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Volcanic Pepperbox' Charge "Sucks in" enemies towards you

4 replies [Last post]
Mon, 12/12/2011 - 06:39
Heatsurge's picture
Heatsurge

I made a volcanic pepperbox for jelly runs. I was hoping I'd use the charged attack a lot for its increased damage (like needles in FSC and vana), but after using it once on a jelly I never used it again - I just use the regular attack now.

Why?

Using volcanic pepperbox' charged attack has the effect of "sucking in" enemies towards you - they end up right next to you if they're "light" (small) like regular jellies, ready to strike right as you're most slow and vulnerable (reloading your pepperbox).

I was hilariously told this is an intended effect. I don't believe it is. I think the charged volcanic pepperbox bullets cause "explosions" which push enemies, and those explosions unfortunately end up behind the enemies (due to latency/timing), so they erroneously push them "forward" towards you.

If it is an intended effect (and I'd like official developer confirmation for this to believe that), I guess you can take this thread as a statement of how uselessly BAD that effect is. I will NEVER use the charged attack on enemies that are light as it is, ever.

It's only fortunate it doesn't "suck in" lumbers or the royal jelly itself - that would make the weapon almost entirely useless.

The easy "fix" that I can think of would be to simply disable the "push" factor of the charged bullets so they don't push things towards you and simply do damage - like the needles do. Problem solved.

Can I have someone from the development team (or through Nick or what-not) respond to this please? It seems like an easy fix...

Tue, 12/13/2011 - 10:22
#1
Round-Shinigami's picture
Round-Shinigami
Quoting wiki: "A zig-zag

Quoting wiki:
"A zig-zag spread of fifteen large bullets with a chance of inflicting fire. Shots can "pull" monsters towards the origin of the gun."

I agree, effect of pulling enemies closer to you when you're unable to move/attack/shield is undesired at least.

Tue, 12/13/2011 - 12:14
#2
Katmint's picture
Katmint
I have a Volcanic Pepperbox,

I have a Volcanic Pepperbox, the charge is quite useful for pulling silkwings or meders out of a crowd and it also ensures all the bullets of the charge hit.

If an enemy doesn't die afterward you can simply shield bump them away before they attack. Works great on mecha knights and such.

It's really more of a for fun weapon. It's good if you use it right, but it's rarely if ever the best weapon for a situation.

For a more detailed analysis of the gun, I suggest reading the opinions here: http://forums.spiralknights.com/en/node/23608

Tue, 12/13/2011 - 14:34
#3
Trying's picture
Trying
If you dont think the

If you dont think the pepperbox sucks things in then explain to me how vortex bombs work

Wed, 12/14/2011 - 05:45
#4
Heatsurge's picture
Heatsurge
Does it say the same in the

Does it say the same in the description in the game? Man I should've checked before I made one... that is just stupid gun design imo.

Whatever.......

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