An Elevator Pass Discussion

WARNING: EXTREME TL:DR / WALL OF TEXT OVER 9000; Abandon all hope, ye who enter here.
An Elevator Pass Discussion
by Huhbum
Greetings, OOO staff, and fellow players,
After extensive data collection, analysis, and discussion, I feel compelled to make this thread about the Elevator Pass. It's been nearly a month now since their implementation, and the community has started to get a sense of the impact the Pass has had on the economy in general.
The Elevator Pass, even in the midst of all of the current changes, patches, bugs, and bug fixes, is still probably the most balance-altering feature released within the time I have played SK(since late October).
Therefore, I'd like to:
-share my data and opinions about the Elevator Pass
-raise some questions and concerns
-brainstorm possible adjustments
1) Data/Opinions
I purchased my Elevator Pass on Nov. 17(the second day it was offered), and I decided to keep a detailed log of my elevator usage and crowns gained from elevators, to demonstrate(as was the speculation when the Pass was released) the potential effects of the Elevator Pass on the CE market economy.
I recorded, per day:
-amount of elevators used, and the total energy that would have been used on elevators(whether the level was completed or not does not factor into these calculations, if the energy would have been used to use the elevator, I added that usage to the tally)
-crowns gained during elevator usage
-crowns made/spent outside of elevator usage, to distinguish those additions/subtractions from strictly those gained from elevators
-cumulative total of crowns gained for the Elevator Pass duration
A full record of my data will be posted in the reply immediately following this post. Go there for my complete records, as up to date as possible(I decided to make this thread slightly before my data had the complete 30-day record, as my data so far is a sufficient demonstration of the Pass)
A brief overview of my analysis of the data, and some thoughts:
-My original goal was to make back ~140,000 crowns(the equivalent of purchasing 2000CE at 7000cr/100CE rates, since spending $6 at the Energy Depot would net approximately 2000CE). I surpassed that goal in four days.
-The Elevator Pass at its current price tag of $5.95USD is incredibly effective for CE savings on elevators. Even with my moderate level of play, I have more than tripled the amount of crowns necessary to buy back an equivalent amount of CE to a $6 purchase.
-The Pass has the potential to greatly inflate the crown bids on the CE market, due to market infusion of so many more crowns than available CE, despite the potential mitigating factor that CE is not spent as much on elevators as a result of Pass purchases. While the addition of the Featured Auctions as a crown sink appears to somewhat alleviate the upward trend in the market, it does not seem to be a stable solution to overall CE price inflation. CE prices(either by speculation or true supply/demand) have increased by a net 600 crowns, on average, since the release of the Elevator Pass, and has spiked as high as a 900 crown increase(6400->7300, though current market price as of this original post is @~6900-7000). While this is lower than my originally predicted outcome for the market to level off @~8000, this is still a significant inflation. This is arguably the biggest impact for non-Pass users.
-For myself, a player of moderate skill/gear and high(but not extremely high) playtime, I was able to accumulate a great deal of crowns using the Pass. However, players at the top end of gear, skill, and playtime have the potential to make exponentially more:
For example, the top Elevator Pass user on my(modest, only 30 friend-list) acquaintance list(data retrieved thanks to the new Event Hub update, recorded prior to the emergency maintenance that wiped prior data, and used with permission of the player), completed 543 levels for 416,673 crowns in the past seven days.
Even if you account for the Mist Energy that would be used during that time period had an Elevator Pass not been used(~763 ME per week), that is still a savings of approximately 4,670CE, or 326,900cr (at 7000/100CE exchange rates). I would say this is close to the upper(humanly sustainable) limit of Elevator Pass usage, but if you extrapolate that over a period of 30 days, the potential crown gains/savings are exponentially higher than my own data.
Also note that the Event Hub data feature does not account for 'depth diving', or elevators used but levels not completed(leaving/joining parties repeatedly in an attempt to reach the terminal/second stratum faster, which is a time-saving measure made practical by Elevator Passes). Therefore, the actual energy usage could be even higher.
It should be noted, however, that the majority of Pass users(and players in general) cannot sustain a gameplay amount of such magnitude. Often, during my own Pass usage, I would become physically or mentally tired of grinding; to play as much as the most hardcore of SK players for a period of 30 days is very likely out of my(and most other players) realm of probability. So, even though the numbers in the extreme cases are at times staggering, most players will play much more casually, even with a Pass.
-Speaking of Mist Energy, using a Pass also freed up extraordinary amounts of Mist for crafting, upgrading, and weapon/trinket slot purchases. Since I started using the pass, I have upgraded my gear from almost entirely 3* to almost entirely 5*, with one active trinket, and one active weapon slot(and numerous spares) in the span of less than a month, with no additional RMT purchases.
-For myself, the game did, however, become much more enjoyable with the purchase of a Pass. I was able to freely join and leave games, and could play as much as I wanted without fear of losing money due to the ME/CE system.
-I could help non-Pass users by depth diving to terminal runs on Boss stratums and invite them, making their runs far more efficient.
-Discussing with other Pass users, and reading forum posts, leads me to raise the suggestion that the Pass is an ideal type of 'subscription' to Spiral Knights for P2P players.
2) Questions/Concerns
The biggest issues I can see with the pass are:
-Adjusting the price, and implementation of the Elevator Pass if it is to be kept
-Attending to the effects of the Elevator Pass on the CE market
If the Pass is to be kept, how will it be priced? Keeping the price as is is, in my opinion, unbalancing. However, if a 'subscription' model is to be adopted, how much is a fair price to subscribe to a small-market MMO such as Spiral Knights? The two issues need to be reconciled. $6 is a fair subscription price, but an Elevator Pass is worth considerably more than $6, even with modest usage.
Furthermore, the Elevator Pass, in its current implementation, widens the market gap considerably between F2P and P2P players(note: this is not to say that F2P players cannot benefit from Pass users, as I have earlier noted). The biggest issue is the CE market inflation as a result of the Pass. If the CE market returns to more favourable levels for F2P players, however, then I believe the Elevator Pass would be a much more acceptable fit both economically and socially. How would this be accomplished?
3) Possible Adjustments
Some of the ideas I will propose will be controversial. I do not expect any of them to be implemented as is. Instead I am brainstorming in this section, to promote dialogue and discussion, and to come up with possible adjustments to make the Elevator Pass more balanced.
If the Elevator Passes are to be kept, here are some ideas:
-Firstly, a modest price increase to ~$8. Too much higher, and the price becomes too steep for a small-market MMO subscription. Too much lower, and the Elevator Pass becomes even more unbalancing to the in-game economy.
-Secondly, a re-marketing of the Elevator Pass into a subscription-type deal, both as publicity for the Pass, and to clarify the position of Spiral Knights as a "Freemium"(F2P, premium-subscription) type of MMO.
As an aside, if OOO does not want to pursue this path, then they should abolish the Elevator Pass altogether, as the Pass is, effectively, a premium subscription, even without the name.
-Thirdly, in terms of the CE market, I feel like OOO has two possible options:
a) If they wish to remain visibly 'hands-off' with the CE market(in reality, every balance change, and CE or crown sink OOO implements directly affects the CE market, so to say that it is exclusively player-driven is both correct and not correct), then the implementation of non-exclusive crown sinks must occur. Featured Auctions do have a temporary, sporadic deflation effect, but are generally less reliable, and more controversial, than required. Another option would be to allow items similar in function to the Elevator Pass to be purchased in-game for crowns or CE, but would be much, much more difficult to balance.
b) The alternative option is for OOO to directly involve itself in the CE market by offering infinite CE trades at an upper crown ceiling(I believe between 7000 and 8000 crowns would be acceptable). This is highly unlikely to occur due to the nature of the Energy Depot as the primary source of CE(and OOO's income from Spiral Knights), but if it did occur, it would prove a solution to crown inflation as it would be impossible for CE to rise above the set price. Of course, there would be negative in-game side effects to this solution as well, such as devaluing crowns on the AH.
This could also be done surreptitiously, and have OOO staff secretly buy off bids higher than a certain price limit. However, I would disapprove of this tactic, as it has a greatly negative impact on the community when such things are revealed. Other F2P companies have attempted similar 'stealth' economy-balance tactics and they have largely resulted in serious public relations issues.
Secret answer c) These suggestions are all implying that the Elevator Pass will be kept in some form. The easiest solution would be to remove the Pass altogether. I originally would have preferred this solution. However, after using the Pass, I feel like the freedom of play it allows is a greatly desirable, and greatly needed, aspect of Spiral Knights. It allows players to, for a price, bypass the unfortunately limiting ME/CE system. This alone, in my opinion, is worth the headache of dealing with the economic effects, and writing extraordinarily long forum posts.
In conclusion:
In its current implementation, the Elevator Pass creates a lot of fun, and a few significant problems. I hope that other players contribute to this discussion in a peaceful, respectful way, and that OOO looks at both the data and opinions I have presented, the data and opinions others present, and their own internal data, and makes the best possible decision for the community regarding the Elevator Passes.
-Huhbum
TL:DR version
Pass good fun but make too much crowns for cost. Try fix plx. Thx.
-Huhbum
(data post to follow)

DaRn it, you people need to learn how to summarize. Aimbot much.

A monthly subscription is the way to go! Especially if it's 10$ or less!!

You've presented a pretty good summation of the effects of the elevator pass, and it was interesting to scan through your data as well.
Not sure if I agree with all your proposed solutions, but like you said it was more brainstorm.
Fixed price of CE is something that I don't think will ever happen, but something does need to be done to bring CE prices back down again.
I've not bought a pass myself, and have felt the brunt of the "negatives" that you've presented.
We'll see if they decide to keep them in the game, Gj and really detailed overall xD
Not strictly elevator passes related, but removing/lowering unbinding costs for gear would be a down tendency for CE price, since it would both lower it's demand and increase it's supply.
Another possibility would be to lower slighty the elevetor cost across the board, maybe from 10 to 8?maybe 7? that would allow F2P to play more/longer and possibly incentivate them to play with CE
Another possibility would be to make mist regenerate a bit faster, to a result similar to the above, idk, 20 hours for full instead of 22, or maybe 18?
A possibility would be to have a third typoe of energy, that regenerates just like the mist one, but can be used ONLY for elevators.
There are many possible things, point being really wether the higher CE cost is an actual problem or just a perceived problem, even not taking into consideration that I have an elevator pass ( which cuts greatly the opportunity cost of my habit of skipping the not-worthy levels), so long that 100CE cost less crowns than what you make with 100CE, then it's fair game in my book. I could gain 200-300k cr a day if I were to grind, but I'm past that and really cba anymore, just playing the levels I feel like or doing challenging stuff is more fun and more rewarding.

thanks humbum for you data...
but i'm a very different kind of player to you
i don't have as much time as you do
infact in the past 2 weeks i might have gone on 1 or 2 runs.. so about 100 mist worth of delving...
what i've done instead is create 2 new accounts, and paid $2.50 for each converting them to 'paid' accounts
so for $5 i got 1500CE and 2 accounts that generate 100 mist a day.
i use the 100 mist to craft 2* and 3* items and put them on the AH to make some cr each day (when i can)
this takes about 10 minutes a day.
i think for a section of the community / players, it's actually about how much cr/ce per time spent.
I don't have hours and so I can't make good use of the elevator pass.
if you could also put in crowns made per hour that would be very useful to know.
I don't play SK exclusively, and other games currently take up more of my time than SK
but I do see your point about how some people make lots of crowns with it.
my crafting accounts are making at least 50CE each day, and eventually will outdo the elevator pass. I think that is a problem as well.

Nice work and thanks for doing this.
I currently do not have an Elevator Pass but I have thought about getting one so any data is helpful.
I am curious to see some data of mainly FSC runs but I usually run RJP so this gives me a decent
idea of how many crowns I would make if I were to purchase one.
Thanks again,
The one and only, Guardianknight.

@Broxaim
My actual time spent running the clockworks has varied from day to day, but I probably do have more time available to play than the average player.
I would say that on an average day during this 30-day period, I ran the clockworks anywhere from 4-6 hours(some days earlier on I'd run 8-10 hours, but I've been getting better both at actually playing and using the pass to skip levels, so I've been playing a little less).
It's certainly true that for casual players who rarely use more than their Mist Energy bar per day due to time constraints, an Elevator Pass is not a worthwhile purchase, in all likelihood.
Also, your point about alt accounts is well taken; however, alt accounts are not a 'new' feature, and existed long before I started playing Spiral Knights. Alt accounts present their own balance issues, as you noted, but I feel like they are unlikely to be changed.
As for crowns per hour, I would say that it is probably possible to make about 10k cr/hour for good players who can run levels quickly. I would estimate my own rates to be about 6-7k cr/hr(for 0 CE spent, due to the Pass).
Note that this is raw crowns. It does not take into account mats, heat, or tokens acquired(for example, I've earned over 300 Jelly Gems during this Pass), nor the fact that I could use my Mist Energy for crafting as well.
Thanks for reading.

the problem about adjusting CE / mist costs, is that directly impacts OOO's bottom line.
Unless you make it so that people spend the same amount of CE, it will just make their game harder to maintain, and I want to have something to play at the end of the day.
what will happen (because it's a player driven ce/cr market) is that by reducing those costs, people will run more and make more crowns per 100 mist and end up just pushing up the CR/CE ratio anyway.
what each person makes with 100CE is different, new players who run t1 and revive will make less than veteran players who run FSC and don't revive.
and just by your last comment, like me, you value your time more than the crowns you could make with it.
Into heavy grind mode, given current gates, my crown per hour would be somewhat around 60k/hour at a 110 energy cost ( with a pass), or 180 without a pass, that with arena farming while carrying alts, but I really cba doing it since I have no need for it at the moment, and I'd have to run out of mist on all the alts before starting consuming CE for it.
Instead, I make some random 3* stuff on the alts for an about 100ME>100CE conversion after selling such 3* in the AH

While it is a cause of minor inflation, what we really need is is a more widely available crown sink. Since only the richest of the rich players (both ingame and IRL) are going to be spending anything at all in the featured auctions, there needs to be something more accessible to the average 3-4star player. something that costs an average of a few dozen-to-hundred thousand crowns.

Even with my moderate level of play ...
*looks at post #2*
*looks back up*
*looks at post #8*
I'd hope that well under 1% play as much as you do. No offense intended - that looks like a creepy/addicted amount of gameplay time unless you're way faster in dungeons than me. 3 to 7 full T2 a runs a day o_O
All the pass really lets power users do is grind their life away for other people paying them a fake 25 cents an hour - and/or blitz through the game so fast they won't really get to smell the roses.
The elevator pass is great for non-power users to enjoy their gametime more and I would really hate to see it raise in prices because of people who play way too much. Would rather see a limit placed on how often you could use it, like 25 elevators a day (and a free reset once per week if that's not enough), and it'd help encourage people to do something other than play SK.
Re: Suggestions, free danger room gates. Those aren't worth doing with a pass unless you're really bored/maso.
Re: Economy, doesn't matter really unless prices jump skyhigh. 100 me = 100 ce if you use it well even at 8000 cr per. It's all just pennies. Wonder what it'd be like with the featured auctions, new crown sinks, and no pass though.

@Kwizzy
I have a friends list of 23 players, and a guild list of 88.
When I noted the Levels Completed list shortly after yesterday's maintenance(before that data was wiped) via the Event Hub, I was 11th on that list.
Players at the top of the list, had completed two to three times as many levels as I had.
I would assume that there are a great many players who are not my acquaintances, who also play a great deal(the Event Hub only lists players in your friends list/guild)
You are correct in that under 1% of players play as much as the 'most played levels' players. But I would say that I'd fit into the top 10%-20% of players in playtime, not 1%. Furthermore, I do mostly JK runs, whereas FSC runs with skilled players is very likely more lucrative.
Therefore, I stand by my 'moderate' statement. Though, you have something there about an 'unhealthy' level of play. My hands are a bit sore this week, mostly because I've been pushing myself this month to play more, to take advantage of the Elevator Pass I have(I do not plan to purchase a new one, as my playing time will be much more limited in the new year).
As to your other points, they are all very sensible, and thank you for the feedback.

I will pay $6 a month just for the sake of getting into an Elevator without paying energy. Even if I don't make more crowns than what I would have made purchasing CE.
It just feels good, and I can do whatever I like... like if i get into a level that I don't like, I can just run through it.
Thanks for the great topic.

So I think I'm going to go for this. Right now I'm not really earning energy as a whole so I need to spend some money. I have 4* cobalt gear but it kinda sucks for doing jelly king, which would be the most profitable thing for me to do right now. I want to work my way up to being able to play for fee. My question is, what do you spend your mist energy on?
I would like to see some way to convert mist energy to crystal energy without having the first earn crowns with it. Most of your suggestions would just hurt three rings' bottom line. You play a lot more than the average person does. I would guess the average is close to half of what you have showed hear.

@Rustyspade
Since, with an Elevator Pass, I don't need to use Mist Energy for running elevators(which is what I would likely do otherwise), I use Mist Energy to lower my crafting costs by 100CE when I upgrade my gear, and on days where I can't upgrade(due to lack of recipes or CE), I spend it on buying trinket/weapon slots so I don't have to buy them later. If I don't have CE for that, I ragecraft 1* or 2* items with Mist for UV's, and sell them back to vendor if they are not good(at a slight loss, usually) or put them on AH if they are worth selling(I have terrible luck, so this is rare). Occasionally I use mist to revive myself if I screw up during a solo run, or to run the odd Danger Room.
If you are looking to maximize profits using Mist Energy during an Elevator Pass, there are certainly lots of money-making ideas located on the forums, but they all generally revolve around crafting, or unbinding/selling equipment.

Just a small bump to mention that with the 30 days complete, my data is now finished.
To avoid re-reading any of the extremely long stuff I posted above, here are the totals:
970 Elevators used(9700 Energy)
Crowns gained: 886319
Hope this information is useful in advance of the Monday announcement regarding Elevator Passes.
-Huhbum

I am not as hard core as Huhbum but I did noticeably increase my play once I bought my pass. It expires on the 24th so I still have a week left. What I have been mostly doing are IMF or Jelly runs starting from level 1. If I died (rare occurence) I simply exited and started over. Or if my Mist was near full I would respawn. I also did FSC when there were guild-mates with open spots and I wasn't already deep into a run.
I, like Huhbum, took this opportunity to greatly improve my gear. I did already have three 5* sets but now I have six and am about to do Shadow Lairs to craft more. Essentially I used all my crowns to buy the new mats, get the gear, and heat it up. I have nine pieces ready to go.
Except for an occasional respawn, my ME went exclusively to giving me a 100 energy "discount" on crafting. With all the gear I improved, I think I spent about 13k in CE. So come Monday, and once my pass expires, I am hoping the price for the pass stays under $10. It is well worth it for how I am playing. I will very likely buy more CE as well, either 3.5k or 7k. If they offer the reduced price 3.5k then I will buy three or four of those.

Things that weren't considered:
1. Elevator pass saved you 9k ce (6k ce considering 3k mist in 30 days, approx) that you would have used for riding elevator. It actually decreases CE demand. Sure, it inflates crown value by letting people have more crowns, but it also stimulates spending habits, so these two things balance out a bit.
2. Elevator pass is pretty much affordable for almost every player out there. Make it more expensive and less people will buy it. At $6 I'd rather buy ele pass than X3 Albion Prelude (its $6 for me). At $10 for ele pass and $6 for X3 expansion I'll buy X3 expansion. SK is lots of fun but there are other good games out there.
3. Its not about F2P vs P2P. Its about the amount of $$ that rolls into the company's account monthly. If people, who typically don't buy CE for $$ suddenly start spending $$ on ele pass, OOO gets more $$ rolling in. Does it affect the amount of people who buy CE for $$? Doubtful, because to get a scissor blade, you'd need to spend all your free time in SK and accumulate crowns all the time. And I'm not sure you'd be able to accumulate it in 1 month (your data shows 886k only).
Ciopo
Lowering demand does not increase supply. It simply lowers demand.
There is only one source of CE supply: people rich enough to spend $$ on CE. And lowering CE need of others will not make people buy more CE. If anything, it will give people a reason to buy LESS ce, thus driving the price UP, not down.
My personal opinion on elevator pass:
I bought elevator pass as soon as it was available, and I had a very good time in the game thanks to it. It has expired today, and to my surprise, I couldn't buy it again. Its not in the list of buy-able items in energy depot. So I'm taking a break from SK till I get a new ele pass. As simple as that:
I refuse to play without elevator pass.
But I won't pay more than $6 for it either. I can get myself X3 expansion for $6, which would be preferred choice compared to a more expensive elevator pass.
I think a feasible solution, and one which I believe fits perfectly into the style of set game-play,
is to keep the elevator pass, but to limit its use.
This could be done by:
1. only allowing players the ability to purchase an elevator pass every other month
2. shortening the length of the elevator pass to say 2 weeks.
3. Having a larger ME tank
4. Having some sort of cool-down on free elevator pass usage, similar to Mist tanks, but only affecting elevator rides.
Those are just some more thoughts.
Keep it up OOO!!!
Love your game.
Don't feel the need to expand. Small is good :D
Tinyren.__________________________________________________
I just read the bottom of the post by Round-shinigami.
Perhaps this is what OOO has already done; added an elevator pass CD.
I like that idea.

I saw no difference in CE costs with the elevator package available. It started around 7k and ended around 7k for me. I did see a drop in my crafted stuff getting bought, but I'm at a point where I'm just NPCing the non-UV stuff anyway to save myself time on my alts.
I had a noticeable, but not really massive gain in cr income. I didn't feel the pressure of making my ME count, so I also did nice things like rev runs and full-tier runs with nooby PuGs in tow.
I also bribed King Krogmo. A lot. Others did as well.
I'm hoping what happens on Monday is the announcement that a new tiered payment structure for elevator costs come out, with costs ranging from 2/mo to 8/mo or so, like 8/mo, 20/6mo, 30/12mo. Member sites have done this for yeeeeeeeeaaaaaaaaaaarrrrrrrrrrrssssssssss to great effect. I have my paypal acct ready to go.

@Round-Shinigami
Great points. I will say though, that in my individual case, that my using a Pass did not decrease CE demand. Simply put, if I didn't have the pass to run elevators, I would just not have run elevators at all unless it was on Mist Energy. However, you are correct that in the majority of cases, it will cause a decrease in demand.
@Tengu
You must have purchased your Elevator Pass a few days late. When the Pass was first announced(Nov. 16, ~1-2PM), CE prices were @6400(it was as low as 6000 the weekend prior, due to the first OOO Auctions, but quickly rose back to 6400 after they ended). CE prices spiked immediately to 6600 just before the patch releasing the Passes was implemented, and again to 6800, 6900, and by the time I purchased my pass on Nov. 17, they were close to 7k. Note that this is from pure speculation, not from the physical effects of crowns being in the market.
Prices were as high as ~7300 before the Featured Auctions patch, where they went down to 6400 for a time, but as of late, they are fairly stable between 6800-7000.

Huhbum
They went as low as 6200 during the wings sale, didn't last longer than a few seconds, though.
I believe elevator pass has balanced its effect on crown price thanks to featured auctions having interesting stuff from time to time. These auctions simply eat away the extra crowns we make with ele pass, basically making the game more fun to play.
In the long run, with lack of amusing updates with new monsters, new gates, new bosses elevator pass will certainly lead to crown inflation, but as long as there are enough items you can get for tons of crowns you make in a month, CE price won't be affected much.
CE price is constantly and slowly rising for a natural reason: there is higher demand for CE than there is supply. And that is because most people believe CE price will keep rising over time - they simply buy CE with all excess crowns. It can only be stopped by making it possible to earn CE directly in the game, however, it would be hard to balance CE price and people would find less reason to buy CE for $$, so I have a hard time believing it will ever happen.
I'd like to hear people comments on the recent up trend on CE price, coincidentally right as the first bought elevator pass expired :3.
Might be totally unrelated, but id' still like to hear people opinions

Whats the profit made by Elevator passes?
Its over 9000!!!!!!!! CE
Of course there's no way I will read that with a head cold lol.
Ill read it later.
I've enjoyed the elevator pass.
I've easily recouped my investment, and while I understand the negative impact to the game economy, the benefits for regular '
pay' players like myself, far outweigh the drawbacks.
My game play (and therefore money spent) will decrease drastically when my pass expires tomorrow.
I would buy it again if it were offered.

I just want to point out that I didn't run nearly as many elevators on my pass as the OP did. I know a lot of people got the pass and thought "oh god free elevators I must play AS MUCH AS POSSIBLE!" which is ok, nothing at all wrong with wanting to get bang for your buck. But on a pure elevators cost scale, factoring in the fact that it's really hard to make money off your mist, I'm pretty certain I didn't actually get $6 worth of CE out of my pass.
But I did run a lot more floors because there's no reason to make sure you milk every crown out of every floor, so joining friends and ignoring enemies in a terminal run in order to set up a boss run party for guildmates, or just running regular clockworks with my lower-level friends for kicks. All in all, I ran a lot more elevators, but in terms of floors I actually played out in full with the intent to make money off them, I don't think I made as much as I would have buying CE for $6.
So for me, my crown returns on playing the game aren't as ungodly as the OP's here (don't think I've ever run 45 floors in one day even when I was trying for Dauntless), but I don't regret buying the pass at all because it just makes the game a whole lot more fun. And for me, $6 is basically the perfect price point. I would consider buying at $8, but not at $10.
And over time, I think people wanting to play AS MUCH AS POSSIBLE will decrease, as well, with the novelty of the pass having worn off, so the crown inflation should lessen somewhat.
ELEVATOR PASS DATA.
GOAL: To make back 2000CE worth of crowns
2000CE @ 6400cr/100CE = 128000cr
2000CE @ 7000cr/100CE = 140000cr
2000CE @ 8000cr/100CE = 160000cr
Day 1(Nov 17 2011)
46 Elevators used (460 Energy)
Crowns started:15150
Crowns ended:37363
Crowns spent(non-elevators):26385
Crowns made(non-elevators):0
Total gain from elevators:48598
Cumulative total:48598
Notes:JK run spam
Day 2(Nov 18 2011)
25 Elevators used (250 Energy)
Crowns started:37363
Crowns ended:19039
Crowns spent(non-elevators):54625
Crowns made(non-elevators):11016
Total gain from elevators:25285
Cumulative total:73883
Notes:More JK runs
Day 3(Nov 19 2011)
54 Elevators used (540 Energy)
Crowns started:19039
Crowns ended:27640
Crowns spent(non-elevators):35562
Crowns made(non-elevators):0
Total gain from elevators:44163
Cumulative total:118046
Notes:Tested skipping levels a few times,
mostly JK runs, one IMF
Day 4(Nov 20 2011)
39 Elevators used (390 Energy)
Crowns started:27640
Crowns ended:41962
Crowns spent(non-elevators):23518
Crowns made(non-elevators):0
Total gain from elevators:37840
Cumulative total:155886
Notes:JK runs, with some depth diving
Day 5(Nov 21 2011)
17 Elevators used (170 Energy)
Crowns started:41962
Crowns ended:44699
Crowns spent(non-elevators):24490
Crowns made(non-elevators):7300
Total gain from elevators:19927
Cumulative total:175813
Notes:A few JK runs, mostly from terminal
Day 6(Nov 22 2011)
42 Elevators used (420 Energy)
Crowns started:44699
Crowns ended:84044
Crowns spent(non-elevators):0
Crowns made(non-elevators):0
Total gain from elevators:39345
Cumulative total:215158
Notes:T1 run for new JK gate, and more JK
runs
Day 7(Nov 23 2011)
0 Elevators used (0 Energy)
Crowns started:84044
Crowns ended:84244
Crowns spent(non-elevators):400
Crowns made(non-elevators):600
Total gain from elevators:0
Cumulative total:215158
Notes:Busy day at work/school, no time for
runs
Day 8(Nov 24 2011)
16 Elevators used (160 Energy)
Crowns started:84244
Crowns ended:92550
Crowns spent(non-elevators):0
Crowns made(non-elevators):0
Total gain from elevators:8306
Cumulative total:223464
Notes:Tried T3 for the first time, otherwise
some minor depth diving on a JK run, not much
time today
Day J(Nov 25 2011)
22 Elevators used (220 Energy)
Crowns started:92550
Crowns ended:111074
Crowns spent(non-elevators):0
Crowns made(non-elevators):0
Total gain from elevators:18524
Cumulative total:241988
Notes:Depth Diving JK runs, TGIF
Day 10(Nov 26 2011)
41 Elevators used (410 Energy)
Crowns started:111074
Crowns ended:109098
Crowns spent(non-elevators):32666
Crowns made(non-elevators):0
Total gain from elevators:30690
Cumulative total:272678
Notes:DD JK runs, T3 Basil runs
Day 11(Nov 27 2011)
33 Elevators used (330 Energy)
Crowns started:109098
Crowns ended:105228
Crowns spent(non-elevators):39372
Crowns made(non-elevators):0
Total gain from elevators:35502
Cumulative total:308180
Notes:DD JK runs
Day 12(Nov 28 2011)
41 Elevators used (410 Energy)
Crowns started:105228
Crowns ended:67987
Crowns spent(non-elevators):72626
Crowns made(non-elevators):0
Total gain from elevators:35385
Cumulative total:343565
Notes:DD JK, T3 Basil,T2 on Vana gate for fee
redux(hope to try FSC this week)
Day 13(Nov 29 2011)
23 Elevators used (230 Energy)
Crowns started:67987
Crowns ended:72919
Crowns spent(non-elevators):14999
Crowns made(non-elevators):0
Total gain from elevators:19931
Cumulative total:363496
Notes:DD JK, T3 Basil, 1st attempt at FSC
(made it to D25 solo, kinda fun)
Day 14(Nov 30 2011)
17 Elevators used (170 Energy)
Crowns started:72919
Crowns ended:81847
Crowns spent(non-elevators):4300
Crowns made(non-elevators):300
Total gain from elevators:12928
Cumulative total:376424
Notes:A couple DD JK, and T1 on new JK gate
Day 15(Dec 1 2011)
44 Elevators used (440 Energy)
Crowns started:81847
Crowns ended:48951
Crowns spent(non-elevators):78938
Crowns made(non-elevators):0
Total gain from elevators:46042
Cumulative total:422466
Notes:What else? DD JK runs
Day 16(Dec 2 2011)
26 Elevators used (260 Energy)
Crowns started:48951
Crowns ended:47947
Crowns spent(non-elevators):25499
Crowns made(non-elevators):0
Total gain from elevators:24495
Cumulative total:446961
Notes:DD JK runs, last day of class
Day 17(Dec 3 2011)
39 Elevators used (390 Energy)
Crowns started:47947
Crowns ended:55322
Crowns spent(non-elevators):22841
Crowns made(non-elevators):0
Total gain from elevators:30216
Cumulative total:477177
Notes:DD JK, T1 IMF gate, DD IMF, first Vana
run! woo.
Day 18(Dec 4 2011)
52 Elevators used (520 Energy)
Crowns started:55322
Crowns ended:90625
Crowns spent(non-elevators):13200
Crowns made(non-elevators):9500
Total gain from elevators:39003
Cumulative total:516180
Notes:DD JK, DD IMF, DAUNTLESS DELVER GET~
Day 19(Dec 5 2011)
35 Elevators used (350 Energy)
Crowns started:90625
Crowns ended:89853
Crowns spent(non-elevators):31810
Crowns made(non-elevators):0
Total gain from elevators:31038
Cumulative total:547218
Notes:DD JK, T3 Basil
Day 20(Dec 6 2011)
38 Elevators used (380 Energy)
Crowns started:89853
Crowns ended:108086
Crowns spent(non-elevators):13663
Crowns made(non-elevators):0
Total gain from elevators:31896
Cumulative total:579114
Notes:DD JK, random D6-7 snarby run for some
guy
Day 21(Dec 7 2011)
31 Elevators used (310 Energy)
Crowns started:108086
Crowns ended:138236
Crowns spent(non-elevators):2450
Crowns made(non-elevators):3000
Total gain from elevators:29600
Cumulative total:608714
Notes:T2 FSC gate, T3 Basil, DD JK
Day 22(Dec 8 2011)
33 Elevators used (330 Energy)
Crowns started:138236
Crowns ended:164120
Crowns spent(non-elevators):7653
Crowns made(non-elevators):1200
Total gain from elevators:32337
Cumulative total:641051
Notes:DD JK, T1 new JK gate
Day 23(Dec 9 2011)
30 Elevators used (300 Energy)
Crowns started:164120
Crowns ended:109855
Crowns spent(non-elevators):101892
Crowns made(non-elevators):16620
Total gain from elevators:31007
Cumulative total:672058
Notes:DD JK
Day 24(Dec 10 2011)
35 Elevators used (350 Energy)
Crowns started:109855
Crowns ended:140100
Crowns spent(non-elevators):5000
Crowns made(non-elevators):0
Total gain from elevators:35245
Cumulative total:707303
Notes:DD JK
Day 25(Dec 11 2011)
19 Elevators used (190 Energy)
Crowns started:140100
Crowns ended:177526
Crowns spent(non-elevators):2000
Crowns made(non-elevators):17110
Total gain from elevators:22316
Cumulative total:729619
Notes:DD JK, studying for finals
Day 26(Dec 12 2011)
12 Elevators used (120 Energy)
Crowns started:177526
Crowns ended:90420
Crowns spent(non-elevators):98070
Crowns made(non-elevators):0
Total gain from elevators:10964
Cumulative total:740583
Notes:Finals done! +maintenance,
+maintenance, +slacking
Day 27(Dec 13 2011)
37 Elevators used (370 Energy)
Crowns started:90420
Crowns ended:112615
Crowns spent(non-elevators):19202
Crowns made(non-elevators):750
Total gain from elevators:40647
Cumulative total:781230
Notes:DD JK
Day 28(Dec 14 2011)
16 Elevators used (160 Energy)
Crowns started:112615
Crowns ended:81971
Crowns spent(non-elevators):48083
Crowns made(non-elevators):0
Total gain from elevators:17439
Cumulative total:798669
Notes:DD JK
Day 29(Dec 15 2011)
41 Elevators used (410 Energy)
Crowns started:81971
Crowns ended:55818
Crowns spent(non-elevators):57531
Crowns made(non-elevators):0
Total gain from elevators:31378
Cumulative total:830047
Notes:DD JK, T2 FSC gate, T3 Basil
Day 30(Dec 16-17(A.M.) 2011)
66 Elevators used (660 Energy)
Crowns started:55818
Crowns ended:75576
Crowns spent(non-elevators):37300
Crowns made(non-elevators):786
Total gain from elevators:56272
Cumulative total:886319
Notes:DD JK spam, T3 Basil, T1 Jelly gate.
Full 5* complete!
TOTALS:
970 Elevators used(9700 Energy)
Crowns gained: 886319