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Losing health capsules when getting hit just as you use them.

7 replies [Last post]
Wed, 12/14/2011 - 21:50
Griseolar's picture
Griseolar

This really has to be patched IMO. Many times have I wanted to pop a health capsule when suddenly a slime flies across the room due to charged attacks/bombs and hits me, or when I misjudge dodging distances due to lag (single bar connectivity for almost everyone not in the same country as the server, yay~). Then not only did I not gain any health from the health capsule, it counts as it being used up, so I have effectively wasted it. I can understand vials breaking when you get hit while holding them, but that's because you're HOLDING onto the vials. You don't HOLD health capsules when you use them - they are an instant use item.

To put it simply, if your health does not replenish, don't remove a health capsule from the belt.

Thu, 12/15/2011 - 09:24
#1
Brazzyts's picture
Brazzyts
Your getting hit... If you

Your getting hit...

If you use the health then instantly get hit, why would you have more health than when you started?

Thu, 12/15/2011 - 10:00
#2
Juances's picture
Juances
"You don't HOLD health

"You don't HOLD health capsules when you use them"
Yes you do, you see the knight taking something from their butt and rasing it in the air,crushing it with the hand to magically heal.

But seriously, if you are attacked while using them the capsule won't be consumed, i tried it. So i have to believe Brazzyts, the damage done must greater than the heal.

Thu, 12/15/2011 - 10:34
#3
Griseolar's picture
Griseolar
I'm talking about super

I'm talking about super health capsules (which I probably should have specified in my first post), and in JK runs only the big tree things are capable of hitting for 6 bars of health or more. My most recent incident was getting hit by a small little slime - yes, the ones that deal half to one bar of damage only - and the single super health capsule in my belt went poof while my health went down by half a bar. So unless you're going to argue that a small slime can hit for 6bars or more, I'm inclined to believe that it does happen, albeit within a small time window.

"Yes you do, you see the knight taking something from their butt and rasing it in the air,crushing it with the hand to magically heal."
Except that to use a health capsule, you just have to press a button. Vials require you to press, then click to throw, during which you see the knight holding it above their head. You don't need to click again to use a health capsule.

Sun, 12/18/2011 - 07:36
#4
Silphius's picture
Silphius
I can verify that I've lost 2

I can verify that I've lost 2 health caps without gaining ANY health from relatively weak enemies. The timing has to be just right (or wrong, since it's unlucky) but the "deduct pill from inventory" goes before the "add health to player" action and can be interrupted before you actually benefit from the pill.

Sun, 12/18/2011 - 20:30
#5
Tdhk
Same thing for remedy caps

About 4 seperate occasions I have use a remedy cap to cure fire status fighting vanaduke. I use the cap, die from burns and then it dissappears from my belt. This needs to be fixed. It should stop me from dieing or not be used.

Sun, 12/18/2011 - 20:58
#6
Psychodestroyer's picture
Psychodestroyer
/shrug

I saw that happen to a scorcher Gremlin this morning.

It tried to heal with a cap when I was whacking a Thwacker, and my last hit nipped it JUST as the sparkly thingy and icon appeared.

It died.

And they can definitely take more than just ONE hit.

Mon, 12/19/2011 - 07:55
#7
Brazzyts's picture
Brazzyts
Depending on your gear, those

Depending on your gear, those mini jellies will ruin anyone's day.

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