Forums › English Language Forums › General › The Arsenal

Search

CTR or Damage Bonus for Catalyzers?

16 replies [Last post]
Fri, 01/06/2012 - 22:02
The-Rawrcake's picture
The-Rawrcake

I am getting a Catalyzer up (to Neutralizer then possibly Biohazard after) to test it.

Does anyone with a catalyzer know if CTR or Damage bonus would be better of the two?

Pretty much I am just asking this because I can get my CTR trinks or use my Damage trinks, so very high CTR vs. very high damage for a catalyzer.

Fri, 01/06/2012 - 23:09
#1
Metagenic's picture
Metagenic
Maybe damage

Catalyzer charges really quickly (like a second) and the game gives you the equivalent of a free CTR trinket once you've heated it up.

Sat, 01/07/2012 - 02:20
#2
Godzy's picture
Godzy
*~*

I have a biohazard full heat 10 and it charges Hellas fast, you only need a true eliteshot trinkets

Sat, 01/07/2012 - 02:36
#3
Uuni's picture
Uuni
O.o Someone actually uses

O.o

Someone actually uses those weapons. I have never ever seen one

Sat, 01/07/2012 - 04:51
#4
Godzy's picture
Godzy
*~*

It's a decent weapon if you solo in my short experience using it, in a party isn't feasible since by the time you put enough charges on an enemy, your teamates have killed it by then

Sat, 01/07/2012 - 06:55
#5
Trying's picture
Trying
Yup

Damage since damage impacts how much damage the explosion does and the charge is like ~1 second

Sat, 01/07/2012 - 12:12
#6
Tralan's picture
Tralan
Catalyzer needs something to

Catalyzer needs something to make it a little better, well, the Toxic one at least. Even versus jellies the damage is sub par and having to sit around and do charge attacks to get any damage has very limited practical use. Any idea how good that is on bosses? That's the only type of enemy I can think of worth really using it on.

Also, it seems like the Toxic Catalyzer has an absurdly low poison rate, from what I could tell, though I only used it because of buyers remorse.

Sat, 01/07/2012 - 12:47
#7
Slayzz's picture
Slayzz
CTR definitely helps, but

CTR definitely helps, but damage might be more beneficial. I have a Neutralizer CTR med as a UV, and it works wonderfully in FSC. The charge already does some nice damage (211 in FSC), but it would definitely he even better with some damage trinkets. ASI wouldn't help too much, since it won't affect bullet speed.
DMG > CTR IMO.

Sat, 01/07/2012 - 15:29
#8
The-Rawrcake's picture
The-Rawrcake
Ok I'll stick with my dmg

Ok I'll stick with my dmg trinks. Also, I tested the 4* version on vana mask and sadly its buggy and the mask quits being vulnerable when you use a charge.

My next question, how many total charge orbs can you put on a single monster? is it depending on the monster size?

Edit: Slayzz, is that 211 damage without any damage bonus? I'll have damage bonus very high in vana gear / damage bonus ultra in my normal gunner set so I wonder how much more mine would end up doing

Sat, 01/07/2012 - 16:43
#9
Tralan's picture
Tralan
Fairly sure the max you can

Fairly sure the max you can have on a monster is 4 charges.

Sat, 01/07/2012 - 16:48
#10
Trying's picture
Trying
I believe you can stack as

I believe you can stack as many as you want but orbs will disappear 25 seconds after it lands

Sun, 01/08/2012 - 08:53
#11
The-Rawrcake's picture
The-Rawrcake
ah, thanks trying. @ tralan,

ah, thanks trying.

@ tralan, I know it is more than 4, cause I saw 8 I think

My thoughts on neutralizer is that it is better all around than Biohazard.

Bio sacrifices damage for its poison. Sure, its a special damage, but you don't really want to use a bio / neut on gremlins, so its basically a slime-only gun.

Neut you can play around with it anywhere, not just slimes. Bio will also work on constructs, but less damage since it sacrifices it for poison (you probably won't have poison active by the time you stack charges.) Wolvers, also bad to use a cata on.

Also, bio is not good to use on undeads, while they are one of the non-dodgers where guns can kite. Not only, but zombies will crowd around eachother at times, making a neut useful on occasion.

And finally, for Jelly King I think an Umbra is still better than a Bio because of poison vials. In a group, everyone is stacked on vials. Solo, he dies quicker with an umbra at times than I can use up all my poison vials. Also the mechanics of the gun leave you vulnerable on JK, while Umbra is safe to use. Umbra is better, more controlled damage. So its safe to assume Umbra > Bio on Ice Queen as well

If someone knows something I don't / disagree, please say

Sun, 01/08/2012 - 12:04
#12
Slayzz's picture
Slayzz
@The-Rawrcake yes, 211 at

@The-Rawrcake yes, 211 at D26/27 with no DMG bonus. (I have no gun trinkets and grey feather cowl/sinister skelly suit as my armor.) ;)
Also, I'll have to test how many charges can go on one monster. It definitely is more than 8. I believe it might be something like 8-10 per gun. I ran JK with a friend of mine with a Biohazard. We both put as many charges as we could on a lumber, and it looked like far more than 12. Of course, you can't really tell if the bullets overlap each other or despawn each other.

Also, the more bullets you have on a monster, the more knockback the explosion will have.
Ex: 1 charge in a room with 2 lichen mega colonies and 2 lumbers: 1 charge on a lichen uber colony (with the lumbers and other colony surrounding it) gave barely any knockback. (equivalent of a blast bomb about). 10 charge shots on lichen colony killed everything, and pushed the enemies to the edges of the room. (I would go as far to say the same knockback of BaB or Levi charge.
I'll try to get a neutralizer video up sometime soon (in FSC and RJP) demonstrating techniques, DMG, and knockback. Earliest I can make it is in 2 weeks. (midterms are a bi***).

Sun, 01/08/2012 - 12:13
#13
Slayzz's picture
Slayzz
@The-Rawrcake One more

@The-Rawrcake One more thing:
Neutralizer is better all around because it is normal. It works on constructs (mecha knights even, but not easy), alpha wolvers (during bites), gremlins (cornered; I still have to test if the charge shots work when the gremlins have their shield up), Undead (Kats too), chromalisks, and all slimes. It does not work on fiends, normal wolvers, or Trojans (haven't tested greavers); Trojans, you can get the charges on them, but they won't do damage unless the charges are at his back.)

Sun, 01/08/2012 - 19:54
#14
Tralan's picture
Tralan
@rawr Yeah you're right, I

@rawr

Yeah you're right, I tested it again and I got many more than four. I was thinking four because last time I tested I had several of them orbit the enemy on the same spot.

And yeah, I don't like Toxic Catalyzer one bit. Regret getting it very much.

Sun, 01/08/2012 - 20:28
#15
Arquebus's picture
Arquebus
Damage

Unless your timing is really good, take damage trinkets. With such a short charge, you often end up holding the button down accidentally for longer than the CTR reduces, effectively making them useless.

That said, and additional Med CTR bonus (and a lot of practice) lets you throw a LOT of charges downrange! I use both with my catalyzers, and it's very effective once you get used to the timing.

Sun, 01/08/2012 - 20:51
#16
Batabii's picture
Batabii
I would expect at least 20

I would expect at least 20 charges.

Powered by Drupal, an open source content management system