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Instead of replacing energy, lets just use simple economics...

10 replies [Last post]
Sat, 04/16/2011 - 11:02
akragster
Legacy Username

Alright, it seems that FAR TOO MANY people are complaining about energy here. Normally, I would tell them to be quiet, but unhappy players = no customers for a game. They all seem to want some type of MMO where you can run around and farm baddies for gold all day (good lord, think of the inflation), which I say is unreasonable.

Instead, I say we use a simple supply-demand chart as well as currency comparisons for crowns and energy. Right now, energy is getting higher and higher in its cost (in crowns), thus increasing in value. Crowns however, are stuck at the same level they usually are, meaning they're worth less in comparison. Obviously, we just need to increase the value of crowns or decrease the value of energy in order to get the values back to where they were when the game launched (which was extremely newbie-friendly and helped get a lot of new members).

To do this, we either need more money sinks (such as more items to buy from vendors or new vendors like a material vendor) or a decrease in the need for energy (power surge weekends, reduced crafting energy costs, 'random events' that give away small amounts of CE).

I want to know what anyone thinks of this, or any ideas they might have on how to implement this. (Note: Feel free to point out flaws in my plan, I won't take offense).

Sat, 04/16/2011 - 16:34
#1
Shinko
Legacy Username
I like this

I think this is a great idea and so it deserves a bump ^^.

Sat, 04/16/2011 - 18:18
#2
Metaknight's picture
Metaknight
i was thinking at some point

i was thinking at some point three rings might offer an energy sale, with lower prices for a limited time. this might get a number of people on the fence about buying energy to do so, and flood the game with new CE that will bring the market down. if they do this every once in awhile, the market should be able to stay somewhat reasonable I would think. if it doesn't stabilize on its own.

Sat, 04/16/2011 - 18:54
#3
Zerrif
Legacy Username
Instead of an energy sale,

Instead of an energy sale, Three Rings should have an NPC that has either set spawn rates, or is a weekly event sort of thing-- where players can buy energy for crowns without using the market.

  1. Maybe a GM could decide on a price lower than current market value?
  2. Maybe it could be a flat 75% of the "Last Sold" price when the NPC spawns or something?
  3. This would essentially be the "money sink" that akragster is looking for, while also saturating the market with cheaper CE. People's prices will drop below this NPC's price, because why would you pay more for what you can already get, money will flow out of our economy because the NPC takes it, and eats it like candy, and it'll help regulate the energy market slightly.

    I don't know. It might not even be a good idea. Tear up this post as much as you want, it's just an idea.

Sat, 04/16/2011 - 19:15
#4
akragster
Legacy Username
Zerrif, the only problem is

Zerrif, the only problem is regulating how much is sold. If too much is sold, OOO loses profits. If too little is sold, nothing happens. Perhaps it could have a certain condition, like, say, the fuchsia-colored crystals can only be used in alchemy and the clear-colored ones can only be used for elevators? If we can figure out how much to sell, though, the idea is near-guaranteed to help.

An idea I just had, make a new elevator that costs crowns, but when you go through it, you can only get materials, minerals, and heat. Players could spend their crowns to have a chance to get some rare materials (which they could sell for other people's crowns to recoup their entry cost, assuming the RNG favors them).

Sat, 04/16/2011 - 22:16
#5
Ezzi's picture
Ezzi
There is an energy and crown

There is an energy and crown trading tab and then there is a market tab. No one uses the trade tab because it's either over or under priced compared to the market and changes accordingly so it is always over or under priced. Three Rings should plan special days or events where when something new is released the trade tab costs for energy and crowns are set at a fixed price. So when energy prices rise to 10k and PvP comes out, have energy cost say 3k crowns for a day or two days which will reset the market price allowing it to rise again. This would only work if there is another source to buy from with infinite energy and crowns, like an NPC and then when it's over they make it so you are buying from other players again.

Sat, 04/16/2011 - 22:30
#6
Metaknight's picture
Metaknight
i was under the impression

i was under the impression the trade prices were the top values in the market for buyers and sellers? that was just how it looked to me, I may very well be wrong.

Sat, 04/16/2011 - 23:24
#7
akragster
Legacy Username
The trade tab IS the top

The trade tab IS the top values in the market. For selling, it looks different because it shows you it AFTER tax. The trade tab is just a quick-sell/buy function for people who have no idea how to make a deal.

Sun, 04/17/2011 - 00:17
#8
dgnspectre07
Legacy Username
Having a crown-to-CE NPC shop

Having a crown-to-CE NPC shop is a bad idea. OOO get nothing from it, unlike in the market were all available energy was originally purchased using real currency. Everyone would just buy from NPC and cashflow ceases for OOO. Especially when you consider a lot of players buy excess energy specifically to sell to others for CR.

Sun, 04/17/2011 - 05:35
#9
Rentago
Legacy Username
Lets talk about the real problem.

I think players should be able to buy mist energy, its limited, and pulls people away from fluctuating crystal energy prices.

NPCs can sell mist energy, a simple flat fee in which you are allowed to recharge once every so long if you are willing to pay the crowns.

Your energy recharges on its own as it is (horrendously slow), but I just feel like mist energy is for exploring dungeons and crystal energy is for bulk and crafting, allowing faster progression.

Mist energy is limited to 100, and although people constantly having energy to do runs would be bad, spending 100 energy in 10 minutes, and waiting 22 hours for that 100 to recharge is worst. I'd imagine having a recharge depot or bank somewhere would be enough for longer play times allowing people to have a little more leeway to continue to buy recipes and crystal energy.

The reliance on crystal energy is because mist energy is impractical for any type of use and is used up very quickly, I mean ridiculously quickly, its useless and it doesn't even recharge at a rate that guarantees a 100 energy when you log back in unless you just stop playing the game for 22 hours straight, unless you like to sit around town and do nothing.

10 minutes is probably stretching it, as 100 energy can be spent on 10 floors if you don't plan on dying, or you could open extra gates and challenge rooms, as well as revive yourself shortening the time dramatically.

Either way mist is useless, and needs a way to replenish itself faster, either increasing the rate in which it recharges normally, or allowing players to refill it by means in towns. Crystal energy will still be needed and will still be bought, but mist energy will serve its purpose for a longer time, before you actually need to rely on crystal energy because you exhausted your reserves of mist energy.

Sun, 04/17/2011 - 05:49
#10
SirNiko
Legacy Username
I like the idea of more ways

I like the idea of more ways to accumulate Mist. It allows some ways for smart players to slightly increase play time, but leaves many aspects of the game (upgrade tokens, 4 and 5* crafting) locked to players who do not somehow invest in CE.

Do not forget, players can trade CE directly for various goods and services. I would not be surprised in the least to find that late game players start using CE to run raffles or contests for F2P players simply to amuse themselves. There is no need for 3R to intervene in the CE market at this time.

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