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Kill count and lift alarm

4 replies [Last post]
Sun, 12/25/2011 - 13:01
Head-Raptor's picture
Head-Raptor

i have a couple of ideas my first one is kill count in clockworks, this can help to decipher between players and get even more achievements and that could be added this can also create competitions in the game to if there my be a skirmish, how many monsters can you kill skirmish if there ever will be one e.g continues feed of monsters in to one room till they become rely hard. you could place the kill count under the mini map, i guess you could determine how many kills a player gets buy the last hit or most damage was taken my a player.

my second idea is probably one you've herd before.
it would be good to have a lift or alarm that you could look at just under the mini map so you could time your self when your going through a level and know when the next change is going to be.

from Head-raptor ^_^

Sun, 12/25/2011 - 13:25
#1
Effrul's picture
Effrul
I dunno about kill counters -

I dunno about kill counters - it's not necessarily a useful metric for determining player skill as a straight count (murdering twenty chromalisks =/= murdering twenty lumbers) and could quite easily lead to particularly catty party leaders kicking people for not pulling their weight, which in the long term doesn't really benefit anyone (people have to learn somehow; if you get stuck babysitting an inexperienced player, you can either moan and/or kick them or man the hell up and teach them how to be a better player). It might be an interesting statistic to track for personal interest, but I'm leery of appending them to levels.

Sun, 12/25/2011 - 20:00
#2
Head-Raptor's picture
Head-Raptor
fair enough but if maybe the

fair enough but if maybe the kill count was show at the end of the run so it would be more interesting, also i was thinking a line graph would be interesting to look at at the end showing your activity and other players to do with murdering the monsters in clockworks.

Sun, 12/25/2011 - 20:41
#3
The-Rawrcake's picture
The-Rawrcake
This would only promote

This would only promote kicking players and/or laughing at or /ignoring noobs so you don't group with them again. it is, honestly and with however much offense taken you decide, a terrible, horid idea.

1. There are utility / support like bombers and gunners (whom both I protect from a swordies stupid word)
2. You HELP new players. not kick them. Someone doing something bad, notice jerky and perfect alignment moving etc.? tell them they should be using WASD and not arrow keys instead of kicking them. Give them a giant lecture on why they should be using their shield for more reasons than protecting yourself. Don't stop talking till they start talking and re-mapping their keys. So what if you just wasted 30 good minutes helping a "noob"? That is their first step up.

Mon, 12/26/2011 - 15:27
#4
Vaarsuvius's picture
Vaarsuvius
he's right!

nice idea, i clicked on this fourm cuz it sounded neat but i help n00bs all the time and even give autogun lessons in the training hall. this would probably inspier dagerous seking of DPS less reviveing of dead players and unhappy new players that n00b u kicked will be a 3.5* sword/bomber who can hold his own of help the party with area freezeing in 1-2 months. and you WILL want him in YOUR party then!
nice idea at first glance, but is would NOT END WELL!!!

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