can anybody post screenshots/vids about these creatures? how rare are they? how many have you encountered?
i cant play till friday, but i cant wait till then to find out! D:
ty in advance :P
can anybody post screenshots/vids about these creatures? how rare are they? how many have you encountered?
i cant play till friday, but i cant wait till then to find out! D:
ty in advance :P
yeah seen both types in 1 T1 run.
like Guyinshinyarmour said they go back to an invulnerable state after each attack and it takes a while for them to pop up again. so not realy worth killing (or they have to be in the way for you but again it takes a while to get rid of them)
alltough the status ones (dunno wich have what name haha, don't care eighter) i don't know if you can actualy kill them haha. i just walked past them after watching them move in a semi-random pattern for a minuit haha
I've seen a few. They tend to really annoying and dont offer high rewards, but their annoying factor makes it worthwhile to have them killed.
The ones I saw were basically a mobile square with spikes on the sides, floating on a small puddle of slime. They do a lot of damage in Tier 2 (havent seen them anywhere else), so don't take them lightly.
Pointless. Don't bother killing them. All of the ones (both wisps and shankles) haven't dropped a single heart, mat, crown, or heat thingy.
Sorry, OOO but they are pointless.
Was expecting something cool, huge, lumbering to kill and gain rewards but from, but instead you spend a minute killing each Shankle for no reward.
/rude
They dropped hearts for us! They are just not worth as much as they drop...
@Lanieu i kinda agree :(
i was so looking forward to these "new monster" and now i'm realy disapointed in them...
they remind me of those things in zelda that allways float around blocks
That is basically what they are, from what I saw. There were two in the room I found them in, and they seemed to be circling that room. Oh, and try a calibur-line's spin attack on them, since my leviathan blade managed to land two hits on one at once with that.
They should be renamed to Shackles and Lisps, because they're about as fun as being jailed or having a speech impediment.
From what I've seen they appear in clockwork levels and either move in predictable patterns along the walls or bounce around (again, in a predictable pattern.) I don't know if they move randomly in T3 or not. I'll know when I make my next run though there.
It's not worth it to kill them, but I think that's the point because they drop no loot. They are obstacles to be avoided.
As far as I can see they have no resistances or weaknesses (That's what they were intended to be, right?) and they're a pain in the rear to get rid of, and totally not worth the effort required to get rid of them since, as noted, they don't drop anything. Or at least the two that I saw get killed didn't.
I think the shankle I killed dropped a heart.
Mobs that drop no loot occasionally drop hearts and vitapods, but nothing else. I guess that means they do drop something, but it's not very rewarding (unless you are very low health and you get really lucky and you don't take damage while fighting them.)
In a T1 run done to get rid of crown elevator costs, I made it a point to kill every Shankle I came across to see what it would drop. The Charge attack of an autogun line hits several times before they pop back down, so that seems to do the most damage right now. However, their AI, and drops (or rather, lack thereof) seems to imply that they are monsters to note and avoid (thus adding an extra challenge to a fight, or simple traversing of the clockworks) rather than being something to kill.
T1 drops:
No crowns.
No Heat.
Can Drop Hearts and Vitapods. These drops are infrequent.
Further testing in different tiers are required!
Total pain, give next to nothing, and make the game totally like Zelda: http://cloud.steampowered.com/ugc/613845918293131633/01613C9CFFB5E21D3F8...
I've encountered a few gold ones. Easy to avoid.
Also, it's really easy to tell when you are going to face drones by just looking at the map.
I have returned from Drone Hunting!
I assume these are Wisps
Idle floating: http://cloud.steampowered.com/ugc/595831519779904037/956E25ED99529604E41...
Weak point "exposed": http://cloud.steampowered.com/ugc/595831519779906042/AA4FCCF2E76E5F3A115...
I assume these are Shankles
Idle wander: http://cloud.steampowered.com/ugc/595831519779910001/F1CC9A8D161E4272254...
Weak point "exposed": http://cloud.steampowered.com/ugc/595831519779911637/BED6101415575124D21...
The Magnus Charge Shot works well, but I haven't seen anything do extra damage on them. Also, they will hide again immediately after something hits them (when they are exposed) once, regardless of what it is. The only exception to this was when they were stunned. Then they took a few more hits and died, so its unclear if stunned keeps them exposed long enough for a swing or two, or for several seconds.
I noticed later, the shankles above did elemental damage. Later, I encountered some purplish ones that did shadow damage. I assume there are yellowish ones that do pierce, but I haven't seen them.
They're supposed to be "pointless" people, they're not meant to be some cool new shiny addition, they're meant to be another hazard, like spikes. They're in ever more inconvenient places and do hearty damage and the wisps can status afflict, but they are killable, however boasting zero drops makes you not want to kill them, considering how long it takes to kill one...which means they remain around as a hazard for longer.
I think they've been well done all and all. No need to add more scary monsters, but they've made maps more of a challenge in a small way.
@Traevelliath I managed to kill one in one shot once. You just have to be able to deal enough damage in the split second you have when you hit it. For me, if I use a Tempered Calibur charge close enough to it, it'll hit it twice, enough to put it down for good.
#16 zelda? thats the creepy ass mask from mario..isnt it?
http://www.mariowiki.com/Phanto
i get scared just by seeing it :O
Just charge attack them it takes a while for them to be vulnerable anyway
Not exciting, just annoying actually. They slow down and break up the flow of the levels too much.
here is a pic of a glitched one
http://cloud.steampowered.com/ugc/594705619883253293/F165B051DCF0FFD3617...
The wisp I posted was glitches. It didn't move anywhere.
Correction: Out of 20 or so Drones that I killed, one dropped hearts. I will no longer EVER kill them until someone posts a shot of it dropping crowns.
OOO: Until you add rewards these monsters will just be ignored and a wasted effort by the programmers and model-ers and animators.
Sorry :P
"Sorry, OOO but they are pointless."
Why not instead they implement Vog back. Along with his counterpart, Skolver.
One Shankle I killed dropped a 4 vitapod and a medium sized heart. *shrug* so far that's all I have seen them drop. :/
While in waste works, I saw a poison wisp and a elemental shankle. One of the wisps were glitched.
Shankles when they die are freaky. Melting while gurgling!
A shankle dropped a small and medium sized heart.
Shankle death http://www.imagebam.com/image/ddd0c3165626827
Shankle opening http://www.imagebam.com/image/9880ba165626761
Wisp death http://www.imagebam.com/image/a87cdc165626696
Wisp wander http://www.imagebam.com/image/3c4242165626658
I'M in that screenshot! :D
Even if only in txt ><
A charged Blazebrand will take a drone out in a single shot if aimed correctly.
Personally, I like them since they add more challenge without having to come up with an entire new enemy line with strengths and weaknesses along with a new damage type. I would like to see OOO add a few more enemies to the various categories (beasts would be a great example since there are only 2 types)
ive only seen shankles, since im still T1(though as soon as my energy regenerates im making a trip to unlock T2) but ive gone out of my way to kill them multiple times, but the only time they dropped something was when one dropped 3 hearts.
I liked one of the new rooms I saw featuring them. Lots of shankles, lots of heavy duty blocks (several hits to destroy) and scattered in a way that you'd have to dodge shankles, with a blue block in the middle to get rid of them all.
Do not like how much HP they seem to have. With a proto sword I had to wait for one to become vulnerable 3 times to kill it, on level 1 or 2. Might just be weird scaling, but not worth trying especially without rewards.
thanks for all the answers, i still cant wait till friday to play D:
thanks again! :)
BTW, shankles can be stunned. I'm killing* them with Callahan and they got stunned fairly often.
*Of course I do it for science - so we can confirm what are the drops. So far only hearts in my case :-(
?
I don't get it, do you mean he's asking to join when he's already in a Party? Or that he's like two-timing invites?
? I don't get it. I asked to join Psycho's but it was full. Then I went with a guildie in a different gate. We didn't talk much until the shankle scenes.
How is that two-timing?
...Such as the Volcanic Wisp setting oil slicks from the Oilers on fire...
(sry, no screenshots were take due to how fast it had happened)
...needless to say, me and my friend got burned for a bit from the resulting flames.
My bad, misread the direction of tells.
In fact, I hate them. Shankles only get in the way and sometimes even kill you, and killing them produces little to no profit. These shankles honestly seem like something someone running out of ideas would make. They're basically just moving forms of already existing obstacles that already do an effective job of getting in the way and killing players, and even as monsters, shankles produce nearly as little profit as said obstacles. (Obstacles give nothing, that's the point.)
That's the point. Alot of old players hate that the game has gotten easy. I don't have problems and everyone is supposed to hate them because they are obsticles.
Just in case anyone is having trouble w/ shankles, if you have a catalyzer gun, shooting while running towards a shankle makes the shots cluster up giving more hits in the split second you have.
Totally forgot about the horror i saw yesterday, those actually really moved randomly (i've had one piece of Skolver and one piece of Snarb and they hit for 6,5 pip)
http://sadpanda.us/images/783855-U447AQH.png
compared to what i was expecting when i first heard about drones, they're -really- quite a big disappointment to say the least.. there are basically 2 drones repeated over and over with different damage types and status afflictions, and are found in random segments of the clockworks. they're more of an inconvenience than anything, and usually dont drop anything, if at all. its faster to navigate around them than bother messing around with them, and while they looks cool for the first 10 seconds, the novelty wears off -very- fast to say the least. when i heard that they'd wander the clockworks in a fixed path and would result in creating possible traps, perhaps i was a bit lenient with my imagination of it being something similar to a prince of persia trap room instead of just a couple monsters going back and forth along a path.
i was thinking one whole section dedicated to being a trap section full of status effect gasses, spikes, drones and some gun puppies etc thrown in together to create something that is a bit more of a challenge. maybe i'm "over-expecting", but either way, the drones are really nothing great.
I was expecting more when they said drones and they are a hassle because it takes longer than killing 2 lumbers over all I found after killing 10 sankles al I got in their 1 was a heart and minis 1bar of hp so kinda point less
Again, ty for the feedback :D......I will be playing tomorrow to get a feel for killing them :P
Wanna just add that I have started to just ignore the darn things. Really, it's not worth my time. They are just added there to stack on top of the other crap that's attacking you. ;-; They need to be dropping more hearts, crowns, something. :/ Until then, they are being /ignored lol
Maybe we are supposed to ignore them and think of them like traps, and those spike floors.
With that kind of thinking the no rewards makes sense, and a bit of extra hearts is a nice bonus for people who are hurtin.
That's exactly what they are. Traps. The reason you can kill them is if you absolutly cannot get past them really. Traps. Not monsters. Hazards.
Eh, they seem to be rather common-ish in Clockwork Tunnel levels. I ran into a few of them during my run through of a beast S6. The wisps are fine, but the shankles seem to immediately regain invulnerability after every attack. As such, killing them is tedious. Haven't seen any of the gold ones though.