Alright, it seems that FAR TOO MANY people are complaining about energy here. Normally, I would tell them to be quiet, but unhappy players = no customers for a game. They all seem to want some type of MMO where you can run around and farm baddies for gold all day (good lord, think of the inflation), which I say is unreasonable.
Instead, I say we use a simple supply-demand chart as well as currency comparisons for crowns and energy. Right now, energy is getting higher and higher in its cost (in crowns), thus increasing in value. Crowns however, are stuck at the same level they usually are, meaning they're worth less in comparison. Obviously, we just need to increase the value of crowns or decrease the value of energy in order to get the values back to where they were when the game launched (which was extremely newbie-friendly and helped get a lot of new members).
To do this, we either need more money sinks (such as more items to buy from vendors or new vendors like a material vendor) or a decrease in the need for energy (power surge weekends, reduced crafting energy costs, 'random events' that give away small amounts of CE).
I want to know what anyone thinks of this, or any ideas they might have on how to implement this. (Note: Feel free to point out flaws in my plan, I won't take offense).
I think this is a great idea and so it deserves a bump ^^.