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Add an arsenal station to the FSC throne room level

5 replies [Last post]
Mon, 12/19/2011 - 00:50
Nicoya-Kitty's picture
Nicoya-Kitty

I know, I know, boss levels are only supposed to have an arsenal station at the first depth, because everything inside is, or should be, roughly the same in terms of weaknesses, strengths, and damage dealt.

And then there's Vanaduke. The standard tactic, of course, relies on at least one party member having a shivermist, and at least one having a blitz needle. Sometimes when you just grab a group of random friends you end up missing one, or both, because someone wanted to heat some alternate gear and figured someone else would have it equipped or something.

So what usually happens is someone will go up at the end of D27, change their gear, and get reinvited to the group. It takes time, it evaporates any heat they might have wanted to put on their gear (or they're reluctant to go up and reequip for exactly that reason), and it reduces the payout for them to only a single token.

We don't need an arsenal station in the snarby boss level, we don't need one in RJP, we don't need one in Roarmulus. Just one in FSC would be awesome.

(I should note that I also enjoy skipping the shiverblitz and going for the "crazy brawl" tactic, if I'm with a good team, but others are sometimes not so enthusiastic)

Mon, 12/19/2011 - 02:07
#1
Ewbte's picture
Ewbte
-1

no.

Mon, 12/19/2011 - 07:34
#2
Nacho's picture
Nacho
Yes, even when the boss at

Yes, even when the boss at the end has the same weaknesses and the weapons you used on the previous levels are supossed to work fine on him, The boss fight is totally different in terms of strategy. So yeah why not.

Mon, 12/19/2011 - 07:52
#3
Extribble's picture
Extribble
-1

I know you said that Snarby, JK, and RT don't need them, but once you put it on one boss everyone will scream to put it on the others. Last thing anyone wants is to be sitting before the boss fight at any of these earlier bosses for some clueless wiki-hating derp to fumble through picking between two useless weapons/armor.

Also, T3 Bosses were not intended to be easy. Having groups missing the standard "shiverblitz" method increases that difficulty because your party was likely unprepared/uncoordinated. Putting an Arsenal Station at Vanaduke will allow everyone to make a perfect loadout for killing him, especially if they were limited by not having all four weapon slots unlocked.

I know this sounds a one-sided, but it's just how I see it :/

Mon, 12/19/2011 - 07:53
#4
Brazzyts's picture
Brazzyts
Na, be pro...

Na, be pro...

Mon, 12/19/2011 - 12:49
#5
Akarinmimiz
A current solution would be

A current solution would be to talk to your team mates before pressing the first party button to make sure you've got at least one of each.

I don't believe the arsenal stations were left out of boss levels past the first due to similar weaknesses throughout. They were left out because these are (supposed to be) harder than the generic levels you'd otherwise have.

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