Forums › English Language Forums › General › Suggestions

Search

Can we just get a one time fee?

8 replies [Last post]
Thu, 12/29/2011 - 15:26
Lumine's picture
Lumine

(I was unable to find some kind of easy to spot feedback form, so I'm just going to hope those in charge of the game actually read this forum)
I would really rather just "Purchase" the game (sort of how "guild wars" works) and be able to play as much as I want and craft whenever I like without worrying about this energy stuff. I get that your business model is currently revolving around the micro-transactions thing, but you really can have both.

There are a great deal of free players and people who will never really get into this game and to the point of spending money because of the harsh blockade presented by the limited mist energy and the choice of "will I actually play the game today, or make a piece of armor so I can play later", these people may be turned off by the idea of paying for energy, lets face it, it feels like you're buying a hat in TF2 or even worse, paying to succeed in the game.

Presenting an option for players to outright 'purchase' the game could draw in a great deal of dollars you would never see, from players who are turned off by micro transactions. The business model presented by guild wars, where you purchase the game and then expansions, and can play forever, certainly seems to have worked for them. They even still have micro transactions where you could spend real dollars to unlock things in-game, to make things easier on yourself.

What I'm saying is, shifting the micro transactions over to making the game easier on players, rather than paying to play over and over for time/energy/passes, while having the option for people to still do that OR outright purchase a lifetime spiral account ("buying the game") for about the cost of a standard game, would certainly loosen the pursestrings on many players who are adamant about not buying "virtual junk" or "paying for victory".

Energy could be a cheaper alternative for people who just don't want to purchase the game outright, and you could just offer other incentives in the cash shop, such as boosters, slot un-lockers ranging from 30 day/60 day/forever, and exclusive cash shop only decorations.

There are psychological effects to consider when you present purchasing options to people, and without the ability to feel that they actually "own" the game, and are instead just "renting" it, they may place a great deal less value on it.

Another example is already in the game, the temporary slot un-lockers that can be purchased for energy. To me, those slot un-lockers are absolutely worthless because they are temporary and based on real-time, maybe I won't have time to play that much this month? The fact that I have limited playtime anyway based around mist energy or purchasing crystal energy ("great I have to buy more junk for this to be worth it"). it really feels like a terrible deal.

You gotta open the gates so people have ways to rationalize their purchases. Being able to claim ownership of something is a good way to do it.

Thu, 12/29/2011 - 18:08
#1
Aubie's picture
Aubie
Another suggestion

How about an elevator pass that never expires for somewhere between $30 and $50? I, for one, have already spent more than double that. And for the players that buy the unlimited pass, their Mist limit increases to 200 but accumulates at half the current rate or slower. That way the current model isn't completely destroyed and players would still be dependent on buying CE to craft the high-end weapons (4* and better) and such.

I do not agree with permanent weapon or trinket slots. My opinion is that "purchasing" the game is limited to elevator fees and a higher mist bank. That would leave Mist and Crystal Energy with a value that is determined by the market. That way you wouldn't be able to rage and go from a newbie to a 5* freak in a couple of days. Otherwise people wouldn't keep coming back. They'd have no reason to invest their time.

Thu, 12/29/2011 - 19:02
#2
Dexorr's picture
Dexorr
I would love this

this would be amazing, because i never really realized how much my energy was restricting me until i got my first elevator pass. I thing if you just bought the game then had free elevators than I would lay it more, plus you wouldn't feel bad for not playing and not using up your limited energy. I think that there still would be the energy system for revives ,though, but maybe it would not increase exponentially. I also agree with the higher mist bank, because then you wouldn't have to play everyday to make maximum crowns.

Thu, 12/29/2011 - 19:05
#3
Juances's picture
Juances
You are screwing 100% free

You are screwing 100% free players.
Those that never spend any money on the game depend on others to get energy, but if everyone can 'purchase' the game and forget about it what will they do?
Maybe the developers will win more money but they'll lose players.

Thu, 12/29/2011 - 21:23
#4
Iknorite's picture
Iknorite
Begone demons!

I agree with Jaunces leave everything alone! working for your armor buying maybe 100ce a day is the point of the game. If its gonna cost money, The whole point is that the game is free, and you buy energy if you really want to. You don't need to spend money to succeed, u have to be patient. Just like any other game...

Thu, 12/29/2011 - 23:44
#5
Lumine's picture
Lumine
Responses

@ Jaunces & Iknorite; I think you two are kind of missing the point that the game is here to make money for the company, no money, no game. 100% free players could still play just like they always do, but they would end up being more inclined to actually make purchases of crystal energy or just purchase the game, it's certainly not as harsh a restriction as some games put on their free players.

For instance DDO, or AO which actually hide gargantuan amounts of content from people who do not pay for it. WoW only recently began to allow free play, and only up to level twenty.

Also the current going rate of energy on the market (somewhere around 6000 crowns) is a rather daunting figure for many players as it is, and often they are forced to use their mist energy only to play anyway, if they are indeed 100% free players.
--
@ Aubie; Not sure why you don't agree with perma weapon/trinket slots, it merely gives a new option to upgrade your character which would feel like it was more "worth it" to many players. Time-based purchases can leave you feeling burnt out, like you "Have to" play in order to get your money's worth, and in the end, feeling like that is more likely to make you ditch a game than anything. Its not hard to invoke a feeling like something is more of a chore or job than fun, and maintaining fun is of utmost importance for any game.

Reaching five stars need not be the end of the game, theres no reason those stars cant roll over into a new ten star system. Future expansions and new content should keep players playing more than any grind. Additionally, brand new content expansions present new opportunities to sell ownership of the expansion package.

Also I see plenty of players in maxed out gear still running around buying and selling in front of the auction house, collecting entire sets of gear and buying up decorative items, I don't think its such a big deal if crafting energy was covered by the game purchase. There are still other things to consider about crafting, such as recipes, ingredients, crowns, and getting that special unique variant set.
--
@ Dexorr; Yes, I'd rather see revives use mist energy or crystal energy even after the purchase of the game as well. If only to give players a reason to not simply stand still and die over and over, that they could eventually run out of "extra lives" for the day.

Fri, 12/30/2011 - 06:46
#6
Juances's picture
Juances
Free players wont be able to

Free players wont be able to play at all since players selling energy will be scarce, causing a price increase in the energy market. yes they will use mist but they won't be able to reach high level armors.

If they really needed money and didnt care about random free players they wouldn't have incentivated updates that induced energy prices drops like now. They care about us to some extent.

"Another example is already in the game, the temporary slot un-lockers that can be purchased for energy. To me, those slot un-lockers are absolutely worthless because they are temporary and based on real-time, maybe I won't have time to play that much this month? The fact that I have limited playtime anyway based around mist energy or purchasing crystal energy ("great I have to buy more junk for this to be worth it"). it really feels like a terrible deal."

Also did you know that to get all those extra slots, you only need to maintain a rate of 5000 crowns every 3 days? (the equivalent of one run).
And after getting them, reaching that limit would be easier since your abilities are augmented. It's not hard at all onmce yu know te basics.

Fri, 12/30/2011 - 07:46
#7
Tuhui's picture
Tuhui
Lol as if the GMs actualy

Lol as if the GMs actualy read this part of the forums.(Even if they do read this i don't think they would add this.)

Fri, 12/30/2011 - 07:49
#8
Sketchyhero's picture
Sketchyhero
Not a very thought out idea :(

Having a one time fee is a ridiculous idea because it would allow players to get 5 star items in an extremely short time when all games are meant to be hard to complete, so it would defeat the object of it being an rpg.

Powered by Drupal, an open source content management system