I would stop complaining.
Why OOO should balance armor and add new tier 3 content.
@OP That would be nice.....
But not good enough as an incentive.
Add cookies, the lie-of-a-cake, some duct tape, rope, and a chair, THEN we can talk :P
"lie-of-a-cake"
I take that offensive. This here cake is no lie. Just b**chy.
This Topic needs at least a 1000 bumps. This is mine. Your turn!
While I don't agree that OOO should keep pumping out accessories and purely aesthetic changes, there are some non-gameplay changes that would greatly enrich the community. I'm talking about guilds: right now, a 'guild' is basically an extended friendlist. What we need are more flexible guild management options, some manner of guild bulletin board, and reasons to actually use the Guild Hall. Relative to brand-new content, such modifications are probably easier to make, and would have an equally large impact. MMORPGs are about community, and SK has a rather poor community interface right now. They've been making improvements for sure - adding the last-login was extremely helpful - but most of the older, well-established guilds I know are bleeding members because the interface is not conducive to the making of a community, and older players are just leaving because they game isn't interesting to them anymore. Once they leave, their friends start leaving as well. New content is one way to stave this off, but new content is hard to come up with. Improvements to the social system are just as crucial as adding new content.
These older players are OOO's community wealth: they help newbies and bring in friends, keeping SK alive. By making guild interfaces more conducive to social interaction, more of them will stick around, or if they do leave, some will pop in months later to see what has changed. I have seen all the content Clockworks has to offer- done the shadow lairs, got all the achievements, yadda-yadda. But I stick around, because I've made some good friends in my guild, and it's fun to go on a casual dungeon run and shoot the [poop] between hacking jellies apart or disassembling Lumbers. Some of the funniest conversations I've had happened piecemeal between waves of an arena. And whenever I do a T1 run for kicks, if I see a promising newbie I make sure to help them, either with advice, equipment, or a guild invite, sometimes all of the above. But perhaps I wax poetic.
TLDR; SK needs more guild (social) features right now, perhaps more so than new content.
And yet a game is about gameplay, as it is the social aspect (MMOs at least). New content needs to be put out more often to keep the community entertained. Since Sega now has bought either the game (Spiral Knights) or the developers (Three Rings) I hope to see some new content soon. Sega did well with PSO:BB, I hope they do the same with this game.
Your Anger Pleases me.
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