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bounty hunting

5 replies [Last post]
Tue, 12/20/2011 - 09:32
Head-Raptor's picture
Head-Raptor

i my idea is to have a bounty hunting stall in haven with new bounty's every day. these bounty could be monsters should have accessories on them so you can tell the difference between other monsters like a zombie with a flower in its head, and you could have a Hard, medium or rely hard. when your searching through for the monster with the bounty in clock works its depending on there difficulty on how hard they are to find, you don't know where they rely are so you would have to go maybe all the way to the bottom of clock works of the lift to maybe the bounty would just turn up where you would least expect it. also i think the monsters that have a bounty on them can maybe have like armor or lots of health and power depending on how much crowns you get from there bounty and what difficulty they are to. once you kill the monster you bring back the accessory in the picture on the bounty to the bounty stall to get your crowns. when you have handed in the bounty, if you were in a team you need to split the money your self or maybe the game dose it for you i dont know rely just some way of splitting the money.

a little bit different from people giving you missions.
Also tjis idea will add more flavour to the game, people will be encouraged more to go on the lifts and go from top to bottom in one go and this will hook more players to keep playing and interested in the game.

from head raptor p.s if this isn't clear enough for you just say and ill post what you don't understand in more detail

Tue, 12/20/2011 - 11:31
#1
Pepperonius's picture
Pepperonius
A novel idea

However, your wall of text is difficult to read.

What i understood from your post:

Sign up for bounties in Haven, run a specific gate at a specific tier to look for the identified monster. Return to haven with proof, get profit. This is the gist of it?

Tue, 12/20/2011 - 11:58
#2
Head-Raptor's picture
Head-Raptor
yeh pretty much you like? ^_^

yeh pretty much you like? ^_^

Tue, 12/20/2011 - 12:05
#3
Miqueas's picture
Miqueas
@Perronius:from what i

@Perronius:from what i understood,thats what he meant

@OP: i think its a very interesting idea, but its very abusable, people will make alts and get 4X the bounty(for every member of the party) unless it splits throug the party, in wich case it will encourage to go solo,idk,but it think its a good idea so far, until someone finds the flaw of it(lol)

Tue, 12/20/2011 - 13:06
#4
Effrul's picture
Effrul
The way to avoid alt-running

The way to avoid alt-running would be to randomly assign the bounty, make it a one-time deal, and destroy the monster when the bounty's complete. For example, you take on a hit on a particular Trojan; it's selected at random from any Trojans on a given level, marked in a manner that only comes up on the hunter's HUD, and when its dead, that's that - the bounty's gone.

However, another potential problem is that this could easily increase inflation, because you've got a reward for no cost in currency. There is, of course, the outlay in CE/crowns for doing the level in the first place, but that's something you'd be doing anyway - it doesn't really count in terms of cost-benefit for this idea. Perhaps if you had to buy bounty contracts? Or if the rewards were strictly bound, non-tradable costume items or accessories?

Tue, 12/20/2011 - 14:21
#5
Pepperonius's picture
Pepperonius
Effrul

I like the idea of buying bounties. Obviously there is the risk/reward portion of it, but that is a good. A buy-in for the bounty...

Alternatively, the reward for finding a bounty is just that: a bound accessory and some crowns. Enough to be worth it for when you dont feel like doing a boss run, but not enough to make it exploitable.

As an add on to bounties, or perhaps an alternative to crowns, what about having tokens for bounties completed? Accrue enough tokens, get your choice of a bounty prize (like beating a boss run, but perhaps requiring higher bounty tokens)

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