You people are probably going to think I'm a mad man but... SK needs to be a bit harder. Sure, the Shadow Lairs still makes me go to 160 CE revival cost but I wish I could go into a clockwork and not worry about losing ~2500 per Shadow Lair. Anyway, back to the main topic at hand, I say we can choose our difficulty. Like, let's say I want to go solo, but I want a challenge. Killing enemies in 3 hits is kinda... boring. So I thought maybe we could choose even more difficulty settings. I know, there are people who can barely make it out of Tier 2. But for those who want a challenge, I say we implement this. This is how I see it.
Newcomer: 1x difficulty, regular payout and heat.
Medium: 1.5-2x difficulty, slightly larger payout and heat.
Knight: 4x difficulty, double payout (of Newcomer) and double the heat.
Dauntless Delver: veryveryhard. I'd say 5-8x difficulty, large payouts and heat.
This should ONLY be allowed in T3. People may decide, "hurr, im gunna dauntless delver on t1 hehehe". But why not add it to T3, where they could be serious about it. Oh and regarding the new update, the nerf on the monsters is so strange. Make them hard to fight again, please.
The best way to chose your 'dificulty' is by changing armors. if you want the game harder, drop the skolver and vog coats and use proto armor.
You'll get a fake increased heat effect anyways since low levels armor levels up quikcly xD.