Hello to all you new recruits out there! As you may know, Spiral Knights is a fun and varied game! I noticed that getting started on the path to five star equipment is quite diverse, and many people just throw themselves at it and regret their choices later. This guide is here to help those who are new and also to help with their early gear choices! It will show you techniques and give you an overall knowledge on how to make crowns faster.
First off, this guide is for people who favor using swords, and the gear choices listed should not be implemented if you are going full bomber or gunner.
Once you arrive at Haven in your Proto Gear you should enter a gate and start earning crowns (Snarbolax runs in tier 1 are the most profitable, plus you can earn tokens by defeating Snarby which can be traded in for gear). Mist Energy (or ME) recharges a full 100 in 22 hours. You will earn about 1kcr from running Snarbolax, so that is 1k per day for an estimated 70-80 energy for a full run.
After each run you should stroll on down to the Auction House and check best buyout prices for the materials you have earned (there is a button in the top right once you enter the AH business screen that allows you to select the mode that shows you the best bid price/buyout price/ by number etc). Note that certain materials do not sell well at all and should just be held onto and not sold on the Auction House. Examples include: Ecto Drop, Gel Drop, Light Shards, Gel Cores, Brute Cores, Nightshade and plenty others. Many materials such as Monster Bones, Drake Scales, Unstable Cores, Green Shards, and Force Dynamos are harder to obtain in runs but sell for a good profit. Once you have a good idea of what your materials are worth, price them for about 5 crowns lower than the best buyout and watch as they are bought up!
On to your first gear choices!
Once you have saved up about 2k crowns, get a Calibur. Caliburs have a very powerful charge attack that can hit multiple times on a single enemy. They deal normal damage, but have a decent damage output, thus making these swords an ideal and economical choice for newer players. They also go all the way up to five star quite cheap because you can acquire the recipes from Kozma in the Bazaar. The alchemy path for this weapon can be found here. http://wiki.spiralknights.com/Calibur
For your second weapon you should choose a either a Freezing Vaporizer (Two star ice bomb), or an Autogun. For those who do not like standing still penalty for firing and Autogun they should go with the bomb.
Pros of the Freezing Vaporizer include: Long freeze time, five star alchemy path, a way to freeze enemies and attack from behind, and a bomb that becomes WORTH ITS WEIGHT IN GOLD at its five star version.
Cons include: harder to use when starting out, very small radius as a two star and three star bomb, it is not a bomb that deals out alot of damage (but it can if you use it properly combined with sword attack), it takes a good player to make a good Shivermister (a Shivermister is a person in Tier3 who wields the five star version of Freezing Vaporizer in boss levels like Vanaduke).
The alchemy path can be found here. http://wiki.spiralknights.com/Freezing_Vaporizer
On to the Autogun!
Pros include high damage,
(Note: I will finish this guide in about two days time when the wiki comes back online. Please check back later!)
The wiki is online