I thought that maybe knights should have inherent stat boosts (nothing like gamebreaking UVs), like increased damage, defense bonuses, or health increases. Maybe these could be implemented through the use of randomly dropped items in the clockworks.
In exchange, monsters in the Clockworks should also have inherent stat boosts (random, of course, so as to make each monster just a little less predictable).
We already have trinkets to increase our defenses and we can also choose on a big variety of weapons to deal whatever damage we want to. Stat boosts for monsters? Why would you want to ignore what you are fighting. No bro thats not gonna happen.