OMFGWHAAAA. Gunpuppies

16 replies [Last post]
Bzzts

Is it ne or do the gun puppies now shootfaster to start with then slow.

Bullets jolt out then are at their normal speed.

I've even seen bullets going at different speeds e.g. 2 ar futher ahead after being shot than the other( T2)

They,ve even made the retrode explosion too slow.
I can walk onto where the beam they shoot was, do a three hit combo, and then see it hit begind me...

WHAT HAVE YOU DONE OOO?

Redlawlsy's picture
Redlawlsy
OOO has apparently made your

OOO has apparently made your life miserable by making Gunpuppies harder, We will all be killed! OOO will be brought down to it's knees! SK will never be same, all because of hard Gunpuppies

Melisan's picture
Melisan
Yes, it is nou.

Yes, it is nou.

Bzzts
Id like them to be harder...

But this is just not right. They are now really buggy

Kalaina-Elderfall's picture
Kalaina-Elderfall
I haven't noticed any

I haven't noticed any difference with the Gun Puppies, personally. Sounds like you're just lagging rather heavily.

Paweu's picture
Paweu
I noticed ingame what op

I noticed ingame what op said, the bullets suddenly appear after they fly quite the distance, i sent a bug report about that.

Tom-Awsm's picture
Tom-Awsm
This has been commented in

This has been commented in other threads too. And I've seen it, their bullets spawn about a knights length away from them making bombing them a real pain. You can't go in close without getting hit, so you have to shield no matter what.

Dirigible's picture
Dirigible
...

I've also noticed sometimes gun puppies post-patch have been firing their middle bullet slower than their other two (tier 2), but only occasionally. I'll assume it's a bug or something.

Divine-Cookie's picture
Divine-Cookie
Ninja Update

Gun puppy projectiles now start much further away from the exit point causing a larger bullet spread. I found this out the hard way in the T3 gun puppy danger room. I thought that I was lagging the whole time until I saw a lone gun puppy with a missive projectile spread. The ninja update is quite annoying when dealing with two or more gun puppies that are next to each other.

Edit: I'm also convinced that the projectiles now have a slightly larger radius but I can not confirm this.

Thimol's picture
Thimol
-----

I just realized that this will make arenas HELL.

Batabii's picture
Batabii
I sent a bug report too, and

I sent a bug report too, and it's not just tier 2 but also tier 3. They just seem to spawn 2 feet in front of them, leaving no warning.

Canned-Bread's picture
Canned-Bread
Boo

When I do my dangerously-close-to-them-dodge-at-the-last-moment thing the bullets go out normally. Wut

Demonicsothe's picture
Demonicsothe
This might not be right, but

This might not be right, but here goes my experience with new bullets.

They appear to do the same as before, except be invisible for that knights length before them. I'm probably wrong.

The slower bullets seems to be caused by a knight being within the emptiness that was bullets pre patch.

I would stand close after hitting, taking a hit on my shield, and continue bashing. Thats my usually gunpuppy method. I've found that if you stand just withing a heavy swords range, but at the tip of a medium speed swords range, the middle bullet will appear as it was pre patch. The other bullets will spawn beside you. This has allowed me to duck behind the side bullets and avoid the last bullet.

More testing is required, but that's what i learned.

Bzzts
Phew

Glad to know its not just me experiencing this

Darkbrady's picture
Darkbrady
Slime puppies and rocket

Slime puppies and rocket puppies are not affected at all, I've noticed; they run exactly as they always have.

Regular puppies, however, are completely changed. They are laggy or invisible, the bullets actually spawn much farther out than usual (which was the puppies mouth). As well as meaning that they can hit you a lot sooner than before, but that they also spread far, far wider than usual. Sometimes they do spawn nearer the mouth, when you're very close to them, and in this instance you tend to notice some of the bullets being shot at a farther distance than the others (usually the ones that would have missed you anyways).

It happened when the monster nerf patch happened, but there was no mention of this in the patch notes (and SK aren't known for stealth patches, in my experience) but the changes seem so odd, inconsistent and un-needed that I can't help but thinking it's an accidental bug. Puppies were the perfect difficulty as they were, and now they're infuriatingly hard to predict and deal with, especially in puppy rooms and are causing far more aggravation than ever needed.

Then again, they also buffed up the Brandish line completely unneccessarily, so what do I know...

Batabii's picture
Batabii
What's a "slime puppy"? >_>

What's a "slime puppy"? >_>

Darkbrady's picture
Darkbrady
http://wiki.spiralknights.com

http://wiki.spiralknights.com/Polyp

Since I always forget what they're called, and they act exactly like puppies with the only exception being their family type.