I mean really, if I'm not doing Clockwork with another bomber everyone has an issue. Such as "I cant see with that flash" (well duh u cant but when it detonates nothing is gonna be inside it dummy so there is NOTHING to see anyway), "You keep blasting the enemies into me" (Sure i might do it on accident but maybe it would be smarter if you would stop running out of the blast radius). I can be honest that i do eventually mess up but people really don't know how to play with bombers on there team sometimes. Once in a while ill have a party that sticks to me like glue...
Why do people constantly complain about me using Nitronome?
There are a few weapons (caliburs come to mind) that get a lot of flack in team play due to unpredictable knockback effect and, I think, a lot of that is highlighted when you aren't playing with people you're accustomed to doing clockworks with. For example, doing Royal Jelly runs, with a pick up group you may have 3 other people all used to handling the enemies in a way that's completely counterproductive for you to be using your nitro. Now, I personally try not to get an attitude if people are using anything I find odd unless it's directly causing the run to fail but lots of folks don't want to risk spending extra energy with a stranger who keeps knocking attacking enemies into them. I don't think it's a reflection on your skill as a bomber but maybe test the waters first and communicate. Try and orchestrate pulls if you know where things will spawn before hand or, of course, run with people who you know can handle you doing the knockback stuff and respond accordingly.
Hope this is helpful,
Bel
There are bombers who use Nitronome well. For example, they let the sworders have part of the fight to themselves, so that they can sword without disruption. And there are some sworders and gunners who are just as selfish about knockback (DA, Levi, Polaris) as Nitronome users can be. But there are a lot of bad Nitronome users, who do not understand that a slow sworder (DA, GF) actually cannot play around them.
I'm not as selfish like most nitronome users i concentrate on crowd control so it can benefit the sword users but i always get people complaining and i honestly don't understand what I'm doing wrong.
I've played with a lot of bombers and lot of non-bombers, and I've been hit a lot more by dumb swordsmen incapable of aiming their knockback than any other weapon in the game. Probably because bombers and gunners are a minority, but you still see an awful lot more morons with a da or levi than you do fools with nitros.
Anyhow, co-ordinate with your team and these things shouldn't happen unless someone is just refusing to play properly. Generally speaking I'd suggest avoiding PUGs for precisely this reason, if you do wish to delve into random clockworks and not get a headache just take weapons that you know no one will complain about. Join a guild or make some friends and play in established groups where people learn each other's playstyles, and communicate strategy and such.
I don't have a problem with the knockback of nitronome, but I hate the animation. It's really distracting and can make it hard to see which enemies are attacking. Same goes for a lot of other bombs.
@Belkira
I would argue that the Calibur's knockback is very easily predictable. It is not rocket-science to only use the charge when no teammates are on the other side of your targets (though I see plenty of fail).
My biggest weapon grievance is people who think that the Polaris is an acceptable primary weapon to spam through an entire run. Not only does it scatter mobs (if not properly used), but monsters that fly into you can transfer shock status to you. Crazy annoying.
The biggest problem with nitronome spamming is it literally creates a blue screen of death with no visibility and monsters flying everywhere. I'm not a bomber, but I would think a good bomber would use a nitronome sparingly to either corner a mob or maybe to free up a bogged now teammate. I would not think that a good bomber would spam Nitros in a party.
Try switching to a Dark Briar Barrage for some maps. The damage is will be as good or better for 4/6 types of enemy with no knockback (but will knock-down soft targets) and less visual obstruction.
My comment regarding the Calibur line was more directed towards it being a common complaint regarding knockback in careless hands, less about the quality of the weapon itself- I do agree that it, among many other weapons, is a perfectly valid and easy to use weapon in the right hands.
I support the suggestion to consider the briar barrage if it really is a headache but again, as I said above, there are ways to use your Nitro and hopefully avoid the negative outcry.
I'll give my opinion : as mainly a heavy swords user, I HATE every hard to predict knockback. Be it Nitronome, Calibur charge, Polaris expanded shot, or even Vortex end fling (tho that last one can be managed, so it's okay).
It makes me unsecure (I can't just shield if i'm in the middle of an animation), scatter mobs, reducing a lot my dps output and annoy me.
Nitronome is often described as a solo bombs. There are plenty of other bombs which are a lot more party-friendly while still doing doing a good job (and even outclassing Nitronome in a lot of situations) : DBB (as suggested by Bluscreen), Haze bombs (AoA and VT can outdps Nitro I think), Vortex (for maximal, party collaboration), Shards bombs ... Really, there is no reason to use Nitronome.
But i'll agree on one thing : Nitronome users I encounter are VERY rare. Much more than calibur/polaris spammers, which are more annoying the more they are inexperienced.
You can probably do a good job using Nitronome in a party, but if lots of people are complaining, chances are you are not doing so.
I just did a Jelly run PUG with two nitrome range (not sure what stars) bombs, and it was one of the hardest runs I've done. Normally I've been taking nuubs through to do the RJ, or going with great friends who know how to do each level very rapidly, and mostly we all use Divine Avenger and decimate each part of the levels quickly. Not so with all these bombs going off, flinging mobs into you while you're doing your charge attack. I lost count of the revs I had to do, and I'd just leveled up Gran Faust so I didn't need the extra heat either...
SO what do you do - you run away and Polaris from a distance. If they won't stop the bombs, I'm going to play it safe with my health and get through the levels in one piece.
Moral of the story is a good player can be team friendly or not team friendly. Such bombs might be fun solo, but for team play on the Jelly run bring Shivermist or Ash of Agni please. Or a vortex, or..... There's lots of choices that work well.
And now I've just done another Jelly run, this time with a player with Ash of Agni and me with Shivermist. So much more pleasant, and we all used our swords effectively to do all the levels in record time.
Well, Ash of Agni is arguably *the* killer weapon in most of FSC, because it takes out all the little jellies so quickly.
Edit based on next post: I meant RJP, not FSC.
It's been a while since I've seen little jellies in FSC :p
If you want to have crowd control, use a vortex. You can use Shivermist as well, but please note that if you're spamming shiver you're not contributing much damage, and freezing enemies randomly makes a maze that is extremely annoying to navigate.
The weapons I find annoying are: Nitronome, Polaris, Leviathan, and Shivermist. DA and vortexes can also be annoying, but that's the case of not doing anything when used improperly.
Provided that the OP is not a troll, I'd say that nitronomes:
a) Are a massive distraction. The nitronome flash is so bright and large that it can be distracting even if you are nowhere near the blast.
b) knock enemies into your team mates
This is why people complain about nitronome users.
I wonder why people hate those flying action lumbers so much? I really do wonder. Really.
Some of them probably have weak video cards and start having framerate problems when you tax their system with extra flashes. Others simply aren't used to it and don't like adapting to new enemy mechanics (flying bodies) and the need to pay attention to blast radii. But nitronome can also be a source of utter chaos in a 3- or 4-person group.
I love my nitronome (it's my favorite weapon - so satisfying to boom and watch things die), but I don't use it if I'm playing with more than one other person. With two people, my partner can play with or around my blasts and I can do my best to direct knockback away from my partner. With 4 people, it's utter chaos with enemies flying every which way and I can't aim them away from that many teammates.
Similarly, I really don't like playing in, for instance, an arena with too many Polarises and high-knockback swords. Enemies flying all over the place from willy-nilly charge attacks and expanded pulsar shots becomes frustrating and dangerous. Admittedly I use a Polaris a lot, but I try to direct my knockback toward a corner and even so I've had sword-using PUG teammates yell at me for knocking away "their" monster. I also try to switch to an appropriate alchemer (I have firo driver or hail driver) if I'm in a 4-person PUG on level that makes sense with either of those guns.
I don't work well with nitro bombers despite being a bomber myself. They tend to push monsters away from my haze circle, towards ME.
Pushing those attacking monsters towards me while I'm charging another bomb is >:(
There's some nitro bomber that really do a good job though.
I personally have a VERY weak video card, that stutters and freezes from almost any bomb, about the same amount (it basically lags the explosion out) which is... annoying, as if there is a bomber, i basically stop every time the bomb goes off for ~1.5 seconds, making me very vulnerable.
I have a friend who uses a master blast bomb, and he does it with another firend who uses twisted spine cone. together, they make the screen unseeable, and i've been killed by a lot of enemies by him using avenger, kilowatt pulsar, and master blast bomb. I've enen got myself a pulsar, and blast bomb, to have a chance He even uses kilowatt on wolvers!
a) Are a massive distraction. The nitronome flash is so bright and large that it can be distracting even if you are nowhere near the blast.
this, very obtrusive.
Same thing happens with the calibur, because it scatters the enemies so much and it becomes very hard to navigate without an enemy randomly flying in front of you. This is also very annoying when using slow swords, because sometimes you just cant catch up with the enemies when they're flying across the field. I find the best time to use weapons like that is when you're going solo, because there's nobody to disrupt.
Maybe they'd be happier if you were using a Big Angry Bomb... heh heh...
I think if you were, they'd be screaming something a bit harsher than "You keep blasting enemies into me" and "I cant see with that flash".
well if you cant see properly cause of the blast effect change the the graphic settings to Medium or low. :) It also makes the game faster and less lag
and Ninja let me do runs with you and see what I think and my other account is RishardB I play on Kongregate ..I made this account couse I cant logg on using a kongregate acc idk why :(
oThe Nitronome is what i call a 'solo-dolo' weapon, because it beniffits nobody but the person who sets it. Thus, it is mainly for solo use only. (unless, of course, you know how to use it right, and not to be a jerk and upset you or anything, but it seems that you do not.)
I do runs with nitro spammers often, and i do not mind watching the blue screen of death do its thing. i like it when the blue haze dies down and everything is dead. The unfortunate side effect, however, is that more often than not i am part of the body count. If you are going to use the nitronome in a party, at least warn your comrades before you blow everything up. that way, they will have time to prepare accordingly.
As stated above, i run with nitro userz all the time. The way that i deal with the problems the nitro presents is simple. when the bombs start to go off and bodies start flying, i head to the nearest corner, ready my shield, and stay there and admire the carnage until there is nothing left but a pile of rotting monster carcases.
BOOM BABY!!
As a primarily swords user, I personally love bomb users that use nitronome. But then again, I also have my graphics settings all set to low, so I'm not sure if that changes anything.
This may also be because of the fact that I find bomb users who just use shivermist or the gravity bomb EXCLUSIVELY (read: doing zero damage) while making it harder for sword users (read: me) because it removes the knockback from sword swings. Meaning that when I can originally two-swing hit and transition into another two swings due to the enemy being knocked back while they are attacking, I can no longer because they are stationary, requiring dodging from my part.
tldr: Party of sword users, one bomb user. Shivermist=for bosses, Gravity=never, Nitronome=yay.
@Hugpwease
The problem with nitronome is not only the graphics, it's also the huge knockback. I assume you are also a Heavy sword user : it'll scatter mob, effectively reducing your dps because you can't hit them properly several at a time if they are all around the place.
As for Shivermist/Gravity bombs, they are supposed to be used so you can charge. Shivermist works great in FSC to allow DA users to charge easily and do insane damage. Graviton bombs works well with brandish charges (also DA charge), clearing packs insanely fast.
If you are using mainly normal attacks with one of those bombers, you are probably doing it wrong.
But i agree that for normal non-boss level, most of the time those 2 bombs are not that great. There is simply not enough mobs to make them useful.
Especially on Jelly King runs. when im far off from a lumber it raises its hand a nitronome goes BANG! and the lumber comes near me and RIP. and not only nitronome, polaris and leviathan too some weapons should be taken in solo as Insanejesterking said
You want to use the Nitronome, sure.. on solo runs and pure bomb party runs, and when you are noob.
Seriously, I am a bomber at heart, although I play with sword and gun as well. Many levels, no bomb use at all.
Try it, try being the swordsman and let someone else use nitro.. eh. Really the most effective way to support swordsmen and gunners is to use status effect bombs that has no shock or knockback.
A JK team run with a Nitro bomber, come on. All those mini jellies flying everywhere. Personally since you can't switch gear in those levels, I take the Venom Veiler and Ash of Agni. People look at my arsenal, and say, "Nice! Fire and Poison! JK is going to be a breeze" .. and they sure are 100% correct!
Arenas ? Haha, those Gremlin Menders starts panicking when every single monster goes up in flames or is poisoned. You will see them shaking in the corner mumbling something unrecognizable.
Want to see wolvers create stains on the lawn? Bring along 2 friends.. Shivermist and Dark Briar Barrage. They laugh at Nitronomes since they teleport all over the place.
Tier 3 Jellies, sure most times you will over-kite them with Nitronome since they move so damn fast.
I used to use Nitronome.. when I started this game. Not anymore, it is dull and unentertaining, a nuisance in team runs.
Well, l personally like it when other people use the nitro, but....
Anyways, the main problems have been listed, but l've never seen anyone get kicked for that. And this is from someone who has seen 3 lumbers teleported by a levi at once and killing everyone except the user. Also l <3 spamming GW shots. You might want to start looking into AoA and VT (l always think of the VV when l hear this). I remember doing a JK run with a bomber with those 2 and a nitro (which he only used in the "arena" parts and to corner shield*). He ran ahead, and whenever we almost caught up to him to slaughter some enemies, they were already or almost dead from the fire/shock. It was cool
*hiding in a corner and spamming nitros. Get your party to hide with you and you won't get any complaints except "dang man, l wanna kill some stuffs too"
Personally, l (usually) find people who complain jerks.
Nitro is tricky to use in a group setting. Its generally a solo weapon, but can be used in groups well enough, but only when you use it tactically; don't run around using Nitro everywhere and at every mob.
Small/single groups of mobs will always die slower with bombs, so let teammates take care of them.
Generally, the best things to use Nitro on are things that aren't affected much by KB, such as Lumbers; you can run circles around them dropping a bomb behind them so they get slightly KBd back and forward endlessly until they die, which will also keep them in a steady place for swordies and keep the aggro on you so no one gets slammed.
Nitro is also really good in JK becasue with the right damage it will onehit the baby jellies that JK eats and heals off of and will only give very minimal KB on JK, so if anyone complains about that, they have no idea how useful it is.
In other situations, keep your nitros to a limited use, and don't spam everywhere; ideally stick it in chokepoints where the mobs can only be flung one direction, until you can learn to use it effectively and predict with reasonable accuracy where mobs will be KBd too.
Still, generally in group play as a bomber you're immediately bumped to a support role; focus on haze/status bombs and leave your damage bombs to when most needed, unless you're in a wolver den in which case everyone else can sit back and let you DBB everything without a drop of blood being split.
I just noticed that someone said when they are in a party with a NItronome-user they hide in a corner and shield. That is NOT the way to play alongside the Nitronome.
The safest place in the room when there's a blast bomb in play is right at the center of the bomb radius. When the bomb goes off, everything will be knocked away from you. Thus nitronome pairs well with anything with a ranged attack (guns, DA/Faust, brandishes). Just run to the middle of the bomb radius and unleash your fury knowing that the bomb will knock enemies away from you in all directions, saving you from the vulnerability of recovering from a gun reload or a slow sword swing.
That's how I play with my mate and it absolutely eats up arenas and danger rooms.
Icee, that's an interesting idea. But when you talk about using swords, you mean charging them, right? Which means that you're vulnerable? So if the Nitronomer doesn't set off the bomb when you expect, then you could face some damage? I'm just trying to work out whether this tactic relies on knowing the Nitronomer really well, or whether it would work well in random, slightly incompetent parties. What do you think?
Well with the new bombs graphics it makes partying with bombers much easier now, as anyone I'm with can see much more clearly where my bombs are going to set off and what the exact rads are without needing to have to spend too much time lookin' over the floor and distractin' their attention.
As for worrying about PuGs nitros, all the bombs have a set fuse that isn't affected by stats, so once the bomb is placed it will go off the same time, so it's just a matter of keepin' an eye on how fast the bomber in question can charge them up, and whether he's likely to plant them in the same place or run around and plant them miles away and force you to chase him.
What? the update made there be less lag? whenever theres an update i just get more lag:(
l used to not lag at all on hi graphics. now l need to use low and still lag like crazy. and now bombs look really weird when they charge (no bomb and grey circle) is that suposed to happen?
also, hiding in a corner IS smart- under one condition: the nitro bomber is in the same corner as u and is spamming those nitros like (censored). but only then.
they hate it because they cant play. if an enemy gets flung at you? tap RMG and fire them back again with sheild bumb, if you cant see for a milisecond? its only a milisecond calm down.
A miilisecond is all it takes for a flying Lumber to whack you unexpectedly, particularly if the Nitronome just went off at the bottom of the screen and it was mid-attack animation.
Personally I have had more problems with idiots using Polaris and not paying attention to teammates' locations, but that would probably be due to the fact that Polaris is simply one of the most commonly used weapons out there. DA charge has similar problems, although since it does higher damage it's mitigated by the fact that whatever got flung is probably going to be dead by the time it stops moving if the wielder got the timing just right.
It's more a matter of the situation of aiming carefully, and while it is possible, in ideal situations with people who are familiar with the bomb, to have a completely trouble-free run, you're more liable to have the guys who stay out of the blast radius because they didn't see you drop the bomb and got rudely interrupted in their stabbing by a monster or something crossing the screen.
Then there is the fact that the Nitronome animation is one of the more lag-inducing bombs in the game, and the flash and screen-shake is extremely distracting. Again, I'm not just bitching about the Nitronome, Polaris line has a lot of flash as well and makes the monster animations nigh on invisible. That doesn't make it any better though. Neither are that easy to use as team weapons if you're working with a bunch of random people.
"but people really don't know how to play with bombers on there team sometimes"
I dont know you, but its susally the opposite, bombers cant use nitronome
"Sure i might do it on accident but maybe it would be smarter if you would stop running out of the blast radius"
Enemies get flung accross the map and hit you even if you're far way from them and dont see them directly, there's no smart way to know where to stay, specially on the heat of the battle with many enemies surrounding you.