Forums › English Language Forums › General › New Recruits

Search

Best number to go hunting!

7 replies [Last post]
Fri, 12/30/2011 - 07:21
Prodjsmiles's picture
Prodjsmiles

Hey guys, i think the number of players is really important due to some people who work harder than others in the same party, in my opinion 2 is the best number to go to dungeons. Here are some several reasons:

1- one can rev the other if dead

2- the health of monsters will be 2 times less than of party that consists of 4 members

3- 2 could work together more easily than that of 4 members

4-no noobs which just ran around will be present

5- if both are dead, they have the oportunity to invite someone rather than kicking and the party will be restricted.

U guys also share ur opinion of what is the best number of members in a party. My answer for this will be 2 members :D
Keep the forum alive so new members can see this :). Thanks allot!

Fri, 12/30/2011 - 07:37
#1
Juances's picture
Juances
There's no golden rule. A

There's no golden rule. A full party of 'pros' is better because each one can fulfill a different role and usually the monsters increased life doesnt counter the increased damage of more people. Sometimes, just go alone rather than with a 'noob'.

Of course this has to be coordinated, so it is much easier to just find a good dude and organize a 2 man party like you said.
But the pottential to grow is there.
Also more players--> more weapon variety.Like one carries shock, other fire, other poison and last one freeze.

Fri, 12/30/2011 - 08:18
#2
Fradow's picture
Fradow
It really depends what you

It really depends what you are doing.

Yes, if you are stomping easy content (RJP in 5* stuff for example), 2 is probably the best number, because mobs die so easily. But on some occasions, there are good reasons to be more, the most obvious examples being :
- D26 of FSC allows you to split. Being 4 good players here really makes it faster.
- Vanaduke : the more, the easier. Because if you are only 2, you'll spend most of P5 watering and dealing with slags, rather than shooting at Vanaduke. In a full party, it'll be more : 1 do water, 1 do slags, 1 shiver, 1 Blitz (for example, of course you are going to each assume several roles in practice)
- Shadow Lair : 4- doesn't apply, since you don't do Shadow Lair with a random party, and 5- doesn't apply either because you can't invite in Shadow Lair. Also, as Juances says, you gain a massive advantage by having more weapon diversity.
- a party without swordsman, with complementary guns/bombs (bonus points for Biohazard in RJP) : since there is no knockback, there is no hindrance between each other, so everyone will deal the max possible DPS he can. Note that your 2- is false, being 4 instead of 2 will not double mobs hit points (I don't know the actual figure, but i'm sure it's not x2), thus actually benefiting a 4 player party IF they can work together.

Oh, and an opinion to conclude : being experienced enough, i find the game to be more enjoyable when i carry people, because it adds some challenge to repetitive content.

Fri, 12/30/2011 - 09:18
#3
Prodjsmiles's picture
Prodjsmiles
I agree with ur opinions too :D

Since i am a pro in the game, i have managed to do loads of things with a good party. But i disagree with u when u said u like to carry people along, since u will do all the work (example all noobs at vana except u) which will be extremely exhausting in my opinion. Also, about the more variety, people could also carry along 2 of elemental dmg. In shadow liar of course, u do need 4 experts who know and stick to his/her job. Because a co-operative team equals success in my opinions. Oh yes, about the life capacity of monsters, yes, it is 2 times the health less, since each player gives (1x) more. here is an equation for u: (nx)=y , x is a unit, n is the number of players, y is the difficulty level, that equation is the standard of 4 players which equals (4x). Im sorry, but vana is more easy with 2 players. lemme tell u why:

1- slag guards could be stopped by a constant shiver

2- mabey on D25 u could split up, but the health will be much more so it wont make a difference

3- i dont think there should be a guy that takes out fires if u are never seen by vana because of the freeze. (he will be a waste and making it more difficult)

4- killing the slags in the first 2 phases is easy since they are frozen in place as long u are not seen from vana

And again, its just an opinion :D and i appreciate urs ^.^

Any one else want to join in this forum?

Fri, 12/30/2011 - 09:48
#4
Wutzcrackn's picture
Wutzcrackn
pretty much agree

agree with all of you guys opinions but as a personal preference.. i like having a three man group except on vana as it takes ppl who know what to do without wiping and having done all that for nothing. three man with each bringing different weapons and having 1 as a bomber is very handy on mobs and if you do wipe you can invite someone to revive and keep going without kicking. and i am not fond of running clockworks and doin all the work, everyone who comes should contribute. doesnt bother me too bad unless i start dying alot cause no one wants to run in and fight.

Fri, 12/30/2011 - 10:06
#5
Fradow's picture
Fradow
I respect your opinion, but

I respect your opinion, but talking about facts, no, your equation to determine mobs health is definitely false.

A simple example to prove my point : when i do RJP solo, I need 2 GF hits to kill a jelly. But when going in a 3 person party, I only need 3 hits (if a jelly had 3 times the health, it would require at least 4 hits when taking in account the second hit is mostly overkill).

As for your technique to do Vana, if it works for you, good. I don't do it that way usually, and it's a lot more chaotic (i tend to bring 1 or 2 person who are not very familiar / not very good with it, and 1 person who is, at least).

Being full 5*, I kill mobs so fast in T2 that I can't really expect people do contribute as much as I do, when they are only 2* or 3*, with crappy weapons.

Wed, 01/04/2012 - 03:13
#6
Prodjsmiles's picture
Prodjsmiles
fradow just question

how u expect 2 unfamiliar to vana to co-operate with u if they dont know what to do next or dont have plan, thats why it is best to have experienced players outnumber the pros or ofcourse it will never be a good success. Plus lemme give u something i learned, each monster has a base health, lets say 50hp. if u were a 3*, it will stay the same, for a 5*, it would rise up to 100hp. If u add a player, it would add 1/4 hp to it. since each player is 1/4, 4 players would give it its max health which is 400hp (5* players). when we say double the health, since 2 players= 2/4, and 4 players is 4/4, simplified is half of health. I have a good backup on this.

Wed, 01/04/2012 - 05:51
#7
Fradow's picture
Fradow
So, in order : - how do i

So, in order :
- how do i expect unfamiliar people to co-operate ? Well, by communicating with them and telling them in advance what they will have to do : really, it's simple : one or 2 Blitz will do only the boss (I am usually one of those), 1 person will shiver, and the one or 2 remaining will take care of water and adds. It works pretty well even with not experienced people or people I never played with. If the guys are good enough, it can be done very quickly and without any death. 1 Blitz + 1 Shiver is enough to make the fight very short, in my opinion (I don't use a stopwatch, but probably less than 10 min, I don't go for records so that's plenty enough for me).

- I am not sure I understand your formula, your explanation is not clear at all. What i am sure is that if a mob has 100hp for 1 player, it will NOT have 400hp for 1 player. The few numbers I have totally contradict that, as well as pretty much everyone's observation.
But if I understand what you say, it would be, for each player, add 1/4 of his base health. So let's say a mob has 100hp for 1 player, adding 3 player will add 100 * 1/4 * 3 = 75, so the mob will have 175hp (or 200 if you consider the mob has 100hp for 0 player ?). That's totally plausible, until demonstrated false. If you have good backup, feel free to provide it, whatever it is :)

Powered by Drupal, an open source content management system