The Grey Feather, Dread Skelly, and Almirian Crusader sets all have a negative status defense(stun, fire, and fire) when they don't have any direct offensive buffs as most other negative status armors do. And they are not minor negatives for the first two; I have used full G.Feather set and a T3 stun literally froze my knight so that I could not even use a remedy capsule. I understood what I was getting into when I crafted it, and stun is one of the lesser status effects versus Shock and Fire, but it does seem a bit extreme. If not a change, could you please at least explain the rationale behind the decision?
Also, if this has come up before(as I'm sure it has); yes I did look, yes I did search. Please also improve the search function for the forum.
Carry around remedies. If it is true the part that you literally were frozen to the point that you could not use a remedy, there really needs to be changes to remedies.
Actually, there really needs to be changes to remedies in the first place. There should be a mini-cooldown to keep a nervous, spammy person from consuming all 3 from accident. And they need to be un-cursable and stun shouldn't affect them (or maybe a set amount of time until the remedy's effects come into action.)
Otherwise, this sounds like it isn't the armor's fault, its the remedies.
Grey feather in FSC is a deadly place to be with it as there are trojans as well as Vanaduke's own attacks that stun. It may have fire resistance, but you'll need remedies anyway for the stun.
So basically, instead of buffing negative armor because that would over-power them, buff remedies. It might be flashy to have dread skelly / grey feather / almirian / shadowsun etc etc etc without negatives, but that wouldn't help SK or balancing as a whole. Regardless, a problem DOES exist if you could not use a remedy due to stun.