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Change how shield canceling works with swords

4 replies [Last post]
Sat, 12/24/2011 - 04:42
Jontlemen

I think the way that shield canceling currently works with swords is broken, repeatedly being able to use the first strike of a combo or being able to easily avoid the last strike of a combo (which cannot be canceled out of) makes a few swords far too powerful, especially in Lockdown. For example, the flourish/barb line's big first swing and speed are supposed to be balanced by the small hitbox of the second two swings and the powerful sealed line's large swings are supposed to be balanced by only having two, but shield canceling can negate these balancing factors.

My proposal is that if you cancel out of a swing, instead of it resetting the combo back to the first swing the next time you attack, it should use the next swing in the combo, but if enough time passes between the shield cancel and the next swing (maybe a second or so) then you can use the first swing again.

I think this would go far to balance certain weapons in Lockdown and in the Clockworks.

In case I'm not being clear, here is a helpful visual demonstration with a 3 attack combo sword!

HOW IT IS NOW:
Swing 1 -> Shield cancel -> Swing 1 -> Shield cancel -> Swing 1 etc.

MY PROPOSAL
Swing 1 -> Shield cancel -> Swing 2 -> Shield cancel -> Swing 3 (not able to be cancelled)
and
Swing 1 -> Shield cancel -> Short period of time -> Swing 1 -> Shield cancel -> Short period of time -> Swing 1 etc.

Comments are appreciated.

Sat, 12/24/2011 - 08:00
#1
Juances's picture
Juances
Instead of cancel, you can

Instead of cancel, you can swng, wait 3 seconds, swing again for a similar-but slow- effect.
Shield cancelliing shall make you unable to attack for the same amount of time.
This way seems more adequate, but i still dont feel it should be implemented.

Sat, 12/24/2011 - 10:51
#2
Myphenox's picture
Myphenox
i actually feel that swords

i actually feel that swords are good in lockdown, but not neccesarily unbalanced. really someone with a polaris can sought you out, and a bomb blocks paths and helps you defend a capture point.

Sat, 12/24/2011 - 22:28
#3
Jontlemen
Polaris has balance issues

Polaris has balance issues itself and status bombs can be negated by the right loadout.
I'm not sure what you're saying Juances.

Mon, 12/26/2011 - 13:44
#4
Jontlemen
I know this isn't as exciting

I know this isn't as exciting as new content and improvements to weak weapons, but I think this would definitely help make the game more balanced.

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