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healing haze bomb

11 replies [Last post]
Wed, 01/04/2012 - 13:44
Dagunner's picture
Dagunner

Three OOO should add a healing haze bomb
The healing haze bomb heals players in radius at a slow pace
it would include enamorocks and a special mat from a love puppie for each upgrade.
with every star the healing haze bomb heals faster and has a larger range.

Wed, 01/04/2012 - 13:51
#1
Nacho's picture
Nacho
No healing weapons. They

No healing weapons. They already said that there wont be no healing weapons. People need to understand that non expiring healing methods are overpowered.

Wed, 01/04/2012 - 13:58
#2
Dagunner's picture
Dagunner
non expiring?

what do u mean by non expiring?

Wed, 01/04/2012 - 13:59
#3
Dark-Flare's picture
Dark-Flare
Non expiring as in multiple

Non expiring as in multiple usage. Say, a health pill "expires" when you use it. A bomb is reusable.

Wed, 01/04/2012 - 14:02
#4
Juances's picture
Juances
As in 3 people uses the bomb,

As in 3 people uses the bomb, one immortal guy attacks and kills everything.

Wed, 01/04/2012 - 14:07
#5
Dagunner's picture
Dagunner
oh

i see
but they could make it un able to place in some places and make it very slow

Wed, 01/04/2012 - 14:07
#6
Dagunner's picture
Dagunner
oh

i see
but they could make it un able to place in some places and make it very slow

Wed, 01/04/2012 - 14:11
#7
Nacho's picture
Nacho
They said No healing guns. A

They said No healing guns. A healing gun no matter what disadvantages you put in it is still abusable.

Wed, 01/04/2012 - 14:15
#8
Juances's picture
Juances
With proper drawbacks, it

With proper drawbacks, it would go from overpowered to useless. There's no gray area i can think of.

Wed, 01/04/2012 - 14:20
#9
Dagunner's picture
Dagunner
well

it wouldnt be useless.
with drawbacks it isnt supossed to be used to recover health at a super fast speed or completely heal a party before every place there is a fight.
it would be for long battles and arena's like during the final part in the 4th level of fsc or and arena

Wed, 01/04/2012 - 14:21
#10
Antistone's picture
Antistone
That's not the issue,

That's not the issue, Juances. That's just a balance problem, and is fixable via numbers tweaking and stacking rules.

The problem with reusable healing is that it means that the entire party will get free healing to max health after every. single. room. That's not so much "overpowered" as "fundamentally changes the entire nature of the game."

Making the healing really slow doesn't prevent that; in fact, if you make it slow enough, between-combat healing becomes the only useful thing to do with it. And no, making it only work when enemies are present doesn't solve it either; that just leads to players leaving one scuttlebot alive while everyone heals.

The only way to make a non-abusable damage-mitigation bomb is to have it reduce the damage players take without actually healing them under any circumstances. And we already have a bomb that does that.

Wed, 01/04/2012 - 14:29
#11
Nacho's picture
Nacho
Theres nothing to opine

Theres nothing to opine about. There wont be healing weapons, they are overpowered, thats it. Continuing with this is pointless.

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