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Please Un-debuff armor sets

8 replies [Last post]
Sun, 12/25/2011 - 00:22
Redsg's picture
Redsg

The Grey Feather, Dread Skelly, and Almirian Crusader sets all have a negative status defense(stun, fire, and fire) when they don't have any direct offensive buffs as most other negative status armors do. And they are not minor negatives for the first two; I have used full G.Feather set and a T3 stun literally froze my knight so that I could not even use a remedy capsule. I understood what I was getting into when I crafted it, and stun is one of the lesser status effects versus Shock and Fire, but it does seem a bit extreme. If not a change, could you please at least explain the rationale behind the decision?

Also, if this has come up before(as I'm sure it has); yes I did look, yes I did search. Please also improve the search function for the forum.

Sun, 12/25/2011 - 20:29
#1
The-Rawrcake's picture
The-Rawrcake
Carry around remedies. If it

Carry around remedies. If it is true the part that you literally were frozen to the point that you could not use a remedy, there really needs to be changes to remedies.

Actually, there really needs to be changes to remedies in the first place. There should be a mini-cooldown to keep a nervous, spammy person from consuming all 3 from accident. And they need to be un-cursable and stun shouldn't affect them (or maybe a set amount of time until the remedy's effects come into action.)

Otherwise, this sounds like it isn't the armor's fault, its the remedies.

Grey feather in FSC is a deadly place to be with it as there are trojans as well as Vanaduke's own attacks that stun. It may have fire resistance, but you'll need remedies anyway for the stun.

So basically, instead of buffing negative armor because that would over-power them, buff remedies. It might be flashy to have dread skelly / grey feather / almirian / shadowsun etc etc etc without negatives, but that wouldn't help SK or balancing as a whole. Regardless, a problem DOES exist if you could not use a remedy due to stun.

Sun, 12/25/2011 - 22:52
#2
Heavy-Duty's picture
Heavy-Duty
...

Armors have their weak and strong spots like weapons do. It gives more of a challenge to finding your ideal armors to take on the challenges. Keep them. It makes them feel like they have a chance against other armors. However, if they do undebuff, I would be overjoyed. But in honor of the current system, it's better to have any armors a chance to be used over others, as well as put more strategy into why and what you use in items and armors. By the way, watch out for those lumbers...

Sun, 12/25/2011 - 23:47
#3
Nicoya-Kitty's picture
Nicoya-Kitty
The only time being stunned

The only time being stunned really kills you in FSC is if you're also on fire and can't make it to one of the fountains to put yourself out. But, given that Grey Feather has good fire protection this isn't much of an issue. I've run full Miracle and GF/Volcanic Demo and really haven't had a problem.

That said, there's apparently a bug with weapons that root you, like the blitz needle or callahan, where if you're stunned while using it you'll end up completely immobilized for a moment. I've had it happen to me when using the Pummel Gun in T1 lockdown on the Frostbite map (the snowballs cause stun status). But that's not so much a problem with being stunned as it is a bug that needs fixing.

Mon, 12/26/2011 - 00:28
#4
Avihr's picture
Avihr
stun sucks

i dont have any weakness vs stun, yet i have experienced the same "freezing" as you did when stunned, i'd say its a bug, like that instant hit thing that sometimes happen when you stun some monsters, is rly annoying... OOO should fix that.

Mon, 12/26/2011 - 18:11
#5
The-Rawrcake's picture
The-Rawrcake
"it you'll end up completely

"it you'll end up completely immobilized for a moment."

This actually isnt a bug Nicoya. looks like it, but if you look everrr so slightly closely you actually have this moment of pausing all the time during blitz needle charges if you have no gun ASI. You just have to look closely. With maximum asi, you can safely blitz charge the heck out of things, so if you are in a group, switch out one of your gun dmg trinks to asi trink for the charge. otherwise keep AP out and the two dmg gun trinks while solo / no shiver.

What it is is with that, stun slows your asi, so this period of pausing is more noticable.

To safely blitz, its best to have asi because it throws out your charge quicker

Mon, 12/26/2011 - 18:45
#6
Psychodestroyer's picture
Psychodestroyer
Nicoya

I'm pretty sure that happens with al stun. Get hit with a snowball in LD, and you'll stop moving for a moment.

Happens to me when I'm hit by a lumber all the time.

I THINK.

Mon, 12/26/2011 - 20:48
#7
Nicoya-Kitty's picture
Nicoya-Kitty
No, I get stunned now and

No, I get stunned now and then when I'm not using a slow weapon and I don't get locked in place.

Mon, 12/26/2011 - 21:50
#8
The-Rawrcake's picture
The-Rawrcake
Well anyways, even while not

Well anyways, even while not stunned if you take off all possible gun ASI (if its a UV on your blitz needle, just take my word for it) and use a blitz charge you'll notice there is a tiny bit of time that you look stuck.

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