(the button was under a stone brick, we opened by chucking vials at it :I
Anyone care to explain? D:
(the button was under a stone brick, we opened by chucking vials at it :I
Anyone care to explain? D:
If from beta, they removed it, and its taking this long to re-open, and it doesnt look big.
How long do you think the core will take O.O
Are you trying to ask a question or something with your first sentence? I have no idea what you are trying to say.
And I have no idea how long the core will take, but I do know that they have made some progress on it so far.
They could at least move the presents in the blocked area to an accessible area... I'm a little bit sad.
We should have a vote so they put it back :D
This comes up every two weeks or so. And as for your vote, I'd rather have the core or other new content than this.
The funnies thing is that i saw on one of topics about it that it was removed becouse.... that giant jelly was too strong Oo. Yeah, propably majority of SK players were punished becouse some noobs couldnt keep their little fragile bodies away from dangerous places and when they got owned they complained about it instead of thinking before rushing to enemies.... same wih Tortodrone...
Well everyone knows that core is going to open in like, next millenium so we might aswell have other content before they finally get to it + The more things to do, the more fun it is :)
I also think they should put the tortodrone + the Giant jelly back in the game to balance the easy - hard parts of the game, because they made it realy easy with last patch..
Imo leave out tortodrone and the jelly and vog and everything else from beta.
Why? Because Tortodrone = Trojan. Green Jelly = Jelly King FAIL. Vog = Ash Tails.
Why would you say-? Face it. With the recent nerfs, and bring backs from beta won't be NEARLY harder than T3. We need more buffs for T3 and the SLs
Instead give us new enemies, new characters, new bosses, new levels, and new puzzles.
Stop taking the challenge out of the game OOO.
@Asukalanforum
No, it was removed because way back when, in the rescue camp, there were special static gates the newbies could try out. Inside the gates were Aurora Isles levels. Newbies would get cut in half facing them, since it's like basically plunking them down into a JK fight. They would not survive, feel like the game kinda cheated them/put them in a hopeless situation, then quit. So OOO axed it in favor of not having people quit their game in the early stages. After all, when you first started the game, did you know a damn thing about danger rooms?
So no, it wasn't removed because people who suck at the game complain as much as newbies were being annihilated in a newbie area.
Here's a source; it's nearly a year old and right from the horses mouth: http://forums.spiralknights.com/en/node/1006
They removed the cool enemies; Tortordrones, Green Giant, Vog Cubs, etc. ;(
If nothing else, these old enemies would be novelty for newer players and nostalgia for older players. Presumably they'd be easy enough for OOO to bring back.
It's an old area that was in beta. Apparently, a Jelly Green Giant would spawn there, but they blocked it off until they rework it a bit. If they ever reopen the area, I don't know.