THe energy costs are verry high in this game.
And it regains verry slow.
Elevator Energy cost reduce to 5 ?
Sat, 04/16/2011 - 07:09
Irevolutioni
Sat, 04/16/2011 - 08:15
#2
DotCom
Legacy Username
If anything I'd think of
If anything I'd think of having a introductory lower cost for elevators for new knights, say for the first 48 hours the cost is half. That way they can build up some mats to sale and have crowns to afford to buy energy if needed.
10 is fine for me, the main problem I have with energy is the revive cost. Thats what kills your fun.
Sat, 04/16/2011 - 08:32
#3
ProvnParadox
Legacy Username
That would work too. The main
That would work too. The main problem with energy as implemented (the way I see it) is that it hits the newbies hardest. Something to lighten the burden on a new character would be good.
Sun, 04/17/2011 - 14:05
#4
cheeserito
Legacy Username
If you want to read a really
If you want to read a really good suggestion, you should check out http://forums.spiralknights.com/en/node/3762
It's essentially this suggestion, but really well thought out (and I mean REALLY well thought out). :>
I think this would be a good idea for the lowest levels at least. In tier 2 I can usually make a profit buying energy from the market (though the way energy costs are going up and material costs are going down, that's starting to look less viable as I go). Newbies who want to get into the game are pretty screwed at this point.
Beyond the first few floors though, I don't think this is necessary.