Simply put, the map would be one large area, with several points on the mini-map indicating a possible "treasure spot" that will reveal a key to unlock the way to the lift. At each "treasure spot" monsters will spawn to fight players. Only after players kill the monsters will the "treasure" spawn, likely in the form of health/treasure boxes or the key. This would be similar to the Salvaging map type, save for the multiple room unlocks and would possibly hold a higher chance for coin/heat/item drops.
What do you think?
Possible Variation:
- Each subsequent "treasure spot" exhumed will spawn increasingly difficult monsters
I'm surprised no one has said anything about this yet. But maybe I've just been spending too much time in the suggestions forum, lol.
It sounds like a pretty good idea, imo. It would provide more variety in the level types, and it could be on one of those "?" levels, so you couldn't just spam it. And if the difficulty scales up as you progress, I think it would provide a fair level of challenge. But definitely have it so that you don't have to do ALL of the "treasure spots" to get to the exit (say, the very last treasure spot is on-par with a boss fight, but not everyone wants to try a boss). And the very last fight could yield a couple of tokens, as well (either of a new type, or of one of the existing ones, depending on what kind of boss it is).
Ex. A kat boss that drops grim spark tokens at the end of an undead type level of treasure hunt.