I used to travel pretty exclusively in groups; even with the stronger mobs I felt considerably safer knowing I had energy free revives and backup attacks, but lately I've been feeling ...almost slowed down by groups. The higher health mobs (esp. in T3) are starting to become more effort than the benefit given by parties if it's disorganised even slightly; even on T3 I can one-combo most monsters since I'm using three different swords to farm, even arena's are fairly do-able and I can get to basil and beyond with no more than one or two deaths with T2 armour that I'm heating up.
But when I join random groups I tend to find that I die OFTEN; I don't pay energy but I'm losing the heat that I'm there to collect and it seems to take so much longer.
Even doing The RTwins I've found that four people make the journey absolutely exhausting, whereas solo or a duet job results in fast, easy, death-free runs.
Don't get me wrong, I'm not talking about well organised guild-parties here who know each others tactics or gear up to compliment each other, I accept that they'll generally always out-do a solo-er, I'm talking about going on your own (or maybe with one other) or joining a random team of 4 people, and how you view it.
The coins are the same, and heat would be the same without all the deaths; the mat drops are vastly differed and the time it takes to run changes greatly. Which do you prefer, and why?
EDIT:
(I should note that, from what I've been saying in my situation, I'm somewhat new to T3; I've had access to it for a long time, but never done it that often, and rarely bother going beyond basil. I've also been inactive for a couple of months and still getting my stride again. I'm also using 3/4* gear and have no 5* gear equipped during aforementioned runs, as I'm heating them up to be upgraded)
tl;dr
Sorry :C