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A Modest Proposal (this one does not involve the ingestion of one's own children)

24 replies [Last post]
Sat, 01/07/2012 - 18:50
Thimol's picture
Thimol

So, I thought about this while I was spending 150 CE on revives in a danger room: what with the latest patch making the Clockworks a cakewalk, I wish to propose the following solution to rectify this problem:

1) We do away with Zombies and Retrodes altogether. Where they would normally spawn, have Giant Lichen Colonies and Trojans spawn in their stead.
2) To compensate for the subsequent lack of enemies that possess a vulnerability to elemental damage, we double up on Spookats and Gun Puppies.
3) Add at least one T3 Rocket Puppy to each room.
4) Set a time limit for each depth, preferably in the vicinity of two minutes.
5) The pickup of crowns, heat, materials, tokens, equipment drops, vitapods, and vials should inflict status effects.

Keep in mind that this should only be implemented should reverting to the good old state of pre-January patch prove impossible.

Sat, 01/07/2012 - 19:23
#1
Fluffyfoxxie's picture
Fluffyfoxxie
Oh, sweet, sweet satire. +1

Oh, sweet, sweet satire. +1

Sat, 01/07/2012 - 19:51
#2
Guyinshinyarmour
--

Pfft, you call this a challenge? Where's the "To resurrect an ally, you must sacrifice all HP except 1 to give them 1 HP" option? Or better yet, you can only ever have 1 HP at one time.

We need a hardcore mode. If your character is killed, it is deleted. No exceptions. You lag out? Too bad. Lightning strikes your router? Too bad. Glitch? Too bad. Game over.

Sat, 01/07/2012 - 19:50
#3
Thimol's picture
Thimol
-----

Pfft, you call this a challenge? Where's the "To resurrect an ally, you must sacrifice all hp except 1 to give them 1 HP" option? Or better yet, you can only ever have 1 hp at one time.

This isn't Muramasa.

Sat, 01/07/2012 - 19:58
#4
Guyinshinyarmour
Never played it, so I can't comment on its difficulty...

...But isn't that what everyone wants? The game is too easyyyyyyyyy now. I want challenge to be forced on everyone since I cannot scale myself appropriately. I don't know how to equip proto armour anymore, which would be just like having only 1 HP. Everyone has to play at my level.

Sat, 01/07/2012 - 20:05
#5
Thimol's picture
Thimol
-----

I don't know how to equip proto armour anymore

oh lol not this again. That's a really BS way to increase difficulty. Before, you had to carry out your actions carefully and with some degree of planning, but basically this patch made so that mashing the attack button will guarantee instant victory. Doing T3 in Proto with these changes still applied isn't quite the same, and in fact, it's not the same at all, that is, in Proto, it's just a test of patience and endurance.

By the way, Muramasa has a difficulty mode where your HP is stuck at 1, even when you level up, and since the game was already hard enough on the moderate difficulty, well, you can imagine what that's like.

Sat, 01/07/2012 - 20:32
#6
Kalaina-Elderfall's picture
Kalaina-Elderfall
Remove the part about

Remove the part about Spookats, up the time limits to 8-10 minutes, and remove the status effects from crowns and heat, and you have my full support.

Also I think we need permadeath. If you die, your character should be deleted. Spiral Knights needs some of that oldschool roguelike style.

Sat, 01/07/2012 - 20:32
#7
Guyinshinyarmour
--

I said proto armour, not weapons. Which would lock HP low via having less on hand and making all T3 attacks knock everything away. As such, all it would take is messing up once to kill you. You telling me you never mess up? That these new zombies never hit you, instead of just less? The point is instilling challenge through you making the times they do hit you far more critical. Through your own agency, instead of because the devs force it on everyone through cheap mechanics. Speedruns and low-level runs of games exist for a reason. No reason that can't be applied here if you seriously want a challenge instead of just making it difficult for everyone.

Though you are right, it's not the same challenge, but a different one. But who cares if it's a different challenge, as long as it *is* one.

But no, people want everyone to always play in hard mode because somehow their enjoyment of the game is ruined by someone else having an easier time than they are.

Though it doesn't help that my previous posts were mostly tongue in cheek/brimming with hyperbole, which is what I thought this thread was for. But nooo, I had to go all srs for a bit there, since it seem to me you have. I can share my actual opinion if you want.

Sat, 01/07/2012 - 21:02
#8
Jim-Dale's picture
Jim-Dale
The next patch replaces your

The next patch replaces your sword with Jim Dale.

Sat, 01/07/2012 - 21:18
#9
Traevelliath's picture
Traevelliath
A modest proposal

I feel smart for getting the literary reference!

For those who dont know, this is "A Modest Proposal": http://art-bin.com/art/omodest.html

For those inclined to spouting "TL;DR" at it...
The country is economically ruined, poor people are only able beg for money and food, so someone needs to find a solution to this! His solution? "a young healthy child well nursed is at a year old a most delicious, nourishing, and wholesome food, whether stewed, roasted, baked, or boiled ...”

(It's a Satire, don't worry)

Sat, 01/07/2012 - 21:30
#10
Thimol's picture
Thimol
-----

Though it doesn't help that my previous posts were mostly tongue in cheek/brimming with hyperbole, which is what I thought this thread was for. But nooo, I had to go all srs for a bit there, since it seem to me you have. I can share my actual opinion if you want.

It's hard to tell when part of your post was previously suggested (and not well thought-out) solution to solve the problem of difficulty, and I do believe it was suggested numerous times as well.

Whatever, now I know.

Sat, 01/07/2012 - 23:27
#11
Uuni's picture
Uuni
"Also I think we need

"Also I think we need permadeath. If you die, your character should be deleted. Spiral Knights needs some of that oldschool roguelike style."

I would kill to see the mood in every elevator landing pad. People wondering how many of them will make it to the other side. Haven filled with people with low level gear, wishing they wont die the next time they head down. I wish they'd make a channel time for the resurrection with an option to drag your teammate's corpse to safety :3

Imagine: "Yeah my clanmates tried to raid lord vanaduke's lair. One died on the lava and the wheels, two of them died to fire pits few floors lower and last one got ganked by a trojan. None of them even saw the damn lord vanna. I heard that if you beat vanna, you get so much CE you could boy yourself the whole haven" . . . someone should make a fanfic outta this

It would be like a middle age feeling: "Only one thing is certain. Death."

Sat, 01/07/2012 - 23:21
#12
Batabii's picture
Batabii
"while I was spending 150 CE

"while I was spending 150 CE on revives ...."

I stopped reading there.

Sun, 01/08/2012 - 00:58
#13
Shidara's picture
Shidara
Perma-death on Spiral

Perma-death on Spiral Knights? Tell that to those who spent thousands of dollars on the game to get the best equipment there is. That isn't a great way to add challenge to the game, it's a great way to make players quit and kill the game.
Perma-death wouldn't be accepted without some drastic changes to game mechanics and in-game economy. Oh yeah, and good luck getting paying customers.

As for challenge, uh... Quit whining and wait patiently for new high-end content. That, or start using worse gear.
... What, don't like it? Get in the line, you're not the first who's suggested a difficulty increase. Not to mention the fact you had to spend as much as 150 energy for resurrection, you probably won't need a difficulty increase.

Sun, 01/08/2012 - 05:30
#14
Varsian's picture
Varsian
Perma-death and Status affects on pickups and time limits

ok yes I admit spiral knights is too easy. elephant dragged out of the room, bye bye elephant. but Perma-death? rly? Shidara is right this will kill the game. If you want this...why? no really, dont just say "it will make the game harder" I actually really want to here a good reason. I for one am fully against this idea, on to my next point.

If we get status affects from heat and crowns, what is the point of picking them up them? Especially when they move towards us when we get close. Its going to be like maneuvering through a frickin minefield.
People are not going to be focusing of fighting...you know...like what this game is about originally, fighting, not dodging balls of heat flying towards you.

Last thing, time limits. I'm actually not against this. I like this idea, just not for all levels. Maybe OOO could make like a time trial section of the game. Tht would be pretty fun to see how fast one could do JK, or feel the pressure of the time running out in a tier three session.

I'm admitting SK is getting pretty easy, but before you throw out ideas about ways to improve, think about them first. Just saying...

Sun, 01/08/2012 - 08:17
#15
Trying's picture
Trying
No time limits

That would just hurt gunners even more

Sun, 01/08/2012 - 08:22
#16
Kalaina-Elderfall's picture
Kalaina-Elderfall
No permadeath? Fine, be

No permadeath? Fine, be cowardly.

How about your equipment loses all its heat when you die? That way heat can sort of become a status symbol and people with heat level 10 gear can truly establish themselves as the elite. That way heat amps would be worth a lot more, too.

Sun, 01/08/2012 - 10:27
#17
Thimol's picture
Thimol
-----

Not to mention the fact you had to spend as much as 150 energy for resurrection, you probably won't need a difficulty increase.

Was in a depth 17 danger room, like I already said. It was the one with all the gun puppies, and what with the recent bug in the gun puppies' bullet spawning, it was only natural that getting the rocket puppies to hit the gun puppies without getting hit myself was a level of ragequit I had never experienced before.

No, that's wrong, actually. I managed to finish it, but I was this close to looooosing it aaaall~

Also:
As for challenge, uh... Quit whining and wait patiently for new high-end content. That, or start using worse gear.
... What, don't like it? Get in the line, you're not the first who's suggested a difficulty increase.

You can't read. This isn't about NEW content; this is about revising the changes made by the latest patch.

Sun, 01/08/2012 - 10:54
#18
Jim-Dale's picture
Jim-Dale
What if Cornshaq played

What if Cornshaq played Spiral Knights? He cannot die cause it's a waste of his time.

Sun, 01/08/2012 - 12:27
#19
Batabii's picture
Batabii
a lot of people don't seem to

a lot of people don't seem to realize this is a joke thread...

Sun, 01/08/2012 - 13:23
#20
Videobun's picture
Videobun
Jim-Dale knows retsupurae?

Jim-Dale knows retsupurae? Jim-Dale, I love you.

Sun, 01/08/2012 - 15:32
#21
Zyborg's picture
Zyborg
@Kalaina-Elderfall If you

@Kalaina-Elderfall If you really want permadeath, there's an easy way to do that now. If one of your knights ever dies, go to your knight selection screen and click the button that deletes the knight that died. Then, type in that knights name in the confirmation message box and confirm the deletion. Your knight is now permanently dead. It's not quite the same as actual permadeath, but the option's there.

Sun, 01/08/2012 - 20:16
#22
Xylka-Mkii's picture
Xylka-Mkii
Hi Sylvanius.

Hi Sylvanius.

Sun, 01/08/2012 - 22:22
#23
Shidara's picture
Shidara
Sylvanius

"You can't read. This isn't about NEW content; this is about revising the changes made by the latest patch."

Oh yes, I can read. The issue is, I just don't give a flying rat's gutter about the nerf in the previous patch. It happened. Deal with it and move on. If you want a challenge, do something challenging (is the word suggestive enough?) that'll make you try to survive. Adding all the nonsense mentioned above is just going to be obnoxious more so than challenging. If the current content isn't challenging enough for you, then you have to wait for NEW content. There, did you get the point yet?

>Yes? Good.
>No? Okay, sucks to be you then. Smell ya later!

Sun, 01/08/2012 - 22:28
#24
Thimol's picture
Thimol
-----

Oh yes, I can read. The issue is, I just don't give a flying rat's gutter about the nerf in the previous patch. It happened. Deal with it and move on.
So you just don't know what you or anyone else is talking about here? Got it.

Hi Sylvanius.
what do you mean "hi"

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