i just think the weapons that are suppose to be anti undead ( Cold iron vanquisher ) or anti beast ( wild hunting blade) are weak. the bonuses they give can easily be obtained through armor or trinkets and maxed out really easily. so they should have an extra effect not too powerful to make them IMBA but another reason to choose them over their non niche counterparts. i dont have ideas for all of them but heres what i got
Cold Iron Vanquisher :
*chance that zombies killed by it in a totem AOE will "die" ( give loot and wont revive)
*howlitzer killed with it have a chance to crumble and not counterattack
*phantoms killed by it will be delayed for longer
*suggest
Wild Hunting blade:
not really sure about this one lol ?chromas cant go invisible after attacked? wolvers cant teleport please suggest below ;p
Ionized salt bomb:
*Lichens hit by this bomb cant join( though i do enjoy them joining this effect has its uses)
*explosion cubes killed dont explode.
* suggest
future possibilities
Argent peace maker
* same as CIV maybe
* suggest
Sentenza
* shots peirce through gremline healers light shield ( doesnt break it but can harm the healer while its inside perhaps for reduced dmg)
* shots cant be detected by gremlins ( they dont dodge)
* suggest
just wanted to through the concept out there and see what peoples ideas on it are ;p even if its not implemented in the game its fun to think of the possibilities XD please suggest below!!.
also if these arent added perhaps having weapon based dmg bonuses ( sword/gun etc) stack with monster based dmg bonuses it would make these weapons more used ( however having 12 bonuses of dmg can be quite imbalanced).
no replies TT