so i am currently leveling my ash tail cap and armor, and also i almost have my freezing atomizer level 10. so my gear is a deadly virulisk set, acheron, DA, silversix, 4* combuster (i forgot the name) and of coarce the freezing atomizer. i currently have about 6.5k CE. so do you think thats enough for shadow key, revives and crafting of snarby set? i would take 3 other 5* guildies and go for thet snarby shuff. do you think this is a good idea?
Shadow Lairs advice please?
If your guildies are comfortable carrying you, you should be fine. Three people can easily carry a first-timer. It isn't ideal but from your weapons, I would take DA for Undead, Acheron for Wolvers, Silversix for Howlitzers and the Freezing Atomizer for crowd control.
You'll need to run it twice to craft both pieces of Snarby unless you bring a mane with you, or one of your friends gives/sells you one.
It would be best to have the shivermist buster because it provides more crowd control. You need crowd control so you can move around. I wouldn't recommend bringing the acheron, unless you are trying to do the Ice Queen. But for the Snarbolax, try and get a piercing type weapon. You will hate the alpha wolvers there...
Shadow is "end-game" content atm, so I suggest bringing all you stuff to 5* at least. Remember a good team can lead to a few revives. This will help save you some CE. I highly suggest that you get them up first, and probably ask politely to experienced Shadow Lair players. They can help give several tips if they aren't that corrupt...
Weapon of my choice in Shadow Lair was:
-Final Flourish (BTB can also work)
-Divine Avenger
-Shivermist Buster
-Polaris or Argent Peacemaker
i am using volc plate shield. i know i am not best suited for this run but its all i got. my guildies are very experienced in shadow lairs but i dont know when they will be on to help me. bopp, i am usually good with acrunims but what is GWW? so i will hold off the run of coarce, and i will be buying a main before i go so i can craft both. but buying a 3* armor and getting it to 5* just for this run would be too costly and time consuming in my opinion. i am not the best player but i am not the worst. feel free to add me in-game if you want to come on the run (experienced players only please). add Scottish-Archer
GWW means Gloaming Wildwoods --- that is, the Snarbolax levels. Sorry for the confusion.
I agree that you shouldn't craft 5-star equipment just for this run. However, a piercing sword is not just for this run. It is useful against beasts and fiends throughout the Clockworks. It's also good in Lockdown. Many of us feel that the piercing swords are the most overpowered weapons in the whole game. So you'll want to get one eventually anyway.
If your teammates are very experienced in SGWW, and they know your skill and equipment, and they think that they can make it through with you, then you should do it! Ignore what we're saying here (although I stand by what I said). Good luck. :)
Yeah, you're gonna end up being the load if you're not hyper-competent. Nothing wrong with that if you're sponsoring the run though.
I found while running GWW that the levels running up to the Snarbies were a hell of a lot harder than the boss itself. There are a few parts in the run-up where you'll have to deal with them, but cannot get them off the field. There's a particularly nasty party button room where they'll both appear and chase you down amidst a zilliion kats/zombies/howlitzers.
Shivermist will be a godsend, if only to keep control of the field. Silversix will be of limited use at best; anything in the Polaris line or an ele alchemer would serve better. DA/Combuster is redundant; take one or the other. Lack of piercing weapon will weigh you down when it comes to killing beasites; advise getting one since it's great in general play too. The virtulisk set will serve you well enough, though I'd go split pierce/shadow if at all possible (for reason, see http://wiki.spiralknights.com/User:Antistone). You didn't mention your shield. I used BTS, but I found it breaking a bit too much to my liking on things that did shadow dmg. I find it easier to dodge piercing sources, but when the bullet hell of kat and howlitzer rounds gets thick, dodging is impossible. That's me though. Results may vary.
Most of my issues also stemmed from no one in the party really knowing what to expect. Try to take someone in your guild that has run before, or watch a few Youtube vids.
Taking a backup of energy for rez is a smart move. We didn't burn through too much in our run however. 1k will probably be more than enough for a fallback.
All that said though, team quality matters a hell of a lot more than your gear. Get a good team, and you'll reach the end easy.
so you think i should get snarby barb and go for BTB or whatever it is named? my f.vaporizer is almost level 9 so it should only be another week-2 til i get shivermist (i play at weekends but only 1 hour in all on weekdays)
^ Either that or a flourish. You could just dedicate to freeze but something for fast strikes and defense is nice, and the bomb is useless on the boss.
Yup. BTB or Final Flourish. Only difference is in the charge, and the charge really doesn't matter all that much. Just get the one you think looks better.
You could pick up a heat amp for stupidly cheap (thanks to the sale) to help along the heat process. Just something to consider.
yeah i allrady have 1 month heat thing (not acticated). but at the same time im not made of money so all this transmuting, buying, blah blah blah will have to be done with the same 6k ce as shadow key buying, reviving and crafting snarby set.
Well, the only things you *need* are the sword and the shiver. 800+800+400+200 = 1400. That's just for crafting though. The snarby set is 1600, so that leaves like 3k left. Plenty for a key and rez'ing.
i dont know, i will still need to buy mats etc for the snarby stuff. and i have a bad setup got this run so i will need more than 1.5k to rev i think.
Keep in mind that the team you bring matters far more than your own gear. Having the best loadout won't matter if they're all dead (unless you're a demigod). Great teams can carry you if you'd like to go that route instead. You wouldn't have to get the piercing weapon (though you should anyway) or the shiver. You'd just need to buy a spare nightmare mane, since you only get one each run.
It's a bit lazy, yes, but if you don't charge them admission they don't have much room to complain. Most pros would go just to mix things up.
one of the guys i am taking is a friend. he has alot of experience at the game but i have no idea how much experienca at shadow lairs. another guy i am taking is my guild master. he has 3 full sets of armor from the shadow lairs and is very good. the fourth i hae no asked yet but i have been told he is very good.
If you're not made of money you probably shouldn't be expecting to get much out of the shadow lairs. Just sayin'.
Well, he's not made of money, but he has 6,500 CE. I'd like him to spend it obtaining some of the most powerful weapons in the game, but he's being shy.
there is no point in having the most powerful weps in the game if you get struck down in one hit. i have not decided which armor to go for. i love snarby, i think he is the coolest boss out there and his fight is so fun, and his armor looks the coolest of any armor in the game, when you're friends see you in it they think you are an amazing player and you are so good. at the same time it is expencive and hard to get. vog would probs be the most logical choice. spiral knights isnt all about logic and stats, its about how you feel towards you're armor, how it looks, how nostalgic you are towards it, how it makes you look to friends etc. if it wernt then we would all run around in the same armor.
Essentially, we do. You tell me about a Swordie who equips Mad Bomber because it looks nice, and I'll back down.
Armor is for defense, and providing damage bonuses. Costumes are there to look nice.
well you are taking it to the extreme there. ofcoarce we use armor that isnt stupidly un-suiting but we alsolike stylish armor.
Armour costumes exist for a reason. Serious people *always* wear what is appropriate, and use what they like aesthetically as a costume. If armour costumes didn't exist, then yeah, 99% of t3 would look like they're wearing vog/skolver. Most people in t3 you see wearing anything that isn't vog/skolver are actually using vog/skolver under their costume. Go on, try inspecting people at the AH. You can usually spot them by their 5* shields, since you can't costume shields.
Most people build to win before building to look good. Luckily for you, you're building to snarby, so you get both at once.
Point is, you'd still have plenty of ce left over to make snarby/get through the lair if ya got a BTB/FF, and it would be incredibly worth it. I used to just use DA/GF. Now I stick with DA/BTB. I felt stupid for not building a BTB before. It's a pretty useful asset vs beasts/fiends (of which GWW have plenty). No regrets, and I doubt you'll have any either.
About Shadow GWW:
In short, Shadow GWW would be much more viable with a piercing sword and some shadow protection.
After the Shadow GWW comes the Unknown Passage, which I found to be harder. This has nothing to do with beasts or poison, so your equipment needs are different. There are lots of undead and slimes. On the plus side, you can change your equipment at any time. Shivermist Buster is very useful again.
I don't know how skilled you are, or how skilled/equipped your teammates are, but I was fairly skilled and much better equipped than you, and I found the trip fairly tough. A trip like this will be very costly in CE and very frustrating. You have a lot of CE, but my recommendation is that you hold off for a bit and use that CE to obtain better gear, so that you don't have to spend it reviving. Sorry to be a downer.