Title says it all.. even the 4 wave is a little much to deal with.. (without a Polaris in T3)
I know you can sort of kite the rockets to explode on each other, but considering SK is not a tanking game, it only takes 2 -3 rockets for Grey Owlite to break.
Would it be easier to just not trigger them like you would a normal wave? What about the ones that are already triggered? Tell me your secrets ;O
hugging the wall to not trigger them all together is the start, after that, it's running in the smallest circle possible around a missile, so it keeps rotating in an even smaller circle, never hitting you, you should manage to kill 1 turret in the time another fires at you, if you triggered more than 2 of them together, you are doing something wrong.
P.S. biggest secret: trigger the puppy waves while you are at any of the TOP corners, rocket puppy aggro radius is pretty small on their side/behind, if they spawn while you are in one of the top corner, best case scenario none of them is active upon spawn.
However, triggerin form the upper corner sucks for normal puppys/polyps/howlitzer, so be mindful of what arena it is.
on my experience so far, rocket puppy can spawn only in :
wrench warfare ( any status)
mech arena ( if fire status or no status)
so in the other arenas you might as well start on the bottom corners, which is best for bullet visibility, I usually start at bottom right corner if the arena isn't one of those