There was a topic, some time ago, where someone created a mastery of SpiralSpy and bolted together a bunch of animations and stuff to create a chaingun. It was like a Callahan and something else held below a Knight's waist, left hand holding the grip - or appering to, because he used the shield stance - and the right hand on the back of the gun. He made frames of it sitting there, then ones of it firing - empty shells beside it, grip moved backwards, Callahan part aiming slightly up like recoil, a flash in front of the gun - and melded them together to make a very convincing chaingun firing animation.
All in all, it was awesome.
I want that thing in-game. NOW. Of course, probably not gonna happen, so I've decided to make something of a toned down version.
Presenting... the Bolthail series of guns.
Bolthail
0.9 bars normal
Maximum speed
A mammoth weapon forged by the brainstorming of the most creative minds of the Spiral Order, the finest weaponsmiths, and the dreams of gunslingers everywhere. It has been known to cut down wave after wave of just about everything.
2*
Basically, a gun that trades damage for mammoth speed. Basically, you must stand still to fire. Trying to attack will do something similar to what bombs do when you do that; aka nothing. You must hold the attack key. Then the gun will begin firing - at a rate of about 4 shots per second. You can fire for 6 seconds before the gun "overheats" and stops firing. Once it overheats, it cannot begin firing again for 2.5 seconds. After firing for around 30 seconds, you must reload. Sort of. You open some part of the gun and put in an (like in all guns) invisible clip, or a chain in this case.
As for the look, it'd be a bulky weapon held below the waist, with one handle at the front, one near the back. It'd be greyish with several small buttons between the two handles.
In case you were wondering, with this one, it'd do about 3.6 bars of Normal damage per second. If you fire until overheating, that's 21.6 bars normal. Unloading an entire chain into something would be 108 bars of Normal.
Moving on to higher #-star versions now.
Volthail
1.3 bars elemental
Maximum speed
Moderate chance of causing Minor Shock
An electrified Bolthail that can fire out bullets that hit targets with force like lightning.
3*
Firehail
1.3 bars elemental
Maximum speed
Moderate chance of causing Minor Fire
A Bolthail modified with an unstable firing chamber that practically lights its ammunition on fire.
3*
Chillhail
1.3 bars elemental
Maximum speed
Moderate chance of causing Minor Freeze
A Bolthail with a frosty barrel that cools its shots to subzero temperatures.
3*
Blasthail
1.1 bars piercing, 1.1 bars normal
Maximum speed
Moderate chance of causing Minor Stun
This Bolthail has been modified to hold bigger bullets that are known to knock foes unconscious.
3*
Heavy Bolthail
1.5 bars normal
Maximum speed
An upgraded Bolthail. No tweaks. No additional cores. No different ammo. Nothing. Oh, except it has faster and stronger bullets.
3*
Four status upgrades, (the Stun one dealing split piercing-normal and the other dealing pure elemental) and one raw upgrade that just does additional damage with slightly faster-moving shots. Same basic strategies. Still overheats. However, the Heavy Bolthail overheats every 7 seconds as opposed to 6, like the others.
EDIT: Changed status -Hail damage types.
More :P
Lightning Rotater
2 bars elemental
Maximum speed
Moderate chance of causing Minor Shock
A chaingun that practically harnesses the essence of a stormcloud.
4*
Flame Rotater
2 bars elemental
Maximum speed
Moderate chance of causing Minor Fire
A heavily modified flamethrower that uses it's fire core to set the bullets alight.
4*
Ice Rotater
2 bars elemental
Maximum speed
Moderate chance of causing Minor Freeze
The only thing cold than this weapon is its icy bullets.
4*
Knockdown Rotater
1.8 bars piercing, 1.8 bars normal
Maximum speed
Moderate chance of causing Minor Stun
A powerful gun that can throw targets into walls.
4*
Megabolt Rotater
2.4 bars normal
Maximum speed
They used to say that the Megabolt would exist when Gun Puppies could move. Thanks to this gun, Gun Puppies CAN move!* [* Does not actually move Gun Puppies around.]
4*
Upgraded versions of the others. The status versions overheat after 7.2 seconds of continuous firing, the Megabolt Rotater takes 8.1 seconds.
Chain Demolisher
3.1 bars normal
Maximum speed
Slight chance of causing Strong Sleep
A gun thought to be out of reach of reality until the Spiral Treasury granted every weaponsmith on Cradle one million crowns each to forge it. Their motivation increased dramatically.
5*
This is the only 5-star Bolthail line gun. It is an upgrade of the Megabolt Rotater. It would also be the only weapon (currently) to cause the Sleep status. It overheats after 9.5 seconds of continuous firing. The damage output of this monster is 12.4 bars per second, or 117.8 before overheating, compared to 108 for a chain from the basic Bolthail. A chain from THIS thing... 372 bars Normal. Anything that gets in front of this monstrosity will be TORN LIMB FROM LIMB until it is IN PIECES ON THE FLOOR. :P
EDIT: Edited status Rotater damage types.