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Advanced Training Hall suggestions

8 replies [Last post]
Sun, 12/11/2011 - 14:40
Mrwaffler

Here are my ideas for improving the training hall:
-Make another place to fight enemies. Honestly, I've seen people go in there and clear the entire thing with one Calibur charge attack. Make it bigger, and maybe add a second one, with more enemy spawns.
-"Scarecrows". The addition of invincible (or respawning) dummies of different types (one gremlin, one beast, one fiend, etc.) will make the TH better for weapon testing, which will mean that I don't have to spend 10 energy to find how hard my new weapon will hit.
-Make a room that lets you test armor against different enemy attacks. For example, maybe one separate part of the new TH would be full of lanes, on the end of each one is a bullet shooter (like the turrets in Ironclaw, only non-explosive bullets). One land does piercing, another shadow, the third elemental, and the final just normal damage.

My goal with this (other than making it a future update) is to make the Training Hall better suited to higher-level players, so that more than just newbies get something out of it.

Sun, 12/11/2011 - 16:23
#1
Anakletos's picture
Anakletos
I agree

I agree that there should be some additions to the Advance Training Hall.

I would love a Statue that you can both pick up and knockback with various wepons/shields. That way, you can practice stuff like the Levi Charge Atks. Also, people could have a legit place to house the Lumberbowl :D

Sun, 12/11/2011 - 17:03
#2
Sherperd's picture
Sherperd
What about to make it an

What about to make it an arena so that people don't go to clockworks anymore....

Sun, 12/11/2011 - 18:04
#3
Mrwaffler
Is that sarcasm?

Sherperd, were you being sarcastic? If you were, I would like you to know that this is by no means a replacement for the Clockworks. The enemies would not drop anything and you would not lose energy, or buy anything. This is not a replacement for the Clockworks; this is a preparation for the Clockworks. This is so that you don't have to be killed 8 times to find how much resistance your loadout has. This is for people who want to have strategy.

And Anakletos, good idea, they should have that. Also, what's the Lumberbowl?

Sun, 12/11/2011 - 18:52
#4
Anakletos's picture
Anakletos
Lumberbowl

http://www.youtube.com/watch?v=O-vzsqKMZeo
Yeah that about sums it up.

Mon, 12/12/2011 - 04:17
#5
Alphacommando's picture
Alphacommando
I'd like a room which is like

I'd like a room which is like a live-fire battle... you can choose specific groups of enemies that spawn, when they spawn, and where. You can choose cover and stuff, put in control points, maybe even have some other NPC knights in there, then you can start it off and create this big fight. It'd greatly test your strength and defence.

Also, a room where you can choose a specific enemy that will spawn and attack you. It could range from Tier 1 Chromas to Darkfire Vanaduke, none of which would drop loot. It would be good for testing tactics, and, again, your strength, but this time, against single enemies.

Mon, 12/12/2011 - 13:53
#6
Spyash's picture
Spyash
but..

i don't think that will happen alphacommando. there not going to ruin the bosses like would it be fun t do ice queen if you've done it 100 times that day or any boss plus then theres no surprise at all when something you didn't inspect happens or figuring it out you fail then you retry and do it over and over again for free. no energy used on going down to this far no energy used on revives it kinda gets rid of the challenge.

Mon, 12/12/2011 - 13:57
#7
Mrwaffler
Alphacommando, might work...

I think Alpha's idea is decent, but I agree a little bit with Spy on that; it would basically be free boss fights. Although, Alpha, the battle sim idea is good, but maybe just a little scaled down (no bosses, just T1-3 enemies). I think that choosing cover and control points might be a little too much for OOO to program, especially something that isn't guaranteed to profit them and will cost quite a bit.

Mon, 12/12/2011 - 14:28
#8
Jacktehripper's picture
Jacktehripper
Better Idea

Rename the current hall to the training hall, and actually make an advanced training hall, as I don't really see what is so advanced about the current one.

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