my Game Dev class...

I do understand it takes time to create content...

Soo.....how bout them CE prices :p (trolling fyi)

Sun, 12/11/2011 - 11:56
#18
Softhead's picture
Softhead
@-1 people/people who dissagree

Theirs is a MNORPG with save features. Much more complicated coding.

Sun, 12/11/2011 - 13:25
#19
Ciopo
Coding that have already been

Coding that have already been done, I'm a software developer myself on a team of 8, we mantain a proprietary management software for businesses, the original source took something close to 3 years to get out of alpha, but we release minor patches almost every week (bug fixes, small custom work for specific users), and a major update about every 2 months or so( new features), game developing is probably nowhere close to that, but I pretty much doubt they don't have a proprietary level editor, new level design with existing monsters/tilesets/textures don't take more than couple of days for a new map to make, just imagine having something like sc2 map editor, but for SK.

P.s. I do have sc and sc2 mapmaking experience, btw.

Sun, 12/11/2011 - 13:49
#20
Neodasus's picture
Neodasus
Well it's not like I'm

Well it's not like I'm obligated to pay monthly, so I really don't care that much. WoW is pretty consistent, but there are people who clear through the content in like 4 hours. So, don't think that anything OOO releases will keep you entertained indefinitely.

Lockdown is really nice though...I would really like for you guys to add a private match system so I can gather an elite group of friends to play together....I would really appreciate that guys.

Sun, 12/11/2011 - 15:10
#21
No-Thanks
Zelda

it doesnt matter what ppl think of difficulty of task, just stay on topic

u wana know why, ill tell u why..below are the dates of 2 newest bosses that do not cost tons of money and cause tons of deaths. something we consider "new content". the release interval was 1 freakin month according to wiki, now nobody expects that to be kept up, but..its been half a year so the players who have played for a while now, MIGHT EVENTUALLY get bored doing the same things over and over again, with or without accessories

15:02, 2 June 2011 (Created page with 'The snarbolax is a boss. More information forthcoming.')
14:35, 6 July 2011 (Create page for the new boss. Needs content.)

its been mentioned somewhere digged deep down in the forums, the game lacks something to aim for. players always aim for good gear in mmorpg, but in SK good gear ends fast, no worthy upgrades, no nothin(dont rub me ur triple uv opinion, the maximum effects are minor, the price is humongous). its been said that it keeps the game balanced and more skill oriented than gear oriented, however..in order to keep the players from getting bored new content must be released, now that part has been skipped for few months i believe

i hope this causes more desire for new content

Sun, 12/11/2011 - 16:29
#22
Rommil's picture
Rommil
@kin

this was not an intelligent thread.

the difference is, OOO are a team of developers working with development software and producing a money-making game that was recently purchased by sega. This is what they do for a living, what they went to school to do, presumably what they are passionate about.

While i certainly didn't program the game, or the program, i did mess-around quite a bit on RPG maker. There is a way to set these things up in such a fashion as to be able to pump out new content in a manner that is more productive than one thing per 6 months. I'm sure it'd be a lot of work, but i'm also sure it would ultimately possible to create a random dungeon generator (even if they were less dynamic and sharp than the current dungeons) and then let knights adventure thru these random dungeons.

But even if a random dungeon generator (or user created dungeon option) is completely impossible, the first statement holds true. Challenging the layman to do the dev's job is silly and doesn't make the point you are trying to at all.

its kinda like saying "NESTEA shoulda scouted his opponent's front!"
then countering with "well lets see you beat MVP!!!"

one thing doesn't make the other any less valid.
Of course i can't beat MVP
but NESTEA should still scout his front in the opening stages of the game.

Sun, 12/11/2011 - 17:13
#23
Driggan
It's business, plain and

It's business, plain and simple. Put out the content or people will quit the game. If you don't have enough people, hire more. If you don't have enough money to hire more, then the game fails.

I'd threaten to quit the game, but I pretty much already have. Haven't logged in for a month and currently see no reason to in the future. I only check in to see if they bothered to add new content. So far, have been disappointed. Will probably give up checking entirely when something more interesting comes out.

Sun, 12/11/2011 - 19:37
#24
Wolfkit's picture
Wolfkit
My take

I will admit that I have just started playing yesterday, but having been playing MineCraft for a while I do have some insight into game updates.

Anyways, what everyone really wants to be added is the Core, right? And I am assuming everyone also wants the Core to be highly amazing. If the Core was just the equivalent of a boss fight, it would probably be a big let down. So then if a boss fight takes a month, then they've so far spent over 5 times that long on the Core (assuming that's what they've been working on).
Does the Core being over 5 times as interesting as a boss sound about right, or would you rather it was less interesting?

If development is rushed, the content will feel rushed too. Don't make OOO update before they're ready.

Sun, 12/11/2011 - 20:04
#25
Oakgear's picture
Oakgear
I command you to change your avatar!

IMMEDIATELY!

Sun, 12/11/2011 - 20:33
#26
Rommil's picture
Rommil
updates, new content, and the core.

there is no reason why they couldn't just slip in a new T4 that must be delved into and through and say call it "passage to the core." then continue working on the core.

and i hope the core is hard enough that it forces us to change equip to correlating gear at the beginning of every floor. To the point that if you don't have a good shock armor, you are screwed in shock stratum. no shadow armor? you are DONE in fiend themed levels. Wolver level? better have a snarble/flourish line sword and skolver gear, etc...

this would really add to the "end-game content." Since then not only would there be new areas to be explored, but even late game players would be forced to find, craft, and employ new weapons and armors.

Sun, 12/11/2011 - 23:17
#27
Knightrails's picture
Knightrails
Sorry, I just want to be

Sorry, I just want to be sure. We're comparing the developer's dev kit with RPG Maker 2000? I'm just thinking that creating new content might not be that easier. Modeling does take time, and before you even reach modeling, there's the character sheets, design briefs etc. Hell, that's if I'm talking about just one new enemy. Not a whole new level.

And honestly, I think at this point, just new bosses would be interesting enough to hold our interests. Core should be a huge update on it's own, much like WoW's cataclysm expansion where there was changes to the whole game. And in theory, us reaching/getting access to the core, should have a impact on all spiral knights, not just the ones in deep. Maybe a new kinda enemy? I dunno.

Sun, 12/11/2011 - 23:35
#28
Noobowns's picture
Noobowns
Only comment is this. I LOL

Only comment is this.

I LOL at the original post.

Mon, 12/12/2011 - 05:13
#29
No-Thanks
Zelda

/fullyagree #23

i only log on for LD every now and then, dont even use the mist on my other paid accounts anymore, just some krogmo bribe on main acc

Mon, 12/12/2011 - 07:37
#30
Vescrit's picture
Vescrit
Suddenly

NEW CONTENT!

Arenas of Missile Puppy Danger Rooms.

All Puppies, All Missiles, EXPLODING IN YOUR FACE!

ALSO

Did you manage to make it through one room without complete and utter annihilation? Good for you!

Wait a second? Where is the elevator? OH RIGHT, THERE IS NONE. YOU HAVE TO DO ALL THREE ARENA ROOMS.
/stupid

Nothing to see here.

Mon, 12/12/2011 - 12:01
#31
Neonbarnacle's picture
Neonbarnacle
I don't understand the point

I don't understand the point of this topic. Are you actually suggesting that we shouldn't expect OOO to produce new content for this game, when it's something that they, as game developers, are paid to do?

So if a newspaper company suddenly reduced their number of articles and just printed largely blank pages filled with advertisement, do you say "oh stop blaming them, why don't you try researching all these current events and writing so many articles by yourself"?

Mon, 12/12/2011 - 12:48
#32
Sarakos
Once you are fully loaded for

Once you are fully loaded for Tier 3, you have no new equipment to buy. No reason to buy CE.

Once you are as pretty as a princess, you have no reason to buy silver keys. No reason to buy CE.

Without new content, OOO doesn't get money from us, so they shut down. I know our guild is hemorrhaging players as it is.

Mon, 12/12/2011 - 12:56
#33
Softhead's picture
Softhead
Yes...

If we add the core, then game over! No more point of Clockwork runs! Just get on the Skylark and get out!

Just be paitient. Yes, we have been not getting tht much new content. I'm hoping an Admin like Nick and Cleaver post. They could explain. They're not Blizzard!

ADMINS POST HERE!!!!!!

Mon, 12/12/2011 - 13:09
#34
Noobowns's picture
Noobowns
@Neonbarnacle, this was the

@Neonbarnacle, this was the reason I lol'd at the original post.

He is, from my understanding, asking us to develop, program, design, and release to OOO new content to the game, free of charge. Which is something that the developers of this game are exactly paid to do. Why should we do something like that OP, rather than just make our own game.

OP, you are basically asking us to make our own game, release it to the public, free of charge, and let someone else make money off of it.

Basically, you are asking us to be slaves to OOO.

Or do you have some hidden meaning behind your post that I may have overlooked?

Please think before posting something like this.

Fri, 12/23/2011 - 01:57
#35
Jellykingo's picture
Jellykingo
New Content For Spiral Knights

Umm... I have another new content to share it with you.

Ailment
- Possess = your attack to your friend are now vulnerable for a while.
- Stasis = Cannot see health and map for a while.
- Petrified = Completely freeze. Evade it by typing your (Account Name) within 2 second. If you late.. you will die instantly.

Lol.. thats all. Hope you guys enjoyed. If you guys have another ideas, please share :)

Fri, 12/23/2011 - 02:13
#36
Omega-Shadow-Death's picture
Omega-Shadow-Death
@ Jellykingo

Those aren't really very good ones because it's just too complicated. I would suggest some kind of one where you turn into a rock and you can't move or attack for 5 or so seconds. But while you are a rock, monsters can't hurt you either.

Also your "Petrified" status: Try typing my name in 2 seconds...

Fri, 12/23/2011 - 08:59
#37
Darkbrady's picture
Darkbrady
People are seriously whining

People are seriously whining for content already? Christ, they need to stop powerplaying and just enjoy the game. I started near the official release of the game and went inactive for only a few months; came back to two new bosses, shadow lairs, accessories, two PvP arenas, costumes, more new armour and weapons, loadout features, prize wheels..... /list goes on
And in the week I've been back there's already been more content releases, including a new monster/hazard.

One thing that keeps me on SK is that new content is released regularly and implemented well, that affects all levels, not just yet more stuff for powerplayers who blitz to the end, skip half the content then [tart] and moan that they're bored.

edit: @noobowns, don't be thick, the OP isn't actually asking you to make the content, he's making the point that making new content is not easy, and does take time; if it was so easy that it could just be made in two days after a suggestion, then we all could just make it ourselves. If we can't, and are asking them to do so, for our sake (and this especially applies to f2p players) then be patient; it's a time consuming and difficult process.

Fri, 12/23/2011 - 13:08
#38
Softhead's picture
Softhead
@Darkbrady

You brought a good point. I joined in may and now in december, I just started fully playing T2. I haven't played most content compared to others who started long after me. We are getting new content. WoW had large expansions released every few years. w get new obsticles, weapons, bug fixes, levels relaeased every almost month to please us. And we moan when they are working on somthing big. I feel ashamed...

Fri, 12/23/2011 - 15:54
#39
Tseico's picture
Tseico
Eh....

Either a mindless fanboy or a troll. Just ignore this topic.

Fri, 12/23/2011 - 16:12
#40
Asukalan's picture
Asukalan
+ 1 Neonbarnacle

+ 1 Neonbarnacle

Fri, 12/23/2011 - 16:41
#41
Heavy-Duty's picture
Heavy-Duty
...

I do that w/ bosses except for the release and digitalize part. And the drop rate part. Unlike OOO, we can't replicate their monsters, as they could. That aside, there's a suggestions forum. OOO wants diea, although they may never be read, but a few have! Snipe Hats, Snarbolax sets, and even pets are being thought of. People getting bored super quickly is not OOO's problem, I agree, but there are some suggestions that get put out there. Everyone wants something, many say what they want, but few get what they want, and less are perfectly satisfied. Some people's complaints are redundant and annoying, but until OOO sees it as a problem, it's fine (except for those few furtive Trolls out there...). Don't hate on ideas being thought of. OOO's doing the best it can to release quality gameplay, and gameplay some players wanted and long awaited.

Fri, 12/23/2011 - 16:51
#42
Thirdmotion's picture
Thirdmotion
Maybe its time...

If you guys are getting bored with the old material, maybe its time to take a break from spiral knights. I haven't played since their halloween update and coming back its actually a nice change. You guys should try it out :D

Fri, 12/23/2011 - 18:56
#43
Twiddle's picture
Twiddle
I'm not whining, just stating the obvious.

The last new meaningful content to come out was candlestick keep. Although candlestick keep is good, it's been several months since new content came out. (Technically, the shadow lairs is new content, but it has such a high price tag that I don't consider it new content for the masses.)

If there is no new content soon then people will reach the end of FSC and leave. I think that's already happening.

Fri, 12/23/2011 - 19:56
#44
Paweu's picture
Paweu
I love scenario rooms, in

I love scenario rooms, in case you didn't know they can appear in clockworks, but not in Royal Jelly Palace nor Firestorm Citadel, hope that helps.

Fri, 12/23/2011 - 20:39
#45
Tantarian's picture
Tantarian
Ha

Give me the SDK and I'll do it gladly.
I won't release it unless I get some money though, hahaha.

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