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Extra bonuses for "niche" weapons

3 replies [Last post]
Wed, 12/21/2011 - 12:56
Zincknight's picture
Zincknight

i just think the weapons that are suppose to be anti undead ( Cold iron vanquisher ) or anti beast ( wild hunting blade) are weak. the bonuses they give can easily be obtained through armor or trinkets and maxed out really easily. so they should have an extra effect not too powerful to make them IMBA but another reason to choose them over their non niche counterparts. i dont have ideas for all of them but heres what i got

Cold Iron Vanquisher :
*chance that zombies killed by it in a totem AOE will "die" ( give loot and wont revive)
*howlitzer killed with it have a chance to crumble and not counterattack
*phantoms killed by it will be delayed for longer
*suggest

Wild Hunting blade:
not really sure about this one lol ?chromas cant go invisible after attacked? wolvers cant teleport please suggest below ;p

Ionized salt bomb:
*Lichens hit by this bomb cant join( though i do enjoy them joining this effect has its uses)
*explosion cubes killed dont explode.
* suggest

future possibilities

Argent peace maker
* same as CIV maybe
* suggest

Sentenza
* shots peirce through gremline healers light shield ( doesnt break it but can harm the healer while its inside perhaps for reduced dmg)
* shots cant be detected by gremlins ( they dont dodge)
* suggest

just wanted to through the concept out there and see what peoples ideas on it are ;p even if its not implemented in the game its fun to think of the possibilities XD please suggest below!!.

also if these arent added perhaps having weapon based dmg bonuses ( sword/gun etc) stack with monster based dmg bonuses it would make these weapons more used ( however having 12 bonuses of dmg can be quite imbalanced).

Thu, 12/22/2011 - 11:02
#1
Zincknight's picture
Zincknight
TT

no replies TT

Fri, 12/23/2011 - 06:16
#2
Mejezfeld's picture
Mejezfeld
A lot of this is really

A lot of this is really breaking things if you ask me, particularly the revive-cancel on the Zombies and the removal of the Howlitzer's challenging element. But I'm all in favor of making otherwise close-to-useless armors/equips a little more useful in a pinch. Perhaps if you could use the Cold Iron line to make a Grimalkin briefly pause so he can laugh at your thinking that that would work or something.

Come to think of it, I think they already are very useful for people who know what the heck they are doing with them (EDIT: Scope Nicoya's post just below mine for what I meant)!

HOW ABOUT just having a bonus for using a weapon you haven't touched in a while and isn't fully leveled yet? Like an incentive to go use it and finally max it if you're a little nervous about using an under-leveled weapon? You could argue that crafting weapons further is ALREADY an incentive to do that, though.

Thu, 12/22/2011 - 13:43
#3
Nicoya-Kitty's picture
Nicoya-Kitty
The argent peacemaker already

The argent peacemaker already arguably has the howlitzer ability, as does pretty much any other gun: keep shooting when the skull launches, and it'll blow up before it reaches you.

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