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New Damage Type

6 replies [Last post]
Wed, 12/14/2011 - 02:35
Alphacommando's picture
Alphacommando

I think weapons such as clubs, hatchets and troika-like should have a different damage type. Piercing definitely wouldn't work. Shadow, no. Elemental? Not really. Not really normal either.

So I propose a new damage type: Brute.

Brute damage would be used by weapons such as the one listed above. It'd be used by heavy weapons, large ones, with blunter blades. Few guns would use it. Same with bombs. Brute would be aligned with monster types like this:

Beasts: Weak to Brute
Construct: Resistant to Brute
Fiend: Neutral to Brute
Gremlin: Weak to Brute
Slime: Resistant to Brute
Undead: Neutral to Brute

Brute damage weapons would involve slow, heavy swings that have potential to deal great damage. Many would also have a chance of causing Stun. For example:

Brute Smasher
5.3 bars Brute
2.1 bars speed
Moderate chance of causing Strong Stun
A heavy weapon capable of smashing monsters flat.
2*

A heavy hitting weapon with huge damage for a 2*, but only one hit combo. A swing like the Troika charge attack:

O (Heavy smash)
| (Slight move forward)
* (Player)

Thu, 12/29/2011 - 22:10
#1
Alphacommando's picture
Alphacommando
Bump.

Bump.

Fri, 12/30/2011 - 07:13
#2
Fading-Dusk's picture
Fading-Dusk
The only reason that I don't

The only reason that I don't like it is that it makes things slightly unbalanced. Some monsters will be resistant to two damage types while only weak to one for example. Maybe add 2 more damage types to go with this so some monsters weren't left out in the cold with more then one weakness and not enough strengths to counter it?

Fri, 12/30/2011 - 07:43
#3
Tuhui's picture
Tuhui
Do people not get how simple

Do people not get how simple this game is? This game would break with more.

Fri, 12/30/2011 - 14:26
#4
Holonimbus's picture
Holonimbus
+1

Interesting idea...but it would be slightly unbalanced, unless you either a) make another 2 types of damage, or b) make another type of enemy that is specifically weak to brute.
Oh, and I think brute damage should be orange :D (normal-red, ele-green, shadow-purple, piercing-yellow, brute-orange)

Fri, 12/30/2011 - 14:45
#5
Nacho's picture
Nacho
Fading Dusk is right. If you

Fading Dusk is right. If you want to add a new type youll have to add more, this would also mean new monster families. I think its ok but it has to be a big update.

Fri, 12/30/2011 - 14:57
#6
Sketchyhero's picture
Sketchyhero
good idea :)

It's a good idea but the damage type should be called blunt or heavy rather than brute.

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