hey i have a duker set and im just thinking ahead to what armor to get. i allready have a full deadly virulisk set, volc plate shiels, DA, acheron, freezing vaporizer (almost level 10) and a silversix (about level 5). Snarby isnt really an optian for me as i would get anaialated in shadow lairs. so vog, or skolver?
FSC. Vog set or Skolver.
As Bopp said, Vog's an easy pick for FSC. And your shield's fine, although at least consider getting a BTS.
For weapons, to be quite honest, you really only need the DA and the Shivermist. Other weapons are just icing on the cake, although you might want to get a Levi for Vana mask phase. Or not if it costs too much. The only thing that the DA won't be amazing against will be the Trojans, but even then it works pretty well against them and most parties will have a Blitz in them anyway (attempting Vana without a Blitz will be a bad idea btw).
For trinkets, you may want to get CTR ones. DA + CTR really destroys FSC.
thanks guy, il be sure to go for vog now. and Bopp, the title of the post is "FSC. Vog set or Skolver", dont worry, my mind is fullet set on FSC >:D
in regards to the BTS and levi suggestions, i will at all times have 3 other players with me, one of them is bound to have something good against trojans. and the BTS, i loath the fire condition, hate it with a passion, so i think il stick with my volc plate shield.
Is it SUPER easy to get set on fire? Is it mostly from monsters, or are floor hazards also flame inducing as well? (cuz i plan to run with skolver, considering i use brandish line)
Both. It can come from the shadow fire, fire pits and monsters
But this can be countered with player skill i here... In your/ everyone/ anyone's opinion, does this take a lot of player skill? Or just patience and common sense?
I don't think I've done an FSC run yet where I haven't been set ablaze multiple times. It's just something you deal with.
Assuming you aren't lagging you can easily avoid being set on fire. You'll want the fire res for when it does happen though, as without any you can easily loose a rather significant amount of health.
As for the topic, Vog is better in fsc since it has fire res and thanks to the module trinkets there's no difference between the asi/dmg bonuses you'll end up with (And ASI is generally more important even if you had to choose). With that being said, making both a Vog set and a Skolver set is ideal since there's enough areas in the game where you'll prefer one to the other to warrant owning both, although that's probably not something you'll be looking at for a while.
You *can* avoid getting set on fire, just like you *can* avoid taking any damage ever. But how likely is that? It'll be more on luck than skill if you manage it.
Sure, some people can do the citadel in full skolver. Skill can prevent the stupid mistakes, but if you just get unlucky you turn into a liability pretty fast. At the very least take one vog piece, or something with a fire res max uv. I run in a vog cap and snarby coat. While still somewhat flammable, I fare decently.
Fire in FSC comes from floor fire, from monster attacks, and (in depth 28) stuff falling from the ceiling. In theory, all of it can be avoided. My problem is that sometimes I'll be in a highly constricted fight (e.g., last fight of depth 27), where I'm surrounded by monsters and fire, and I try to pass through a fire trap to reach clear ground or revive a teammate, and I barely don't make it. With fire resistance, I'm on fire for a few seconds and I take some damage, but it's not a catastrophe. Without fire resistance it's a catastrophe.
One of my characters runs FSC regularly with Divine Veil and Skolver Coat, because that's the only armor he has. Another of my characters has run FSC in Snarbolax armor with no fire UVs; I found that much harder.
You see, it really just depends on where you are usually playing. If you are going for FSC, then the choice would be definitely be Vog Cub. But then if You are just playing lot of places, I would prefer skolver. But you can always costomize it to make it better. Like Bopp said, going with Divine and Skolver makes it a really good armor because it covers normal, elemental, Piercing, and shadow. Not only that it also covers damages like fire, freeze, shock, and curse.
Another thing is that armor is only your cover. The way you win depends in how good you are.
P.S. Bopp is actually a really reliable adviser. You might want to follow his advises.
He has helped lot of people including me :)
It's very difficult to avoid getting set on fire in FSC simply because a stray zombie swipe will do it. Floor fire, sure (although sometimes you'll run into that on accident anyway). But avoiding being set on fire in FSC is basically the same challenge as not getting hit. I've run FSC quite a few times with no fire resist at all. It's very possible, but it's sort of a pain when every hit is taking off about 9 bars of health or more.
And then there's Vana, where you WILL be set on fire at least once in all but the smoothest of runs.
I can no-death solo FSC in Snarby, no fire resistance aside from a crest of almire (still working on not dying at Vana though). Yes the fire hurts a lot, but not all zombie attacks make me catch fire, but in vog they'd still take a chunk of health. Until I got snarb I used vog, it's the best option if you don't have snarby or if you're new to FSC. The damage bonus from snarby/skolver is great but I also have to use QS modules so that I can actually, you know, make good use of my DA.
In short if you don't have snarbolax armor, go vog.
Hmm ok thanxs for all your responses... I've had fellow guildmates who've run FSC with ashtail, etc, and it seemed to work out for them. With no resist, how long does the fire last? And about how much total damage does it do?
Snarbolax vs. Vog Cub armor is answered in this very thread, in post #11. To put it more explicitly: I would rather have fire protection than shadow protection, because the shadow damage is easier to dodge than the fire.
yes that makes sence. but snarbolax armor is so cool :D
And this is for FSC? (Your post doesn't mention FSC.) For FSC, fire protection is really valuable, piercing protection is nearly useless, and freeze protection is useless. So defense-wise, there is no contest; Vog Cub wins. Offense-wise, you're going to be using your DA and not your Acheron, so an ASI is probably more valuable than a damage bonus. So again Vog Cub wins.
An FSC setup of Vog Cub, Vog Cub, Volcanic Plate Shield, DA, Shivermist Buster, and Argent Peacemaker is quite good. The weak link is the AP. If it changes to pure elemental, then it will be better against zombies but worse against trojans and Vanaduke's body.
General Clockworks play would be a different story.