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All those other pet suggestion threads are useless, because they don't solve any actual in-game problems.

6 replies [Last post]
Sun, 01/01/2012 - 14:13
Nicoya-Kitty's picture
Nicoya-Kitty

"I want a pet because it's cute" isn't a problem with the game that desperately needs to be solved. "I want a pet to fight at my side" isn't either, 'cause we already have mechaknights and we all know how well those turned out.

On the other hand, here's an actual problem: When I go through clockworks tunnels style levels, I'll often come upon a fork in the road. Down one of these forks will be a party button or elevator, and down the others will be more monsters and uncollected loot. I want to go kill those monsters and collect that loot, but I don't know beforehand which path will take me to more loot, and which will take me towards the party button/elevator and cause me to have to backtrack through the level.

This is where the pet comes in. Let's say it's a pet mewkat or wolver puppy or something. It accompanies me in a purely cosmetic non-combat fashion through the level, wandering along by my side. This is where the useful part comes in: It will always tend towards directions where there are unkilled monsters or uncollected loot, and preferentially away from the elevator or party button unless the loot is already collected.

Thus with the aid of my pet, I will never again have to backtrack through levels to make sure I've cleared them out completely.

Sun, 01/01/2012 - 14:24
#1
Blue-Phaze's picture
Blue-Phaze
You, sir, are a genius.I

You, sir, are a genius.
I never really thought of pets this way...
A way of changing which path you want your pet to point out first would be awesome too, thus making pets helpfull for both rushers and looters.
Maybe changing that could involve some kind of training;
gosh... So. Many. Possibilities...

Sun, 01/01/2012 - 15:26
#2
Heavy-Duty's picture
Heavy-Duty
...

...Then you have to face the "lag" problem of this. The main argument about these is the lag part. I personally think pets are kind of awkward, but could easily fit into the game. And I do not think "Cosmetic" fits your description. If it's purely cosmetic, it would do nothing to aid you. What you just described is a detector. Then, with so many people in Haven, pets can easily cause lag for those with low connectivity. Put that in the Ironclaw Lag Factory, you can't win, lag being a harder battle than Vanaduke. My opinion: if pets were to enter the game, they would NOT assist you and be extremely rare/ expensive (possibly going into the millions if there's a pet shop or be limited in numbers/rare in lockboxes). That way, lag would hit less. As for pets becoming trainable, I'd rather go back to Pokemon. Training would almost add another slot (possibly so), and err... well... I'd keep the Mechaknight. I think the Mechaknight is funny and very good at assisting to attract aggravation. For the pet to do that, yikes. Then you'd have to care for the pet, and etc. And to put this out, I would love anything that would help me, from free mist 24/7 to easier Vanaduke, but I argue for the problems players and OOO may face.
PROS: (In your case) Helpful, cute, and a great partner to keep track of loot.
(As cosmetic) Cute and fluffy. A great accessory. Never feel lonely.
(To train) One more in your party.
CONS: Lag, Aggro, Clumsy (?) , Hard to keep track (?), Makes powerful more powerful (If trainable), Does not HELP or add any brand new long-awaited elements to the game.

Sun, 01/01/2012 - 15:57
#3
Blue-Phaze's picture
Blue-Phaze
By training, I didn't mean

By training, I didn't mean making it stronger to help you in battles.
I meant teaching it to point to the path you want it to point.

In game, it could act just like any equipment (with levels up to 10);
before level 10 it would only stand by your side, follow you around, only cosmetically;
Once it reaches lvl 5 it becomes bound to you and at lvl 10 it learns to either point to the elevator or to uncolected loot whenever its owner reaches a fork.

Lag won't be there if it acts like a piece of gear (Maybe a crow on top of your head or a snake curled around your arm or waist) instead of a mecha knight.

Sun, 01/01/2012 - 16:17
#4
Heavy-Duty's picture
Heavy-Duty
...

So you're talking about an active accessory? Or an entire new piece of equipment? This is starting to sound like a Pseudo-Trinket suggestion combined with pets. If it's that, I'd stay with my Snipe Hat. If these pets would point to different stuff, please no. Elevators are meant to be easy to find already, and if you fail to kill all enemies, then you need a larger party. You possibly won't even know! I'm starting to think pets are becoming a bad idea. I just want new weapons and not something out of the blue. Pets need much more extra attention, where to place to if equippable. At least New Bosses would have foundations...

Sun, 01/01/2012 - 17:50
#5
Blue-Phaze's picture
Blue-Phaze
-"So you're talking about an

-"So you're talking about an active accessory?"
Yes, you got my point. Just like a Snipe Hat, but having your Snipe (or whatever pet) pointing to those paths, not only standing there doing...
whatever snipes do.

-"Elevators are meant to be easy to find already"
We don't want to make it easier to find, we just don't want keep walking back and forth whenever we find a fork. Just re-read OP's post...

I do agree there are things more important than that (new weapons, bosses, actual content in general), but if the devs ever happen to have some free time(which I don't think they do, honestly) seeing these kinds of pets around haven would be nice.

Sun, 01/01/2012 - 18:00
#6
Orangeo's picture
Orangeo
For the record, I have seen

For the record, I have seen this type of topic, with the same thought about pets.
I don't blame you for not finding it, the search is cloged with "I want pets becuase they're cute" topics and such. I'd rather have people quit freaking about completely cleaning levels as opposed to this.

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