You read that right. The wiki actually has a section for the shield bearer, but why not create an actual class for the great defense. In a perfect team, a swordmaster (offense), a bomber (defense), gunner (support), and.... whatever the 4th player wishes to be, probably another swordmaster.
The Shield-Bearer
This class boasts the most default health and defense of any class, making the player who chooses said class the sentinel of the team. The shield-bearer, would function as the team's wall, pressing himself against enemies, either by pushing them out of the way, taking hits for his allies, and even attacking with charged shield thrust (like the enemy Trojans). When using the shield, this will become the technical two handed weapon that some players have been talking about. The shield requires two hands simply because the shield is too large/heavy to hold with one hand, however, it can be used with one hand with some restrictions to the Knights weapon layout.
This is also the cost of having increased HP and defense compared to other classes. Because this class is unique, there are certain restrictions to it's abilities. Such as being only able to have 2 active weapon slots, instead of 4 slots. Slots 3 and 4 would be disabled while slot 1 and 2 are open. This works for users who only have the default weapon slots open, so even beginners can enjoy this new, intriguing class. Although if said Knight were to switch back to his weapon slot items, he doesn't get the advantages of the shield, and the shield will function like any other shield.
The Shield-Bearer Levels
2 Star Armor/Helm - +4 HP, Reduced Running Speed
3 Star Armor/Helm - +5 HP, Reduced Running Speed, Barrier Defense increase by 10% [small], Barrier duration: 7 seconds.
4 Star Armor/Helm - +7 HP, Reduced Running Speed, Barrier Defense increase by 13.5% [medium], Barrier duration: 10 seconds.
5 Star Armor/Helm - +10 HP, Reduced Running Speed, Barrier Defense increase by 18% [Large], Barrier duration: 13 seconds.
Note: The Barrier can only be used once the shield has been heated to level 5. For those you who played Lockdown, then you know about the barrier the shield user can make. The Barrier will have a similiar effect to that. AND the barrier can only be activate when using Shield-Bearer class armor/helm.
Armor Names & Status Defenses/Weaknesses
Spiral Sentinel series - Excels in Normal/Piercing defense. Med defense against Stun/Fire, Med weakness to Shock/Freeze
Trojan Guard series - Excels in Elemental/Shadow Defense. Med defense against Shadow, low defense against Fire/Shock/Freeze. High weakness to Stun/Piercing.
Almire Elite series - Excels in Normal/Shadow defense. High defense against Shadow/Fire. Med weakness to Shock/Freeze
Shield Names
Rammstein series - Shadow damage, Slight chance of inflicting Curse
Impervious! series - Normal damage, Good chance of inflicting Stun
Spiral Brigade - ???
Movelist
Attack Key - A two hit combo with knock back (i.e. Heavy Blade weapons like Troika)
Charged Attack - A forward thrust, sending enemies flying back with increased damage
Barrier Buff - Once the shield bearer's shield has reached level 5, the barrier can be used once the shield is charged. A small bar will appear either on the left side or on top of health bar to indicate the "cooldown" or recharging for the barrier. 20-30 seconds to prevent abuse of this skill. Remember, this skill can't be used unless it equipped along with it's armor set.
This class also introduces something that's in the game, but puts a strong emphasis on it, and that's armor set bonuses. The helm, armor, and shield can be used without each other on the same knight, however, the bonuses and effects of the Shield-Bearer only activate once you use all pieces of the same set/class type. This is to ensure the use of the class. In a sense, carrying around a giant shield that doesn't do much except restrict how many weapons you can hold is a bad idea for a shield, but used in tandem with same class type armor and helm make it mighty. The Shield-Bearer class can also act as the team "medic" so to speak, once all pieces of a 5 Star armor set are used, the Knight is granted the ability to break the set HP maximum (if there is one), so the Knight has plenty of spare HP to revive team mates with. In effect, this knight becomes the HP resevior of the team.
ANYWAY, here's the TL;DR version.
Pros:
+ No HP cap at 5 Star
+ Barrier Buff
+ Higher base HP than other armor sets/classes
+ Higher defense than other armor sets/classes
+ Can act as team "medic" for revives.
+ Can take more hits than any other class
Cons:
- Reduced running speed, as much as 10-15%
- Slow attacks
- Barrier cooldown time
- Bonuses cannot be used unless used with same armor set (No HP cap, barrier, etc.)
- Disables 2 weapon slots
- An easier target for fast enemies (fiends, wolvers)
Wow that's awesome...I would love to be able to use this class.
But one question, how does the shield charge work? Do you hold down the shield key, like you would for charging any other weapon, then let it go?
But anyways, you have my support for this :D