So far, I've made bosses to fill out the Families without them except for Undead. What exactly do the Undead specialize at? You can say they're pretty easy to hit (some times), and specialize at moving great distances. Now let's get to it...
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Story: A great warrior of Almire, and vanquisher of the Gremlins, had fallen to King Tinkinzar's mighty fist. Since the Spiral Knights arrived, energy consumption has awakened his unrested soul, and Gredla awakens. Rotten away, his spirit took over the tall shrine which was his Grave Stone. He now poses a threat to the entire Spiral Order, Gremlin race, and even all those living.
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Description: A very straightforward boss. This boss has a base around the size of the Royal Jelly, but has a tower in the center of it. On the four corners and four of the base are respawners for Howlitzers, making eight in all. At his base, slants may jut out, and the boss can summon several thorns to rise. Phantoms spawn here, and four Droul Zombies spawn in the arena as well. In the same arena, six well guarded and unreachable Totems stand in a hexagon.
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LEVELS:
-Ancient Mortuary: Zombie Zamba
Description: Here you find yourself in a poisonous Arena. Clear it of Dust Walkers, Retrodes, Silkwings, Kats, Howlitzers, andd Trojans and move on. after this, you must walk down a series of paths which may hold keys in arenas or empty spaces which are arenas which cannot be exited until all enemies are dead. Find two keys out of the eight paths and open the locked door. Here, you find a large number of Zombies in five waves along with four Totems along with a few Howlitzers. Clear this room and take the elevator.
-Ancient Mortuary: Ghostly Ground
Description: Poison barbs litter the ground and Phantoms can spawn here, again. Poison Retrodes and Mechaknights appear as you walk a very straightforward path. Drones also tend to idle around trying to kill you. Along the straightforward path are several other paths which contain weights that you need to open the next door. You need eight weights, and there are eight sealed arenas from those other paths. Each of those arenas are filled with Lumbers, Drouls, Kats, Howlitzers, and Totems alongside several unopened graves. They have little candles for you to light... for those Grimalkins that appear strictly for those arenas. After that, you go through the usual Graveyard which is actually now filled with Mechaknights, Kats, and even Lichens! Then you walk down the bloody brick road to the elevator on the other side!
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BOSS BATTLE:
-Ancient Mortuary: Grave of Gredla
PHASE 1: You enter the room to find a bunch of Totems and a few Drouls. The Tomb is now rotating slowly and Howlitzers are blasting away. Watch out for Phantoms, Howlitzer blasts, and Howlitzer heads! If you kill the Howlitzers on the tomb, they can respawn oh so easily. If you're close enough, the Tomb could shoot shafts out to bump you with a good amount of damage and stun! It moved pretty slowly ate that, too! Fight until it crumbles in destruction!
FiNAL PHASE: It came back! It's not down yet, but the tower is missing and replaced by a large figure! The Tomb now moves a bit faster and could spin when you get nearby. Drouls keep respawning with the Totems, which only do not cover the center of the entire arena. The Tomb is fairly smaller now, and could be bumped, but Howlitzers still spam their blasts and heads. The only way to destroy the Tomb for sure is by killing it when it's inside the center, where the Totems cannot reach. Otherwise, your weapons are useless. The large Figure appears to be a large Phantom, but rocky and more bulky, and can shoot with its sword and even slam down with it, but it attacks rarely. Finally, if it's in the center, you completely destroy it.
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REWARDS:
The Token you receive is Gredla's Skull
15-2* (SWORD)-Daggar (A small, Piercing and Elemental very fast weapon [3*-Silver Daggar, 4*-Moonlit Blade, 5*-Divine Slayer])
15-2* (BOMB)-Purifier (Deals large Elemental damage as it spawn several orbs and homes in at high speed to random targets, some hitting many at a time or very few [3*-Retribution, 4*-Divine Retribution, 5*-Angelic Light)
20-3* (SHIELD)-Almirian Buckler (Shadow and Piercing Protection with low increased weapon damage [4*-Almirian Barrier, 5*-Protector])
20-3* (HELMET)-Almirian Coif (Shadow and Piercing Protection with +1 health but movement slowdown[4*-Knightly Crown, 5*-Coronet])
20-3* (ARMOR)-Almirian Guard (Shadow and Piercing Protection with +1 health but movement slowdown[4*-Knightly Mail, 5*-Bastion])
New T2 Undead Boss: Gredla's Tomb
Fri, 12/23/2011 - 14:41
Heavy-Duty
Mon, 12/26/2011 - 23:12
#3
Dragaroth
a quick question
is the statue itself growling and moving? or is it sliding across the ground sort of like a machine? I like the idea of it, but more boss specific description would really help me out.
Wed, 12/28/2011 - 03:04
#4
Fraxur
We have enough bosses for T2
We have enough bosses for T2 and Vanaduke is kind of like a Undead boss (notice I said 'kind of'). There should be two bosses for each tier so all the monster family gets a boss.
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