I always seem to have the most trouble with constructs and I got a deconstructor to deal with them and it works quit nice but now I am looking to go from a tier 2 player to a tier 3,
My current tier 3 set in progress is as follows,
1. Helmet,
Grey feather cowl with medium shadow uv,
currently still a magic hood with a shadow uv but got the elemental hood recipe and miracle hood recipe and all materials but not the cowl recipe
2. Shield ,
Royal jelly shield, don't know if I want a uv yet so perhaps I will have none and see if I get one in crafting.
For now all I have of this is the brute jelly I am currently using and all the materials ( I collect mats so I got them I am sure )
3. Armor,
Sklover with medium shadow uv,
currently a wolver coat with uv but should be dusker soon and also do have ashtail coat recipe
4. Trinket 1,
Elite bomb focus module, (essential, you will see why)
Already complete and love it
5. Trinket 2,
Not sure, probably elite quick strike module, also looking at a few other possibilities though.
6. Weapon 1,
Combustor with medium uv against constructs,
It's currently a level 7 blazebrand I am using on runs, do not yet have combustor recipie
7. Weapon 2,
Ionized rock salt bomb with med uv on gremlins, (this is why the charge module is essential)
well I have everything and already tried to make it.... but for some reason the transmuter chose the wrong salt bomb so I will have to cough up another 3 to 4 hundred ce at some point to try again.
8. Weapon 3,
This is where the heavy deconstructor or shiver mist belongs,
Originally I was going to go with a heavy deconstructor with a medium or high uv against undead but then I got to thinking that my combustor will be rather good at constructs anyways and if I could hold them still with ice while I charge it that would be very effective BUT when I got a freezing vaporizer and was going to use it in lock down and was shocked at how long the charge time was, I mean yeah I am going be using an ionized rock salt but I had always known about the dreaded charge time, but I had never heard about the freezing vaporizer taking so long, and I have heard that all the 4 and 5 star bombs take longer then their 2 or 3 star forms which makes sense, so how long does the charge of a shiver mist take even with charge module? 1 of my 3 weapons being a bit slow I can take but I don't think I can deal with 2 of my 3 weapons being slow and my ISB is staying.
So anyways hope somebody here can give me some constructive feed back, thanks all
The role of heat plays in Charge Time Reduction. Level 5 heat gives off a low bonus while level 10 heat gives off a medium bonus.
The freezing vaporizer charge may look long because the bomb might not be heated up.
I am a big fan of using the shivermist as it allows crowd control. This could be helpful in many parties. Shivermist is a long-term investment and I highly recommend it.
I am not fully sure about the Heavy Deconstructor because I have not used one yet. If you are planning to take a route from the blast bomb, you would want to take the Nitronome.
1. More damage
2. Heavy Deconstructor stops at 4* while Nitronome expands to 5*
3. By the looks of the pictures on the wiki, Nitronome seem to have a larger radius.