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Why does OOO HATE gunners T_T

23 replies [Last post]
Thu, 12/22/2011 - 00:29
The-Rawrcake's picture
The-Rawrcake

How mean must you be to be creating armor and throw up this result. This is probably what it sounded like during creation of the armor (not exact, similar):

"oh ok. vog will be swords. It has elemental, so to make it more useful we should add fire resistance, used for FSC. Volcanic demo is also elemental, like vog, i think we should add fire resistance so bombers have a nice FSC set as well. So that's it? Oh wait yeah theres those gunners... ummm... do they even have an elemental defense set? What! I do not believe you. I don't remember doing that, just giving them a damage bonus set like skolver, only less damage and negative status because guns sound like they'd be too powerful. What's that? oh yeah, I guess you are right. We did make them deal less damage in the first place. Either way, we've already wasted enough time. Not like anyone will really care if this nameless set has zero fire resistance."

No, you are all so evil T_T. Give me fire resistance. Don't forget that you mentioned fixing an under-powered gun line a month / however many months ago... I don't want to remind you guys what the set of guns are called since you should remember but I will give you a hint, they come from the jelly king T_T *sniff sniff*.

Thu, 12/22/2011 - 01:28
#1
Twiddle's picture
Twiddle
I would say that shadow/fire

I would say that shadow/fire resist is better in fsc. Unfortunately, there is a lack of shadow/fire resist gear outside of the shadow lairs.

Thu, 12/22/2011 - 01:36
#2
Digguisawesome's picture
Digguisawesome
hi guys im here to talk about

hi guys im here to talk about how to get urselves a snarbolax set interested?

Thu, 12/22/2011 - 01:37
#3
Digguisawesome's picture
Digguisawesome
uhuh?

uhuh?

Thu, 12/22/2011 - 01:40
#4
Digguisawesome's picture
Digguisawesome
so it goes this way first u

so it goes this way
first u have to go to

Rabid Snarbolax

then

Ice Queen

then

Red Roarmulus Twins

then

Darkfire Vanaduke

then

Unknown Passage

Thu, 12/22/2011 - 01:45
#5
Digguisawesome's picture
Digguisawesome
These r the names of all the

These r the names of all the levels

Thu, 12/22/2011 - 02:09
#6
Softhead's picture
Softhead
OOO

Also, bombers have no piercing or shadow defence. Guns have all four types of damage in different styles, we barely have any bombs not elemental and normal.

Thu, 12/22/2011 - 04:25
#7
Alice-In-Pyroland's picture
Alice-In-Pyroland
^That isn't strictly true

^That isn't strictly true since the Deadshot Set really isn't gunner gear at all. And bomber do at least have fire and shock res, gunners have no status res whatsoever (Outside of the one set, that isn't really gunner gear lol)

To be honest I'd just debuff gunner's "physical" defense to say the level of a Chaos Cloak, then give the armours various status resists. The whole point of being a gunner is the ability to be able to attack from a safe point and remain mobile but that's screwed over if they get hit once and get an unfortunate status. Makes much more sense for their armours to be really fragile thus forcing them to be agile and avoid getting hit too much, but also provide excellent status res so they're less likely to die due to an unfortunate shock or whatever.

Thu, 12/22/2011 - 05:06
#8
Danizpsycho's picture
Danizpsycho
Armor really isn't so important

As a jack of all trades (Master of none) I find that the trinkets are very helpful in situations like this, where I have a piercing/shadow armor to go with my mad bomber mask, which gives me a mix of defenses, but it does mean splashing out an extra 1200ce for a trinket, unless you get lucky with UVs. As for gunners, it's a similar situation, but not so easy to get the mix right, but deadshot mantle is a great armor to go into FSC with to go with either guns or bombs.

Thu, 12/22/2011 - 05:20
#9
Juances's picture
Juances
Guns and bomb have pure

Guns and bomb have pure elemental damage and some shadow ones.
We have to split everything but piercing.

Thu, 12/22/2011 - 08:19
#10
Xylka-Mkii's picture
Xylka-Mkii
Technically, if you're a pure

Technically, if you're a pure and good gunner, you can be devastating in Lockdown. Though only a few people actually like Lockdown, I guess you're talking about Clockworks strength.

Yeah Gunners could use a little boost.

Thu, 12/22/2011 - 09:04
#11
Somenubcake's picture
Somenubcake
in addition to this, they

in addition to this, they detect hits with guns fairly miserably:

lockdown + a tiny bit of lag (either on your or the target's side; i constantly have 4 bars) + any alchemer lines = u see ricochet go off but doesn't register any damage.

i should submit a crapton of bug reports just on this fuxing issue

Thu, 12/22/2011 - 10:21
#12
The-Rawrcake's picture
The-Rawrcake
"Guns and bomb have pure

"Guns and bomb have pure elemental damage and some shadow ones.
We have to split everything but piercing."

Don't even TRY that crap. You're saying DA is bad because its split normal? no. I can't believe that someone that believes this still speaks anymore. The brandish lines are split norm / ele or shadow, DA and faust and split norm / ele or shadow, yet the majority still take swords. Why? Because of DPS! If it is ALREADY doing enough damage, then it does not need to be buffed. These people need to go the heck away because soon enough they will be crying for a 50% damage bonus to DA's charge attack just because it'd make things easier for them. Keep quiet if you cannot be open-minded, think for a second before any of you non-split normal swords wanters plague us with any more of your pure stupidity.

Thu, 12/22/2011 - 10:30
#13
The-Rawrcake's picture
The-Rawrcake
Now that that is out of the

Now that that is out of the way, what REALLY needs to be addressed and hasn't is how gunners get the low end of this... The end-game content (im talking FSC, not shadow lair stuff that you cannot do for fun, only to win because of the ridiculous cost) is made difficult for gunners because we are given small defense. Bombers aren't given shadow and piercing resistance sets, but they can at least have a set for whats been the current content for freaking ever.

If OOO does make more content (IF they make more content) i predict it being piercing and poison, so one of the two piercing sets for gunners will be screwed status-wise, as we have always been because of what? laziness? didn't know how to add resistance to a hat? Is it too non-RP for OOO?

Thu, 12/22/2011 - 12:12
#14
Njthug's picture
Njthug
Are you serious suggesting

Are you serious suggesting that bombers are not ignored and gunners are. If your doing Fsc get a deadshot set with some decent uv's and you can tear it up. Personally, you have to remember gunners are never meant for close range battle regardless so if you are getting hit a lot and dying as a gunner your doing something wrong.

Thu, 12/22/2011 - 12:29
#15
Kalaina-Elderfall's picture
Kalaina-Elderfall
I don't mind the lack of Fire

I don't mind the lack of Fire resist on Nameless, though it would be nice. I'd like some more options on my gun armor, but I don't feel overly limited by it. Swords do have it better, especially with the BTS, but eh.

Shadowsun is just so poorly balanced, though. I don't know what OOO was thinking with that one. It's in the running for least useful armor in the game, and no gunner should ever seriously consider it for anything more than a novelty.

Thu, 12/22/2011 - 13:07
#16
The-Rawrcake's picture
The-Rawrcake
"Shadowsun is just so poorly

"Shadowsun is just so poorly balanced, though. I don't know what OOO was thinking with that one. It's in the running for least useful armor in the game, and no gunner should ever seriously consider it for anything more than a novelty."

Shadowsun is great because its the only way to hit max damage bonus against everything w/ dmg trinkets. Damage bonus is far better than ASI for guns, it isn't like swords. You'll probably see some people that use shadowsun even in FSC because they favor that medium damage bonus against vana since deadshot bonus doesn't work on him, but they are kinda risky. I see some use it in LD for extra damage as well. My issue is that I am not perfect. What Njthug said is true, gunners no matter how you play it will most likely die less, but the issue is that a lot of people are also not perfect. It's not wether or not we are dying, just that we take fire and there goes a great portion of our health as well as messed up charge times. Also, deadshot set "with some uv's" i am guessing those uvs are fire resistance. Anyway, deadshot is nice for FSC, but only worth a normal defense on vana himself (he isn't classified as undead, does elemental). I use one nameless one deadshot with 2 dmg trinks for the desired max dmg bonus against most things in FSC while having one piece that helps on Vana. Also, I am not really rich enough to spam uvs on my pieces atm to get fire uvs.

And of course, bombers are under-powered, but I am mostly referring to vana here. I agree bombers need giant buffs in other places, currently not even bothering getting up a bomb set.

Thu, 12/22/2011 - 13:47
#17
Kalaina-Elderfall's picture
Kalaina-Elderfall
I'd much rather have damage

I'd much rather have damage than ASI on my guns, but it's not that big a difference. If Shadowsun didn't have the curse/poison weakness, I still wouldn't use it, because pierce isn't very useful and high ASI is far and away better than a mere medium damage anyway. Max handgun damage also has the drawback of making any damage vs type UVs on your weapons worthless. VH damage is plenty for Vanaduke, as well, and I'm not willing to wear armor with a near-worthless pierce resist into FSC AND give up all my ASI just so I can kill Vana slightly faster. In short, your first post.

Also, Deadshot is really not gun armor, and it should be compared to Silvermail rather than Nameless/Justifier/Shadowsun. The only reason sword users don't use Deadshot is because they have better options in Vog and Snarby. Also, I'm not convinced that being able to kill the zombies a little bit faster actually accomplishes that much in FSC to make the ASI tradeoff worth it.

And while anyone is perfectly capable of playing the game without getting hit, the whole purpose of armor is to make it easier by allowing you to take hits so that you don't have to be completely on top of your game all the time. If I'm grinding FSC three to four times in one day, you really can't expect me to stay focused the whole time such that I never get hit. FSC isn't all that difficult once you get used to it, and I frequently leave the other three members of my party to go solo some zombies. Occasionally I get surrounded doing that, particularly if there's a trojan involved too in charred court. I can also get surrounded by zombies in the combat rooms when playing on a team of players who aren't all that great. A gunner won't die as much, but it's silly to assume that just because gunners have range that they don't have to contend with walls and fire grates. If everything were wide open spaces, sure, I'd never be taking damage, but that's really never the case.

And bombers need love, too. Just because sword users are "in the fray" doesn't mean they need to get better abilities on everything. Not when abilities are percentage-based and the damage itself already balances things.

Thu, 12/22/2011 - 14:00
#18
The-Rawrcake's picture
The-Rawrcake
"high ASI is far and away

"high ASI is far and away better than a mere medium damage anyway."

high asi is low + low + low and med dmg is low + low. asi is crap and damage is awesome, did you mean very high asi instead of high? it might be more realistic then. There are people willing to take med damage over very high asi, because asi remember, is underwhelming for us but I personally haven't tested something like that so I cannot say for sure. Anyway, for FSC, I agree that shadowsun is worthless. Otherwise, it is the best against mobs that are non-poison piercers. Still due to the poison thing only, I am taking a Justifier for piercing resistance (screwed on status again).

I agree with you so much on the gunners not being perfect thing.

Thu, 12/22/2011 - 18:18
#19
Dirty-Harry's picture
Dirty-Harry
One big conspiracy

Not to mention that 2 lines of the gunner hats look exactly the same as their 3* versions for all of the upgrades, and the only other 2 lines look exactly the same as eachother. It's not that big of a deal really, but just kind of shows how much they are overlooking gunners/getting lazy with them. Or maybe is it how gunners are strangely left out of having a Shadow Lair set designed for them? Or that the only gunner set that gets any form of positive status resistance just happens to be not gunner specific? (Let alone that it's a curse resist, the rarest status you'll find other than sleep). Also, the gunslinger sets all start at 3* so you can't even rage craft them as well as the other sets for bombers and swordsmen, making UVs for them really rare unless using Punch. There isn't even a forum picture for any gunslinger set (other than the cyclops 1* and odd pictures of guns that aren't in the game). It's all one big conspiracy man!

Obviously this is just me nitpicking at random things that don't really matter that much, but after a while, you really start to wonder....

Thu, 12/22/2011 - 18:24
#20
Rangerwillx's picture
Rangerwillx
: /

It sucks, give the gunners some love OOO.
I still carry a gun wherever I go.

Thu, 12/22/2011 - 18:53
#21
Tengu's picture
Tengu
Since we're talking about FSC

Since we're talking about FSC and gunners, I think you guys have the wrong mentality going into FSC in gunner gear.

First of all, the gear I bring down to FSC is Shadowsun/vog, Blitz ASI low, Polaris. Combuster undead med, and AP. Sometimes the sword will get switched out for Leviathan CTR med, sometimes the Polaris will be switched out for a Nova driver. My SHield is Crest of Almire, and my trinkets are gun CTR and gun damage.

If you need a ton of fire protection in FSC, you're really laggy or you aren't playing right. Me? I'm a little of both, but more laggy. Things that light you on fire a eaaasily avoided as a gunner, as you can kite slags, avoid magma by not walking into it, and avoid rover blasts/charge shot them. You should be accompanying the other players and meting out a large amount of damage from behind them into the mobs. That's the nice thing about guns; no front-line combat.

The only thing that might gives problems is the jelly stuff, and that's why you bring at least one sword.

If you are a Blitzer, you need ASI. Damage is fine, but ASI speeds the whole shooting/reloading process up, which is the really dangerous part about shooting one of those.

AP is not getting near enough credit here. In the above described gear I'm 90-100 damage per bullet at slags. you can kite a slag all day and not be caught, and unloading a clip will do 500-600 damage. It takes slightly longer than a DA combo, but there's zero hand to hand..again, if you're playing right. I'd call it 75% of damage per attack set, but 0% chance of getting hit. I like that ratio better.

The natural ASI of the AP also makes it a very good weapon when you're running away from vanaduke when you bomber gets smeared and the shiverlocking stops.

Damage bonuses don't matter a huge amount at Vanaduke. Undead bonuses will immediately put you in slag/guard cleanup, however. hehehe

There's a reason why I seldom wear my bomber rig and almost never wear my swordsman rig; gunners are fun and they have a really nice ratio of damage to damage taken.

Also, they're the eternal pain in my a$$ in LD. Absolutely the worst. As a bomber, they just...ruin my life. I think I need to make an LD gunner set.

Thu, 12/22/2011 - 20:52
#22
Forums-Trader's picture
Forums-Trader
I agree with twiddle on

I agree with twiddle on shadow/fire resist combo for fsc and ufsc and lack of.

Selling a Snarbolax Coat **UV Maximum Fire** w/ Cool Bomb attached @ http://forums.spiralknights.com/en/node/37807

Ya gun dmg is garbage compared to swords definitely needs a boost.

The main reason is if guns=swords or pretty dam close for that matter people would:

A Distance themselves from monsters

B Take less damage due to the distance

C Less people dying results in less ce/mist to be spent on revs

D Less ce being bought (not by much) from ooo

Fri, 12/23/2011 - 03:28
#23
Blue-Flood's picture
Blue-Flood
:)

I think one can do just fine with the tools available to you as a gunner :). Being underhanded when it comes to bonuses just makes you a better player if you can pull it off and be an aid to your team.

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