Dear all,
I've noticed that a pertinent issue with the creation of good guilds these days is the fact that good guilds already exist, and are plentiful. It is thus impossible to start your own good guild, as most potentially good players would always consider the well-known ones (of whom are probably more than happy to recruit them if they are of any decent quality) than risk joining a random guild nobody has ever heard of.
Therefore, I've created this thread for my (and I believe, many aspiring guild masters) benefit. I would humbly like to ask for advice on how to get a good guild, with members that do not defect, are not too noob, and are willing to keep the guild together.
A bit of background if you're interested: I'm posting this because I've always wanted to start a guild, and, being a moderately good player, I thought that the solution to the aforementioned problem would be to nurture the members from young: get a few competent officers and start training young wolvers, teaching them how to sneak past gun puppies and survive a mecha knight barrage, and as they improve, they'll stay in the guild and continue the cycle until you get the ideal 'good guild'. The problem I'm facing is that 2 months after my guild's creation, a lot of the 'first generation' of trainees have reached 4 or 5*, and simply do not want to stay in the guild, seeking their prospects in other good guilds. Either that, or they remain noobs forever and I never have the heart to kick them.
Help?
Found the guild on a common interest, and/or give it an intriguing or attractive name with a unique basis. If you have a pool of good chaps who'd stick with you, it's a good boost and sets a backbone.