Levels with more problem solving

2 replies [Last post]
King-Tinkinzar's picture
King-Tinkinzar

There should be levels with some problem solving, and the problems should get harder as you near the core. Excuse my grammatic mistakes -.-

* Ice, and you have to figure out how to get to the other side by sliding on the ice, thus hitting blocks stopping your movement. (I thought of pokemon lol)
* OPTIONAL riddles leading to special areas with awesome rewards and monsters that you wouldn't normally see

Yap yap yapp... Too lazy to write more :/

Quiva's picture
Quiva
I would LOVE more

I would LOVE more puzzle/problem solving. There are a few sections, even the switchback is one of them, where you have to use gates etc to get to what you want, and then putting the statues on the trigger buttons, but I really would be happy with more. I don't know that I'd necessarily have them be mandatory for the completion of a level, but puzzles that allow you into "select" areas of a map, or access to special treasure would definitely improve "replayability" for me.

Shoebox's picture
Shoebox
I think the issue with this

I think the issue with this is that there will be a fully featured wiki, essentially becoming a strategy guide as the game progresses.

Puzzles can't be set things, they need to be heavily randomized so that they feel like new puzzles every time you play through them. Otherwise they just become frustrating time sinks.

It isn't easy making interesting, randomizable puzzles that may present the player with different outcomes every time they play.

Things like warp rooms (think Psychic Gym) and switch puzzles (which have been known to trap players) are on the easy end of that scale.

Riddles are an interesting idea, but it would only take one person completing the riddle to end any confusion surrounding it.